I published a Party AI mod:
https://www.nexusmods.com/baldursgate3/mods/705

It works pretty well but I'm trying to improve upon it. I've edited the AI Archetypes to make the AI smarter, taking advantage of some of the decision making powers the AI has from Tactician and from Brutal enemies. I feel like it's in a well balanced state however there is one hiccup. I believe because I am using the "LoseControlFriendly" property, it's limited in some aspects. There seems to be some kind of overriding AI governance that makes it not want to heal or buff entities that are affected by that status property regardless of the archetype weighting. There is good logic behind why the game does this, after all you don't want to heal or buff someone who's going to "snap out of it" and be an enemy again in 3 turns.

I've been digging through the game files looking for a reference to how the game understands this property but haven't been able to find anything. I've also experimented with changing factions, using charm/dominate to no avail. Any ideas anyone?

Last edited by MrFr0st3; 16/08/23 01:37 AM.