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#881670 16/08/23 12:35 PM
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Anyone having problems with OA? None of my characters have the OA reaction. Other reactions are there but not OA. Party = bard, Lae'zel, Shadders and Karlach so nothing exotic. Still in Act 1 and EA territory. Normal diff and still on HF#1.
Not sure if enemies have them as I seldom move without Disengage.

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No problem here. How strange. I take it you mean the reaction doesn't appeaar for your characters in the Reactions tab?


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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Originally Posted by The Red Queen
No problem here. How strange. I take it you mean the reaction doesn't appear for your characters in the Reactions tab?

Nothing in the reaction tab, no little icons just above the hotbar and no attempt at an OA if an enemy moves away during combat. It could be a mod doing it but I have mods which make things more 5e not less 5e.
I think it worked in EA but it is a while since my last EA run. The mods are pretty much the same as they were then (but now all full release ready).

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All works fine for me: reactions are there on the tab and work either as "Ask" or automatic. I have no mods, so unless anyone else is having a similar problem with the base game, perhaps one of yours isn't as full release ready as it could be?


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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Opportunity attacks are entirely automatic, which is a bit annoying since that means you have no choice not to make one; they don't pop-up like counterspell or projected ward do, they just happen as soon as an enemy tries to move away from you.

However Baldur's Gate 3 contains a metric buttload of custom status effects that prevent reactions; pretty much from late act 2 onwards if you get into any fight and got hit by anything you probably lost your reaction due to Dazed, Electrocuted, Mildly Perturbed, Slowed, etc.

Last edited by Haravikk; 17/08/23 09:03 AM.
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Are your characters wielding the melee weapon or the ranged one?


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