Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2015
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journeyman
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journeyman
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Joined: Aug 2015
Druid class has various animal forms (wild shapes).
Currently its very inconsistent in which general & multi-class feats work with these forms and in what way.
For example the Tavern Brawler feat strangely works on attack rolls but not on damage rolls.
And the various Monk unarmed and armor class feats work on some forms but not on others.
Also seems that certain animal forms are counted as "having armor equipped" while others are not, which leads to wildly different interactions with feats & spells that depend on the target being "without armor".
Various concentration spells have issues functioning correctly while in animal forms.
General disconnection between items and animal forms, making these animal forms feel like a pointless feature at higher levels when great gear is plenty available.

More similar issues can be read about at forum threads like this one: https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=880699

Please look into these Druid animal form issues, its such a cool mechanic but unfortunately rather buggy.
Rebalance as needed but please make it consistent, useful and logical in the way its mechanics work.

Joined: Dec 2022
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apprentice
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apprentice
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Joined: Dec 2022
Bunch of smaller bugs too that pile up. Badger forms burrow DC seems to be a flat 13. Even though in the combat log it states it scales with wisdom, it does not and just stays at 13.

Panther forms prowl stops granting the 1d8 additional damage at level 8.

Deep rothe doesn't deal bonus force damage to objects with toughness (doors, cracked walls) like it did in early access.


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