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Joined: Jul 2023
Totoro Offline OP
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I know it is a 5e thing, but I feel the rule about giving some classes less on multiclass if you multiclass in the "wrong order" to be kind of annoying. As anyone who has played a few games can tell you, if you want to multiclass as a Sorcerer or Wizard, you always choose Sorcerer or Wizard as your second class because that way you don't lose anything. Fighter-then-Wizard has more hp and Heavy Armor Proficiency while Wizard-then-Fighter does not (and gets nothing better to replace it). I don't see what the big deal would be if you just got the best number of Skill Proficiencies (e.g., if you got 2 from one class and 3 from another, you would get 3), all Armor and Weapon Proficiencies, the starting hp of the best of your multiclasses, etc. The only thing I would leave keyed to your first class choice would be saving throws and that's only because fixing it is not trivially easy (I would actually find a way to fix it, but I think that's a little beyond the easily implementable request to just make the order in which you multiclass not result in clearly suboptimal results).

I know you can just respec to change the order of your multiclass, but it seems like an unnecessary step.

Joined: Jun 2022
Location: outback nsw
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Muliclass is a early game strength

Bard fighter and paladin make the best first level options giving skills equipment and attacks at the beginning

Sorcerer, cleric, wizard and fighter all make strong 2ns classes for the spells or attacks

Bard, druid and warlock tend to be better off staying pure because what you gain from multiclass generally can be covered elsewhere without lossing feats or spells

The rule of 4 = feat
The rule of evens = extra ability , be it spell or attack


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.

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