I love games that are similar to Baldur's Gate.
But due to the limited level of characters, interest in the game is greatly reduced.
After the characters reach the maximum level, interest in the game drops very much.
I no longer want to fight NPCs, I no longer want to complete quests, because there will be no reward for this. I'm just trying to get to the end of the game as quickly as possible. Especially if I play the second time and already know the plot and quests.
There is one suggestion.
It is necessary to add one drop-down menu at the beginning of the game. In that menu there will be a choice:
1. Classic style of play.
Character levels are capped at level 12 (or 20 if the game is tweaked for that)
2. No level limit.
Characters will level up even past the max level provided by the classic play style, but only HP will be added. As with increasing 1-2 levels.
This is the easiest option to implement.
3. No level limit.
Characters will level up even past the max level provided by the classic playstyle, but they will only be able to level up multiclasses at these levels.
You can no longer upgrade your character class, but you can use levels to create a multiclass.
This option is more difficult, but very interesting. She will revive multiclasses in the game. Nobody makes multiclasses in the game, because this makes your hero weaker. He will not be able to fully learn the skills of his class if he develops a multiclass. This is the biggest flaw of all these games. The mechanics are there, but no one uses them. With this option, multiclasses will be used by everyone.
4. No level limit.
Same as 3rd choice, but +50% experience.
So that players can enjoy multiclasses to the fullest.
What is the meaning of this idea?
To reconcile everyone. And greatly increase the replayability of the game.
If you want - play "classic game style". If you want - "no level restrictions". Nobody, nothing to complain about.
It is desirable to add these options faster. They won't do any harm, but when players reach the maximum level, they will know that they can then play without this limitation.
Implementation.
To get started, just enter this selection. There is no need to change the balance of the game. Even if 2-4 choices can lead to an imbalance in the game, it's the player's choice.
Then, if possible, you can improve the balance of the game for 2-4 picks (especially for 4). And you can not do this, because there is a "classic style of play." In any case, it does not require haste.
By the way. For starters, you can use the simplest balance for 2-4 choices. Add % HP for NPCs per unit of stamina or per level It's all a matter of percentage. This requires some experimentation.
P.S. I am Russian and therefore I do not know English well. Translated by an auto translator.
Last edited by Skirk; 15/08/23 04:17 PM.