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For the most part, becoming a sorcerer is impossible. You either already are one, generally by birth, or you never get to be.
Meaning it should not be possible to multiclass into sorcerer.
The exceptions where a person could become a sorcerer later in life are rare, and subclass restricted.
The only justifiable sorcerer multiclass I've noticed in this game would be the Aberrant Mind subclass, what with the tadpole.
Conversely, Draconic Bloodline should never be available to multiclass into.

Also, how in the world did you end up making a game literally focused on the characters being infected with tadpoles, and not include the Aberrant Mind subclass?
Even if that subclass only released for D&D a day before the game's release date, you should have delayed to include it...

Multiclass into warlock should only be doable if you character actually meets and makes a pact with a patron entity in game, limiting subclass according to said patron.
And then the story would acknowledge the pact even if you respecced out of warlock, like I assume it does for Wyll.

Honestly, it is downright laughable that we can freely both respec and multclass into Warlock and Sorcerer, but can't start already being an Oathbreaker.
Don't get me wrong, I love that there's an actual mechanic in game for breaking your oath, that's a downright amazing inclusion.
But implying that your Tav already broke their oath before the game starting is much more reasonable than bypassing the implications sorcerer and warlock are supposed to have.

Saving the biggest for last on purpose here:
Cleric subclass should be restricted by god. Or god by subclass, depending the order in which they are selected in the character creator.
The idea of people worshipping one god, but getting the power of a subclass that's basically the opposite, which that god either shouldn't be able to grant or would simply refrain from doing, feels about as ridiculous as being a 20 Str 8 Dex barbarian that exclusively uses bows.

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Originally Posted by The Old Soul
For the most part, becoming a sorcerer is impossible. You either already are one, generally by birth, or you never get to be.
Meaning it should not be possible to multiclass into sorcerer.
The exceptions where a person could become a sorcerer later in life are rare, and subclass restricted.

Most Sorcerers have some form of arcane awakening in their early life, but not all.
I'd suggest to look at it like a mutation in the Marvel comics. It might happen as a direct causality from something that has affected (or infected) you, but it might also happen due to changed environmental impulses (like walking into the Underdark with the Faerzress radiation, or walking into a region where the Shadowfell with it's shadow magic bleeds into the material plane, or having to endure multiple plane shifts within the span of just a few moments, one of which is literally a layer of hell) or just from enduring elevated levels of stress that activate some until then dormant features of your being.
At least that's the explanation I would go with if one of the players at my table decided to multiclass into Sorcerer.
After all, with 5e it's not possible to have a character just be two classes at once like it used to be in AD&D.

Originally Posted by The Old Soul
The only justifiable sorcerer multiclass I've noticed in this game would be the Aberrant Mind subclass, what with the tadpole.
Conversely, Draconic Bloodline should never be available to multiclass into.
The Draconic Bloodline is based on the old 3.x Prestige Class of Dragon Disciple, which made the character spontaneously sprout scales as soon as you became one, which couldn't happen until level 6 because you needed 8 points in Knowledge Arcana and your max rank in any skill was class level +3 for class skills, so you had to get to level 5 before you could even choose to become a Dragon Disciple.
Essentially your heritage either showed itself only at this point, or you had been changed into your new form by whoever made you a Dragon Disciple.

Originally Posted by The Old Soul
Multiclass into warlock should only be doable if you character actually meets and makes a pact with a patron entity in game, limiting subclass according to said patron.
And then the story would acknowledge the pact even if you respecced out of warlock, like I assume it does for Wyll.

Honestly, it is downright laughable that we can freely both respec and multclass into Warlock and Sorcerer, but can't start already being an Oathbreaker.
Don't get me wrong, I love that there's an actual mechanic in game for breaking your oath, that's a downright amazing inclusion.
But implying that your Tav already broke their oath before the game starting is much more reasonable than bypassing the implications sorcerer and warlock are supposed to have.

This is a slightly more reasonable argument, but I'd still opt for player happiness rather than forcing them to look for a magical creature that I have full control over when to make it appear... with how active these beings are in their search for new followers it wouldn't be completely out of question to have them appear in the middle of the night in a dream the character has and offer them a better chance at getting what they desire most.

Originally Posted by The Old Soul
Saving the biggest for last on purpose here:
Cleric subclass should be restricted by god. Or god by subclass, depending the order in which they are selected in the character creator.
The idea of people worshipping one god, but getting the power of a subclass that's basically the opposite, which that god either shouldn't be able to grant or would simply refrain from doing, feels about as ridiculous as being a 20 Str 8 Dex barbarian that exclusively uses bows.
I get the argument, and some combinations definitely feel weird, but I had players make some really great arguments for why they would choose a specific subclass in combination with a deity that doesn't seem to match on first glance, but made perfect sense from the point they were coming from.
And this is a CRPG adaptation after all... it's not like the players would be able to argue their case before their DM so that the latter can make an exception in that specific case... just offering the players a carte blanche so that they can decide on how they want to approach the logical implications of their decisions is a good decision in that case.
After all, you don't have to multiclass into any combination that you believe is unjustifiable.

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Originally Posted by Animus Nocturnus
After all, you don't have to multiclass into any combination that you believe is unjustifiable.

100%


Minthara is the best character and she NEEDS to be recruitable if you side with the grove!
Also- I support the important thread in the suggestions: Let everyone in the Party Speak
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Originally Posted by The Old Soul
For the most part, becoming a sorcerer is impossible. You either already are one, generally by birth, or you never get to be.
Meaning it should not be possible to multiclass into sorcerer.

im going to quote the players handbook on this, and tell you exactly what page, that shows how you are just flagrantly wrong.

And being wrong is not a democracy, or a thing you can have an opinion on... you just have incorrect information. Its like saying "all bards must be horny"

PHB, page 99

"MOST <not all> of the time, the talents of sorcery appear as apparent flukes. SOME <not all> sorcerers cant name the origin of their powers, while others trace it to strange events IN THEIR OWN LIVES <not their parents>. The touch of a demon, the blessing of a dryad at a baby's birth or a taste of the water from a mysterious spring might sparkthe gift of sorcery <literally none of these are hereditary>. So too might the gift of a deity of magic, exposure to the elemental forces of the inner planes or the maddening chaos of limbo, or a glimpse into the inner workings of reality <again, none of these are hereditary>."

Reading comprehension helps, I can think of a dozen events in game that could justify every sorcerous origin.


Nowfor page 100

"Is it a family curse, passed down from your distant ancestors? or did some extroardinary event leave you blessed with inherent magic but perhaps scarred as well"

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being a sorcerer isnt having innate powers but choosing to learn to use them too


Minthara is the best character and she NEEDS to be recruitable if you side with the grove!
Also- I support the important thread in the suggestions: Let everyone in the Party Speak
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Originally Posted by The Old Soul
The idea of people worshipping one god, but getting the power of a subclass that's basically the opposite, which that god either shouldn't be able to grant or would simply refrain from doing, feels about as ridiculous as being a 20 Str 8 Dex barbarian that exclusively uses bows.
You're right, before choosing a god and a subclass for my cleric, I had to read some lore on internet to be sure that it fits without contradiction

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You’re welcome to place upon yourself whatever restrictions on multiclassing you like. Thankfully, Larian was wise enough not to put your restrictions on me.

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I will never fully understand gamers wanting to limit freedom of choice in the name of individual perceptions of immersion. I am able to imagine that someone who is a fan of the adapted original work - expects a certain consistency to preserve the internal logic of the world translated into another medium. But at the same time the game is designed in a way that allows you to interact with the systems to a degree you impose on yourself, according to nothing else, but your own preferences. At no point is the player forced to utilize the multiclassing system.

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You could have just said "Everyone should be forced to play the way I like to play"


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