In my tested experience Fog Cloud does not work as intended. In several different ways this spell does not function as described or as is its known abilities in 5e. In fact, its quite exploitable. The first issue is that fog cloud SHOULD create an area that is heavily obscured. While this works isometrically it fails when it takes into account line of sight and the Z axis. Creatures hiding behind a fog cloud would also be obscured from creatures that cant see over the height of the cloud. Simple line of sight rules. Currently a gnome can shoot his crossbow right through it at another gnome on the other side with no penalty. This now brings a bigger issue into play which is that Fog Cloud in BG3 is currently being countered by darkvision. I am assuming this may not be intended as the debuff created is "too dark" and may just be a copy paste situation from the darkness spell. Fog Cloud should "obscure" not cause things to be "too dark" for obvious reasons. This turns Fog Cloud into a ridiculously over powered ranged offensive blind with no penalty when metagamed properly. I even tested with a potion of darkvision and sure enough the disadvantage went away. This is an even larger problem because fog cloud blinds everyone in the cloud, which in BG3 is giving advantage. So not only are you blinding and giving disadvantage for free, you are also getting advantage for free as well. I don't really see the case for giving advantage against blinded targets for ranged attacks since your chances are really changed or hindered by the targets ability to see? But that is a 5e issue that just makes this one so much worse.

Last edited by Aedron; 22/08/23 05:34 AM.