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I encounter the old lady/hag near the swamp and the two guys looking for their sister. Didn't know she was a hag at the time, but something was clearly off. So when the brothers attacked me, I decided to use non-lethal damage so I don't kill them. Then when I found the sister at the hag's hut, I told her that the boys were looking for her. Her response to that was "NOOOO!!! EVERYONE IS DEAD!!!!!!!!!!". And I'm sitting there like...I went out of my way to NOT kill them...I even threw healing potions on them afterwards. What is going on?

So, yeah, I get it that allowing for different dialogue for non-lethal options in every situation implies lots of extra development. But if you aren't going to accommodate it, then why even include the non-lethal option? It feels like a lie.

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Non-lethal mode is primarily made to give the player an option to avoid killing temporarily hostile NPCs, such as civilians, quest givers or vendors who catch you in the middle of a criminal act. Without it the player would be forced to kill them which would be just terrible design.

Outside of that in terms of the story as much as I wish it did, for example with Minthara's story, it unfortunately does not have much purpose. Still it's incredibly useful as you can also use it to grab unique items off of NPCs without having to kill them, such as Kagha whose unique necklace can be obtained by knocking her out grin

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None.
I am not sure but I think players demanded it and like so often Larian caved in. But even if someone at Larian had the idea which somehow got greenlit it was obvious from the start that it would be impossible to have reactions for all combinations of kill and ko.

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Originally Posted by Crimsomrider
Non-lethal mode is primarily made to give the player an option to avoid killing temporarily hostile NPCs, such as civilians, quest givers or vendors who catch you in the middle of a criminal act. Without it the player would be forced to kill them which would be just terrible design.

Outside of that in terms of the story as much as I wish it did, for example with Minthara's story, it unfortunately does not have much purpose. Still it's incredibly useful as you can also use it to grab unique items off of NPCs without having to kill them, such as Kagha whose unique necklace can be obtained by knocking her out grin

It does have one use in Act 3 when you're doing
Jaheira's "High Harper" quest and try to recruit Minsc
.

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I’ve found a couple of other instances where knocking out characters is recognized, but also a couple where it probably should have been and wasn’t. You may also just not want to kill some people for your own role playing reasons even when the game doesn’t recognize it.

However I did find a bug where previously knocked out characters didn’t turn hostile when when the rest of their colleagues did. Even though they highlighted red, they never entered combat.

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Well, one good use if you have ghouls as reanimate dead. They can feed on knocked out enemies.

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I think it should mostly be perceived as an abandoned feature. There's ONE use in the story that has been already mentioned and then you have at least other three or four scenarios where it would make sense for the this to be an useful option (i.e. Mayrina brothers, masked hag minions, etc) but the "knocked out" opponents are functionally treated just as corpses.

It's probably a vestigial leftover of a time when they were planning to do more with the option, only to be forced to overlook it when development deadlines started biting them in the ass.

Last edited by Tuco; 22/08/23 11:26 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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There are a few places, like with misnc or Isobel where it's useful. But yeah it's very low impact

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I knock out Gotashu,and news paper say he is dead .......

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Non-leathal damage is a D&D rule, if memory serves.

Its for example very useful to avoid killing
the Owlbear mother.

They should probably take it into consideration that players may just knock people out. Or make it impossible to not kill certain people, because the game assumes them to be dead.

Last edited by Halycon Styxland; 05/09/23 11:04 AM.
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I can knock out kagha,and after a long rest,she will stand there with bruises all over the face , the describe is"she is hate you ,dont want to say anything".I thing this result is far more fun then just kill some one.....

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"You can't just go around killing people!"

- John Connor, 1991

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Originally Posted by jlprkr74
"You can't just go around killing people!"

- John Connor, 1991

"Yes, I can"

- The Dark Urge, 2023


groovy Prof. Dr. Dr. Mad S. Tist groovy

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Because there are too many people who work on artificial intelligence already :hihi:
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Originally Posted by Ixal
None.
I am not sure but I think players demanded it and like so often Larian caved in. But even if someone at Larian had the idea which somehow got greenlit it was obvious from the start that it would be impossible to have reactions for all combinations of kill and ko.

Yeah, that was my memory of it, too. People really wanted it in EA, and this is how Larian implemented it.

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Well, you need it to rescue Minsc. Also, if you get caught stealing, you can knock someone out without killing them, and aggro-ing an entire city, for example.


Fear my wrath, for it is great indeed.

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