Larian Banner: Baldur's Gate Patch 9
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Joined: Jul 2018
R
stranger
OP Offline
stranger
R
Joined: Jul 2018
I am almost through my first playthrough, and I rewalised that I missed alot of story by barely having any long rests.

I was not aware that so mayn character Interactions only happened during a long rest, some even relevant to the Story, but the most important ones related to the Companions personality.

Its too late now to really change that, guess my builds being pretty strong backfired here.

So, here is an idea: Since it seems like nothing is time sentivive and you can take as many long rests as you like, how about an Icon on the rest Button, that shows you when there is an unseen camp interaction waiting for you?

Joined: Mar 2020
Location: Belfast
veteran
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veteran
Joined: Mar 2020
Location: Belfast
Something like that was requested many times before. In EA, it was especially a problem, as companions didn't approach you in the field like they do now. It was pretty easy, to finish act1 content, without experiencing a big chunk of companion interactions.

I didn't find it an issue in 1.0, especially as companion content quickly dries up.


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