Larian Banner: Baldur's Gate Patch 9
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Joined: Jul 2023
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When BG3 first came out in EA, it was my first exposure to any form of DnD.
One thing that attracted me to the ruleset (besides the racial ASI, but that's a story for another thread) was the complexity of stats and mechanics.

I know these things still exist in the game but it's rather weird that these bits of info were present in EA but now the character creator no longer provides any info on Saving Throw proficiencies. Maybe I'm just blind and can't find where that info is conveyed.
That's a quite critical bit of information as it gives you an idea where you can dump excess points.
I'm assuming they had to do it this way in order to disconnect the saving throw proficiency from the class when multiclassing and didn't bother having a separate info panel for "Class features" as starter class and "Class features" as multiclass option. My understanding you only get it for your starting class.

Another similar example is the proficiency upgrades on levelup.
As a somewhat experienced player I was really looking forward to hitting level 5 on a Rogue for that sweet +1 Proficiency (+2 on Expertise) so I could start robbing the merchants with less savescumming involved.

The levelup screen does not make any mention of this Proficiency upgrade and I could see how to an inexperienced player it just makes level 5 seem like a bland unrewarding milestone, especially on a class like Rogue that doesn't get Extra Attack or cool cantrip damage upgrades, when even that 5% accuracy boost that +1 proficiency provides is huge. (the equivalent of another +2 asi without the damage)

The game in general felt a lot more informative during early access.
I've checked some footage from EA Patch 9, wisdom saving throw info was always there. I think I am remembering the level 5/9 "proficiency upgrade" message from Solasta, it doesn't look like BG3 ever had it, but still it's the kind of thing a new player might not even know to look for when it has such a huge impact on the chance of success.

Last edited by Aeliasson; 16/08/23 10:50 PM. Reason: grammar
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Totally agree.

- Modifier is something you don't even see anymore at character creation.
- Sneak attack damage increase are never shown when you level up.
- Many tooltips are lacking important informations
- I struggled at understanding where this misty step spell came from when I level up to level 5 (it was from the gloomstalker subclass but it was not written anywhere so it took me a while)
- Neither rage damages nor their increase are written

Just a few things I'm thinking about now but the UI is a total disaster tbh.
A UI is supposed to help the player understand the systems and allow him to easily interract with the game. BG3 UI failed at both tbh.

Hopefully I know the rules and played EA for hundreds of hours but I can not imagine how new players that want to learn how the game works through the game (rather than through youtube guides and DnD website) should feel...

Last edited by Maximuuus; 16/08/23 11:16 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
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That reminds me, Cantrips also do not show the damage die on character creation. You have no clue if some only have the status effect or they also deal damage.

Joined: Sep 2022
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Its ok, the game is perfect because Steam BG3 surpassed simultaneous 800,000 users.

What do we know on whats fun or not.

Bear sex FTW. BG3 could have ZERO ties with D&D gameplay and be like Diablo with the same cinematics and romances...It would do even better. People want quick cheesy gameplay mixed with dumb sex.
700,000 users didn't start playing BG3 for the amazing D&D experience you get. Thats for sure.

Last edited by Count Turnipsome; 17/08/23 11:03 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..

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