Larian Banner: Baldur's Gate Patch 9
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Joined: Apr 2010
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TheBear Offline OP
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Just an idea.

Currently at level 11 and using the 'balanced' for the settings. Might be a good idea to boost up some of the usual run of the mill enemy's and dial back some of the bosses a bit.

I'm finding dealing with the 'minions' pretty easy, but once I hit the actual boss fight- The phrase cement wall comes to mind. Currently doing the final boss with the head hematologist. I made it down to his lair pretty easy. But once the fight begins he's actually one shooting my best people into oblivion. (and the 8+ rounds of 'sleep' was interesting. I get surrounded by about 8 dingdongs... And I'm sleeping away while they chop away. If the character would wake up when getting hit the first time I wouldn't mind. But nope....Sleeps through it all until dead 'tired'.

Just sayin' Might want to tweak the nerf's and buff's a bit.

S-

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journeyman
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If you're talking about what I think you're talking about (Szarr's Palace?) I had some very mixed experiences with the difficulty; first time I tried it Astarion got cutscened out of my party so I had three party members and no chance, but the second attempt I sneak attacked the boss (avoiding the cutscene) then slapped down a sleet storm which the enemies seemed to be allergic to. Pincushioned the boss as one of the few enemies that would try to cross the ice, then easily mopped up the rest.

I can understand why balancing interesting boss encounters is difficult, as the player party can vary wildly in terms of its mix of abilities (could show up with four barbarians or four area damage casters), but there's definitely a tendency for some fights to compensate with overuse of crippling status effects.

The boss fight in the Bhaal temple is mass frightened, invisibility and stunned and starts on a bridge you can easily be pushed off, so if you're not prepared for that (which you can't possibly be until you've failed it once already) it's absurdly difficult. Even prepared there's only so much you can really do (boost saves as much as possible and hope for good rolls).

It's weird though, because one of the benefits of the video game's combat being so much faster than actual D&D is you can tone things down and buff enemy health instead; in actual D&D you wouldn't want to do this because the fight could take hours to run, but in BG3 it's so much quicker, and lets a fight be more of a war of attrition than a giant cheese-off. But currently a lot of fights feel way too difficult because the enemies all hit at least as hard as you can, but there's more of them, so it's cheese or die.

Last edited by Haravikk; 19/08/23 09:12 AM.
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Originally Posted by Haravikk
It's weird though, because one of the benefits of the video game's combat being so much faster than actual D&D is you can tone things down and buff enemy health instead; in actual D&D you wouldn't want to do this because the fight could take hours to run, but in BG3 it's so much quicker, and lets a fight be more of a war of attrition than a giant cheese-off. But currently a lot of fights feel way too difficult because the enemies all hit at least as hard as you can, but there's more of them, so it's cheese or die.

Not to mention their massively inflated HP and stats, abilities that don't exist or function differently in PnP D&D and the special arrow spam...


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