Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2023
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apprentice
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apprentice
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Joined: Aug 2023
During the self-same trial, the evil clone of Gale doesn't follow the same rules as the rest of the game does: when he is invisible, he is also invincible -- even if I knew exactly where he is, no AoE-spell or anything can touch him. When invisible, he also does not care about any harmful surfaces and can just literally stand on them with no worry, whatsoever. What's more, he appears to have an infinite number of spell slots, since he just keeps spamming the hardest-hitting AoE-spell he has every round, whereas the original Gale can only cast it a couple of times before running out.

I'm not entirely certain if this is intended or not, but given how it completely breaks all the rules the rest of the game follows, it definitely feels like it's not intended or at least it shouldn't be.

Last edited by WereCatf; 17/08/23 09:32 AM.
Joined: Oct 2020
stranger
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Joined: Oct 2020
Its not just him. I cast Spike Growth and the clones run through it at full movement and taking no damage. Clone Gale countered the spell of my character but I am not allowed to cast it on them, he also cast Silence which is a spell he doesnt have. Druid clone cast haste on themselves (My character doesnt have Haste) and has Flame Blade up so is running around with 2 concentration spells.

They are not even close to copies. All have resistance to slashing, crushing and piercing, On top of many other resistances and immunties. My Druid has 1 lvl of Rogue yet used Cunning Actions which rogues get lvl 2.

The debuff Cheater's Folly is also a joke as they can hit any of our team with no repurcussions

Last edited by Jorrack; 18/08/23 01:11 PM.

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