Not sure if this is a bug or if I'm just absurdly unobservant., but...

After the most recent update (today), I've noticed lockpicks being consumed after a successful Sleight of Hand check. Trap Disarm Kits do not function this way; they are only consumed after a failed check. I don't remember this functionality with lockpicks before today, although I may not have been paying proper attention. My memory from early access is that they are only supposed to be consumed on a failed check.


Dan J Glading