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addict
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addict
Joined: Aug 2023
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As always, bold statements require equally strong evidence. You dont provide any. Sarevok can only be interacted with for the very first time when you return to Candlekeep in Chapter 6. Plus its a bad idea to interact with him at that point, and even if you do, he doesnt have much to say except complete lies. So really your only true interaction is at the very end of the game, right when you actually fight him. Before that you only see him at the game start and when he murders Gorion. Cutscenes that we can only watch passively. So yes, Savevok doesnt really appear until the end, and he never has much to tell you either. For the majority of the game, he's just a shadow hanging over you. If thats indeed "One of the best villains ever", well then you dont have very high standards in that regard at all. AD&D is literally nothing but quirks. Just looking at the attribute tables, universal principles like D&D5 proficiency are completely unknown. The really only time two attributes ever have the same effect is to my memory when it comes to the Lore bonus you get from Wisdom and Intelligence. Otherwise everything gets their own logic and so many details are completely arbtitary and follow no logic, internal or external, at all.
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addict
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addict
Joined: Aug 2023
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As always, bold statements require equally strong evidence. You dont provide any. Sarevok can only be interacted with for the very first time when you return to Candlekeep in Chapter 6. Plus its a bad idea to interact with him at that point, and even if you do, he doesnt have much to say except complete lies. So really your only true interaction is at the very end of the game, right when you actually fight him. Before that you only see him at the game start and when he murders Gorion. Cutscenes that we can only watch passively. So yes, Savevok doesnt really appear until the end, and he never has much to tell you either. For the majority of the game, he's just a shadow hanging over you. If thats indeed "One of the best villains ever", well then you dont have very high standards in that regard at all. AD&D is literally nothing but quirks. Just looking at the attribute tables, universal principles like D&D5 proficiency are completely unknown. The really only time two attributes ever have the same effect is to my memory when it comes to the Lore bonus you get from Wisdom and Intelligence. Otherwise everything gets their own logic and so many details are completely arbtitary and follow no logic, internal or external, at all.
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old hand
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old hand
Joined: Sep 2020
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As always, bold statements require equally strong evidence. You dont provide any. Sarevok can only be interacted with for the very first time when you return to Candlekeep in Chapter 6. Plus its a bad idea to interact with him at that point, and even if you do, he doesnt have much to say except complete lies. So really your only true interaction is at the very end of the game, right when you actually fight him. Before that you only see him at the game start and when he murders Gorion. Cutscenes that we can only watch passively. So yes, Savevok doesnt really appear until the end, and he never has much to tell you either. For the majority of the game, he's just a shadow hanging over you. If thats indeed "One of the best villains ever", well then you dont have very high standards in that regard at all. AD&D is literally nothing but quirks. Just looking at the attribute tables, universal principles like D&D5 proficiency are completely unknown. The really only time two attributes ever have the same effect is to my memory when it comes to the Lore bonus you get from Wisdom and Intelligence. Otherwise everything gets their own logic and so many details are completely arbtitary and follow no logic, internal or external, at all. He literally appears at Candlekeep in a disguise using his name reversed as 'Koveras'.
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addict
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addict
Joined: Jan 2021
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I never get why people have to beat on what came before to justify their liking of a sequel. It's literally a thread about remaking the game and as a counterargument directed at the folks who don't want to see a remake, we got 'the Originals were bad anyways'. Then why a remake if you dislike it so much? One would think there'd be common ground at least with the people who don't want to see Larian remake them on this one instance. Why can't we have even obliquel criticism of BG III without folks coming out of the woodwork to take the contrarian stance? The tribalism surrounding BG can be rather ridiculous at times, IMHO.
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addict
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Joined: Dec 2022
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I never get why people have to beat on what came before to justify their liking of a sequel. It's literally a thread about remaking the game and as a counterargument directed at the folks who don't want to see a remake, we got 'the Originals were bad anyways'. Then why a remake if you dislike it so much? One would think there'd be common ground at least with the people who don't want to see Larian remake them on this one instance. Why can't we have even obliquel criticism of BG III without folks coming out of the woodwork to take the contrarian stance? The tribalism surrounding BG can be rather ridiculous at times, IMHO. Weird because a lot of times in both Steam and Larian forum, many people have came out of the woodwork just to criticize larian, not obliquely, not even constructive criticism, just to demand arbitrary stuff or to nit-picking stuff they won't on the game they love. BG1/2 remake will never happen. I'm pretty sure there are hundreds of cope- I mean, mourning threads like that in Beamdog forum, so anyone of you feel free to go there to discuss with their tenants. They've been mourning since 2013.
Last edited by Dext. Paladin; 30/08/23 03:03 AM.
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addict
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addict
Joined: Jan 2021
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I never get why people have to beat on what came before to justify their liking of a sequel. It's literally a thread about remaking the game and as a counterargument directed at the folks who don't want to see a remake, we got 'the Originals were bad anyways'. Then why a remake if you dislike it so much? One would think there'd be common ground at least with the people who don't want to see Larian remake them on this one instance. Why can't we have even obliquel criticism of BG III without folks coming out of the woodwork to take the contrarian stance? The tribalism surrounding BG can be rather ridiculous at times, IMHO. Weird because a lot of times in both Steam and Larian forum, many people have came out of the woodwork just to criticize larian, not obliquely, not even constructive criticism, just to demand arbitrary stuff or to nit-picking stuff they won't on the game they love. BG1/2 remake will never happen. I'm pretty sure there are hundreds of cope- I mean, mourning threads like that in Beamdog forum, so anyone of you feel free to go there to discuss with their tenants. They've been mourning since 2013. Case in point. Little bit of criticism, a hint that some might prefer the older games in one way or another, and someone's gotta take a dump on them and their fans just to validate their love of the game that just came out. I mean heck, you even dragged Beamdog into this. And there's that byword 'cope'-gotta be smug about the discomfort of others somehow, I guess. But no actual 'constructive criticism' or feedback to OP's post. Ironic, I suppose.
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old hand
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old hand
Joined: Sep 2020
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I've actually never understood why PC games never did what nintendo tend to do - when they make a new game, they keep it as close to the original as possible just updated graphically and such.
This works as players want the same experience they originally had with a new game, meanwhile PC games tend to usually follow a downward spiral of removing features and making games more simplified and dumbed down.
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veteran
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veteran
Joined: May 2023
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I've actually never understood why PC games never did what nintendo tend to do - when they make a new game, they keep it as close to the original as possible just updated graphically and such. This. Imagine Betrayal at Krondor with today's graphics.
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addict
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Joined: Dec 2022
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- I delete this myself, feel like it's too mean -
Last edited by Dext. Paladin; 30/08/23 11:31 AM.
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enthusiast
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enthusiast
Joined: Apr 2023
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Temple of Elemental Evil 2, Planescape 2 (the least likely, sadly..) - would absolutely love those dnd games to receive proper sequels. Nice game when on the Surface, but once you began dungeon crawling - soooo BORING! I loved the "pie" used for spellcasting (actions in general?) . I was still new to DnD back in 2003, and the dungeon crawl through the temple for the first time was one of the most thrilling experiences... out of resources, near death party, scouting for those hidden doors to try and get the f*** out of that hellish maze and rest...only to find an undead prince, who gives you the most OP weapon in the game for saving him. Damn, ToEE hit me hard then, I'm still replaying it every couple of years. Graphics still hold up and music is amazing. Solasta is a good effort, but pales in comparison.
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veteran
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veteran
Joined: May 2023
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Damn, ToEE hit me hard then, I'm still replaying it every couple of years. Good for you! As to near party death - I still lividly remember the tripped spellcasters rising from Prone and being beaten to death with AoO by the Bugbears 
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enthusiast
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enthusiast
Joined: Sep 2017
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The return to Candlekeep is not the end of the game.
2e is awesome. DEAL.
TOEE was a very good implantation if dnd. Otherwise, it was subpar. Nowhere near bad, though. No excuse for the horrible towns, crappy writing, silly combat encounters, and crap. And, the vignettes were pure garbage and a waste of time. I won't say a waste of effort because pretty much no effort was put into them. Lmao
Last edited by Volourn; 30/08/23 05:45 PM.
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Joined: Oct 2020
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I didn't think that ToEE was bad... but it is definitely my least favorite Troika effort. That's mostly because Arcanum and Bloodlines were truly amazing though.
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addict
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Joined: Jan 2021
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TOEE gets my respect for how far it went in trying to replicate intricacies of 3rd edition that no other game tried to replicate. It was a real 'wow' moment for me when I realized just how much of the ruleset it simulated. It faltered in a number of other areas (it was and is glitchy as hell even with fan patches) But the fidelity to the ruleset really showed what 3rd edition could do tactically, and it was great.
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enthusiast
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enthusiast
Joined: Sep 2017
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No arguing that. Rules implementation was at like 95%+.
Arcanum is underrated. A deserving place in top 10 crpgs ever.
Bloodlines was good, but it's combat was awful.
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enthusiast
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enthusiast
Joined: Dec 2020
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yo Volorun that's a great idea I think I am changing my impossible dream from Arcanum remade, but on DAO or PoE engine to Arcanum remade but on BG3, imagine how pretty it'd be and how much fun the combat of that world would be in BG3 style tactical battles. electric guns and etc would be fantastic in a game with water balloon grenades and water spells with Larian style combo tactics. Imagine all the wild invention weapons that could play into that? Also it's companions were great in what story we got for them, but it was so brief, if they got fleshed out Larian style, CHOICE.
And of course, bringing back the dead to torture them for information? sure it was cool in Arcanum but Larian shows you how cool that could be with modern graphics and voice acting.
Last edited by Starshine; 01/09/23 09:39 AM.
Minthara is the best character and she NEEDS to be recruitable if you side with the grove! Also- I support the important thread in the suggestions: Let everyone in the Party Speak
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addict
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Joined: Aug 2023
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I loved TToEE's combat system.
I'm a bit disappointed that BG3, while its certainly great in regards to combat, is not as good as TToEE. Positioning seems pretty irrelevant in BG3, even compared to BG1 and BG2. Unless you have physical cover for your mages, the enemies will gladly go after them.
And you just got a lot more feats in TToEE, and there was crafting and all. A pretty complete implementation of D&D3.5 I think ? Only up to level 10, but still.
The graphics have been fine, too. All the rest of TToEE was awful though. It started sort of promising. You could even marry in the first village. It wasnt much of a story but it was possible.
The hirelings you could get had awful stats and outright stole from you. Like that mage who snatched all scrolls. Yikes.
And the story was pretty much over after the first village.
And the game itself was buggy as heck.
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enthusiast
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enthusiast
Joined: Dec 2020
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ToEE us brilliant, I love the second half of it, how the dungeon was well designed, it's a pinnacle of dungeon as ecosystem, and how there are story options and faction choices even in act 3 is still something ToEE stands out with. i.e. the story continues to the end, the second village is great but the game doesn't really start till you're in the temple and the story only ends there if you kill everyone without talking to them... which is true of all games. And NPC companions you've hired having terms and a share of the loot, because they are people who you have hired is something from the adventure module and you know, reality. It's not stealing and they outline terms before you hire them. Have you tried the Co8 fix patch? it solves most the bugs.
I also feel BG3 devs have played it as there were acouple moments in BG3 that I felt were callbacks to ToEE
Minthara is the best character and she NEEDS to be recruitable if you side with the grove! Also- I support the important thread in the suggestions: Let everyone in the Party Speak
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stranger
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stranger
Joined: Jun 2019
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[quote]So the problem is that bg1 is very barebones, the difference between bg 1 and even siege of dragon spear is night and day. They would need extensive rewrites to make bg1 viable as a story for a AAA game. I don't see it ever happening, it would pass to many people off. Imoen has 1 line of dialog in game one, so they would have to write her character and no matter what they do it would piss off half the fans.[/quote]
I think that it is inevitable and... acceptable to expect an expansion of the character interacions, in case of a remake.
A remake would and should get more deep characterization (which wouldn't necessarily be badly written or out of character, but I recognize this is just a hope). Whoever wants the original story would still have the Enhanced Edition fully compatible with modern systems.
?
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old hand
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old hand
Joined: Oct 2020
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I'm just gonna respond to the 'Does Sarevok make for a good villain' thing
Sarevok has, in BG1, about as much attention as Ketheric Thorm in BG3. He is, more or less what Gortash should have been. Agreed, there's only a handful of scenes, but a lot of notes, letters and diaries and references to what he has been up to. The major difference between Sarevok and any of the villains in BG3 -
There is no personal motive in BG3. Whereas the deal with Sarevok is, right from the get-go: "You killed my father, prepare to die."
Right after you meet him past the tutorial. He murdered your father, that set you on a path. You're all alone, you can't go back, but your friend is with you, and Dad told you where to find more friends - You're perfectly free to now roam the world as you see fit, be that adventurer that you will grow to be. But, that 'Armored Figure' is your enemy, that confrontation is assured and you'll learn more about him as you travel. You'll quickly recognise the assassins in Candlekeep, and others you'll come across along your journey were on his payroll. You're directly opposing each other from the prologue to the end.
In BG3, there is no such goal. You're off to find a healer. Okay. Then, you come across the Emerald Enclave and the Tieflings. They have a struggle of sorts, and they send you to find that healer in Absolute-Adventure-Land. All fine, but you have no quarrel with the Absolute nor their men. That quarrel may very well arise, but your goal is to find a cure for something seemingly unrelated. As for regular-Tav, anyway, there is no personal stake, grudge or anything like that with anyone in the whole game. And, for everyone else that can be the protagonist - except Karlach - no one has a personal stake with anyone within the Absolute's forces. Lae'Zel can *get* to that point, but again - the Absolute is just an obstacle, not a personal gripe. Worst of all, your goal of that cure goes out the window at some point. You can still mention it her and there, but no one is still looking. They're all on board with what you're doing, but you have no clear goal, no antagonist, no stake in this story.
Fear my wrath, for it is great indeed.
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