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#244803 05/06/04 12:53 PM
Joined: Jun 2004
Penthur Offline OP
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NOTE: Sorry! I posted this in the "general" forum by mistake. I just realized there's a "Suggestions" forum, oops. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Just finished my 1st game of Beyond Divinity! I really enjoyed playing it, and felt its one of those special games that really held my attention, and has some great features that keep the frustration level low.

Here's my comments on what I liked and disliked about BD-1 for the developement team.

Loved - I love being able to quickly/easily access the battleground shops. I've lost attention in some other games, because I had to journey far and wide to find shops to sell loot. BD-1 battleground shops idea = A+

Loved - I loved how the developers mixed-in a lot of quests and storyline into what basically is a long dungeon crawl. I especially liked Act II (Imp City), as it offered multiple connected regions to explore, and all of them contained storyline & quests. BD-1 Quests & Storyline = A+

Loved - I loved the wide assortment of skills that could be trained, and felt it offers the player a huge range of ways to play the game. If the game wasn't so long (its pretty huge & time consuming), I could see myself playing through this game multiple times with different types of characters ... and having a blast just exploring all the various skills. But I didn't like the method of selling-back skills (see below).

Liked - Graphics, sound and interface were all very acceptable for me. I have no complaints about them (expect for the inventory system, see below). While the graphics and sound (and voices) might not be considered "top notch" by some, I truely give much greater importance on a game's quests, storyline and interface. BD-1 has all 3 of those covered very well. My only suggestion for BD-2 might be to improve some of the voices, and definitely rework the inventory system.

Disliked - I didn't like the inventory system. I felt it was to hard to organize stuff I wanted to sell. I would recommend, when at a shop, that only the character currently tagged as "leader" would be shopping ... and only his/her (okay, lol, digial bits = it's) inventory would be accessed during shopping. Reason/Logic: I like having 1 character be a mule for "junk", and wished only it's inventory would be displayed while shopping. I found it VERY confusing having to deal with all my character's inventory being combined into one large mass while shopping.

Disliked - Inventory system again. Suggestion - while at a shop, when the "ID" or "Repair" options are selected, PLEASE, only display the items that need to be ID'ed or Repaired! This game has a huge amount of inventory that can be held by the characters (5 total I think?) ... with the currently inventory/shopping system, it gets pretty crazy trying to locate items that need to be ID'ed or Repaired.

Disliked - I felt the skill sell-back costs were extremely to high, and for me it made it hard for me to explore the various skills .... because the costs were so high, I just stuck with the basic skills and played it safe. I regret doing that now .... and I don't feel I have time to replay the whole game. Thus I would hope a new system in BD-2 would ENCOURGE players to try out new and different skill point "strategies". In BD-1 I didn't ... it was to expensive to sellback skills.

Overall - I enjoyed playing the game a lot. I don't think I could summ up my praise to the developers any better, than to say ... I was freaking glued to my monitor for a week straight playing Beyond Divinity! Thank you for a great game. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

-Penthur


#244804 05/06/04 01:10 PM
Joined: Aug 2003
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Agree with your suggestoins. I also loved the game and the ending was just teriffic.

My suggestions:

Ability to go back to previous acts
if the first one is possible maybe some act crossing sub quests (like the necromancer)
A world map


BTW: in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> I always left a telepoter stone near a merchant and a bed. So no need for walking here too. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
#244805 05/06/04 01:13 PM
Joined: Jun 2004
Penthur Offline OP
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I forgot to include ....

Love & Hate: While sitting back and listening to many of the "Act" introductions, and especially the final ending movie, I felt this game included some really excellent writting. I mean, writting/story-telling that's (in my opinion) far better than most recent RP games offered. I really loved the story and script of this game .... but many times the atmosphere was kiltered (not sure that's a real word, hehe) by the voice acting.

Please don't take this the wrong way, the voice acting wasn't horrible, but I hope in BD-2 the voice acting could be improved to match the high quality of the script/story.

Thanks for considering my opinions,
-Penthur


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