Why do I need to micromanage the movement of every single party member to avoid hazards on the ground? I rotate my selected character anywhere near a hazard and invariably, even though it is clearly visible, one of the other party members will swing around the selected character into the hazard, or indeed just do so going from A to B when I navigated around the hazard on the selected hazard.
Please fix this. If I recall correctly, this is something which actually worked properly in DOS:2 so I cannot understand why it is so bad here.
Last edited by Randy McStud; 19/08/23 03:08 PM.