Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
Location: Ukraine
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I propose to discuss what you liked the most.

I liked the location of the Circus in Baldur's Gate, which allowed me to take a short break from adventure.

Also, I really liked the secret battle with Raphael - the background song, and the epicness of the moment is just great. And in general, Rafael is a terribly charismatic character.

Also, rescuing Nightsong is pretty cool. Their reunion with Isabelle is a great moment.

And of course, the famous scene with Minthara, Sazza and the spiders

Also, the Emperor's personality is quite interesting

And the whole quest with a hag in the swamps is just great, as well as the whole swamp location

Also, a little tiefling that sells fake artifacts

And the blood of Lathander, getting it




Thanks to Larian for Baldurs Gate 3 and the reaction to player feedback
Joined: Nov 2020
Location: Silverymoon
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* The Raphael fight and basically the whole House of Hope sequence. I thought Raphael was a much more interesting villain than anyone else in the game, except possibly Cazador, but that's only because Astarion talks about Cazador so much. Raphael has actually been part of our story almost from the beginning. Facing him down at last, with Hope on the line and that awesome music playing... epic.

* Dealing with Cazador. I love Astarion; I've been looking forward to taking down Cazador with him for three years, and boy did it feel GOOD. As did talking him out of becoming Cazador II afterwards.

* Rolan, Lord of Ramazith's Tower! A great payoff for helping him (and his family) along throughout the game.

* On a more personal, roleplaying note, my drow druid being named Faithwarden. What a shining moment for her.

* Freeing Dame Aylin the Amazing.

* Getting everyone out of the underwater prison. Not that it was difficult, since I cheat, but it was still such fun to stick it to Gortash, and save so many people.

* Barcus stepping up to be leader of the Ironhands.

* Finally healing the shadow-cursed lands.

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Raphael, just in general.

Lae'zel's arc and, in particular, nailing the DC 30 check to get her out of the brain-eating chair.

Being forced to kill Shadowheart when I did not nail that DC30 check.

The ending of Act 2.

Karlach's little '...yes!' fist pump.

Joined: Dec 2020
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Minthara's dialogue, espec in act3 all great

Laz finding the truth about orpheus

the house of hope boss fight

SH choice to save nightsong

Viconias ill save the world by defying shar to prove my devotion to shar speech

act2 boss battle pt2


Minthara is the best character and she NEEDS to be recruitable if you side with the grove!
Also- I support the important thread in the suggestions: Let everyone in the Party Speak
Joined: Aug 2023
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There are some spoilers here some people might consider more major, so I wouldn't recommend looking if you haven't beaten the game. It doesn't seem like you can do spoilers in spoiler tags, so sorry about that, but click at your own risk if you are still playing.


Act II; I loved basically the whole thing. Getting the lantern from the spider guy was as horrifying as it was well-done (coming from someone deathly afraid of spiders), drinking with that one npc, defeating the surgeon without even needing to fight him, the temple, the gold monster.

Nightsong

Astarion and his whole deal; I loved his quest and more specific points that stood out to me are when you get to describe what he looks like to him, give him a hug, some of the fun things he gives you approval for, when he rants after Gortash tells you Orin is in your camp.

Karlach; she was such a fun character, everytime I spoke to her or she commented on what was happening around us, when you leave her at camp I thought it was so funny the way she responds

Lae'zel

Raphael; I didn't even kill him because by act III I felt like we had this sort of mutual respect thing going on for each other even though I knew he was full of crap, I just thought he was a really brilliant character

Orin; I loved how she just showed up around town when you first enter, and how she steals someone from your camp, and then she leaves you "gifts", it just feels so thought-out and like an active threat.

I liked the combat; I should say I don't and haven't played dnd, and while I play a lot of games, I wouldn't call myself someone who is good at them, but even on the difficulty I played on, it didn't feel like it was just handing me fights. Obviously for some it could be seen as ridiculously too easy, but there were times in the game I still had to sort of stop and think 'ok, how am I going to do this', whereas other games on easier difficulties can sometimes feel like you just can't lose, and they take you out of the stakes of the fight entirely because your party literally can't die. I liked that I couldn't just blast my way through everything, even as someone who I hightly doubt would be able to win *anything* on the highest difficulty.

I did really enjoy the main story too; I enjoyed the plot points of landing on the beach and treaking to Baldur's Gate and finally overcoming everything no matter how you choose to end it, I loved all the different and unique areas and the buldings, and this is a game that I expect to play many many many more times.



Joined: Apr 2013
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Two Dark Urge moments. Super massive SPOILERS of a core story plot twist no other custom character or origin can see:
----MASSIVE SPOILERS----
The revelation that the Dark Urge was the mastermind and architect of the entire Absolute plot only to be betrayed by Orin at the last minute.
The revelation of Jergal and his intervention to save the player character's life and soul after rejecting Bhaal as the Dark Urge. Possibly the most epic scene in the history of gaming.

In terms of non-spoiler territory, everything Minthara related in Act 1 and most of the dark Shadowheart questline.

Joined: Aug 2023
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1. Raphael, act 3.
The whole thing with breaking into Raphael's house - I just could not believe the game allowed me to do that. I was convinced that I am presented with one of possible ending routes, when the devil offered the hammer for the crown and that's it. And I also stumbled upon this quest almost randomly - probably due to a bug that rendered almost every note and book in the game empty. I mean I realized there must ba a connection between the shopkeeper, pentagram upstairs and Raphael, so I started digging. And boy, was it worth it.

Shame the crazy dwarf lady which I freed died though.

2. Act 2, Nightsong.
Nightsong. What a set piece. I loved the entirety of act 2, but that bit was pretty amazing visually and I liked getting deeper into Shadowheart's story. This is where one of the main themes of the entire game started to show itself more prominently through different, deeper means, than the tadpole premise.

3. Act 2, the finish line.
The ending of Act 2 - Geiger would be proud. It was incredibly creepy, I loved the introduction to the rest of the villans and I the fight with Kethric was pretty awesome - even though I consider it the easiest boss fight in the game so far.

4. Late Act 3.
The fight with Sarevok - not because of a tie in to the previous games, which I think was kinda forced and on the nose - but beacuse of what's my favourite thing in the entire game overall, which is the freedom of choice in approaching gameplay. Normally you either attack right away or fail the trial and are faced with the fight. Sarevok, three sisters and three guardians from the back. You can also pass the trial, which moves you to the second room, which also leaves you with a tough fight. What I did was convince Sarevok of being worthy, wait for him to turn my back on me and attacked him before he opened the door to the next room. This way I only had to deal with him, and then the sisters who were then locked out behind the door. Made it easy for myself and I loved that the game allowed me to do that.

Last edited by Fasper; 18/08/23 06:36 AM.

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