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In Divinity 2, the single player was good, but at times it felt like you were just playing multiplayer by yourself.


Divinity 2
Your companions never spoke to one another, and only spoke to you. They had no awareness of your party, and even yourself to a huge extent, unless you spoke to them (which was also optional, side from very few scripted scenes) They were very robotic and instead felt like they were there mainly for you to control.
The game would constantly recognize whoever you are controlling as the main character. And this would often happen at the worst times, such as when dialogue is triggered by a party member.
The entire game and story is built around you all being either competitors or cooperative. The latter easily manipulated by you taking control of each party member during their companion quest line and choosing what to say.

Baldurs Gate 3
Your companions live and breathe each other. They are often talking to one another, and will often get into fights/disagreements or even form friendships, which you as a player have very little control over.
The game knows you are the main character. There are many scenes where the game forces you, and only you, to both do the talking and take part in the scene. The game even (as an option) allows the MC to be selected after combat.
The story is around you and your companions and your journey together. You often have little control over what happens with your companions outside of your own interaction. Scenes will play out automatically with companions making their own decisions whether you agree or not, and you as a MC can sometimes intervene and try to resolve the conflict between them. You cannot manipulate their quest lines like you can in Divinity 2, you can help them or hinder them of course, but ultimately it's often the bond you share with them that has an effect, not your ability to play god and manipulate entire scenes such as the way in Divinity 2.

I guess what i'm trying to say is, Larian has struck a fine balance between single player and multiplayer here, and they both feel very different to one another and bespoke to that mode and person playing. I can only hope they carry this over to Divinity 3. I am sure they can keep all of what made Divinity great, but make it an even better, and more immersive single player experience.

Last edited by SgtSilock; 23/08/23 08:23 PM.
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BG3 is an amazing single player experience and game. D:OS are games I could never get into but from friends who liked them they liked them for co-op


Minthara is the best character and she NEEDS to be recruitable if you side with the grove!
Also- I support the important thread in the suggestions: Let everyone in the Party Speak
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I agree, my biggest issue with OS2 was that all companions are inherently evil, and I was not in a mood for evil playthrough when it came out.

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Originally Posted by SgtSilock
In Divinity 2, the single player was good, but at times it felt like you were just playing multiplayer by yourself.


Divinity 2
Your companions never spoke to one another, and only spoke to you. They had no awareness of your party, and even yourself to a huge extent, unless you spoke to them (which was also optional, side from very few scripted scenes) They were very robotic and instead felt like they were there mainly for you to control.
The game would constantly recognize whoever you are controlling as the main character. And this would often happen at the worst times, such as when dialogue is triggered by a party member.
The entire game and story is built around you all being either competitors or cooperative. The latter easily manipulated by you taking control of each party member during their companion quest line and choosing what to say.

Baldurs Gate 3
Your companions live and breathe each other. They are often talking to one another, and will often get into fights/disagreements or even form friendships, which you as a player have very little control over.
The game knows you are the main character. There are many scenes where the game forces you, and only you, to both do the talking and take part in the scene. The game even (as an option) allows the MC to be selected after combat.
The story is around you and your companions and your journey together. You often have little control over what happens with your companions outside of your own interaction. Scenes will play out automatically with companions making their own decisions whether you agree or not, and you as a MC can sometimes intervene and try to resolve the conflict between them. You cannot manipulate their quest lines like you can in Divinity 2, you can help them or hinder them of course, but ultimately it's often the bond you share with them that has an effect, not your ability to play god and manipulate entire scenes such as the way in Divinity 2.

I guess what i'm trying to say is, Larian has struck a fine balance between single player and multiplayer here, and they both feel very different to one another and bespoke to that mode and person playing. I can only hope they carry this over to Divinity 3. I am sure they can keep all of what made Divinity great, but make it an even better, and more immersive single player experience.

Friendship dialogues in BG3??? Where? Most seem to be romances or leading to romances > sex.
Maybe I missed all these friendship options. I don't think I did though.
Maybe you meant Friendships=Romances?

Last edited by Count Turnipsome; 24/08/23 02:46 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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It is.
Which is not to say it's flawless, but it has a lot less problems than DOS 2 used to have. Many of which admittedly solved immediately by moving away from their custom ruleset, incidentally.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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He is talking about the companions mentioning each other and chatter as you adventure, which is incredibly well done by Larian.

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D:OS1&2 had a strong coop first feel. Those issues aren’t entirely gone, but for the most part BG3 is a satisfying singleplayer experience.

I am curious what multiplayer community thinks: has coop stayed a strong as it was in D:OS1&2, or has a narrative focus of BG3 result in the less organic experience. I know when I played D:OS2 in multiplayer I was glad someone as could talk to NPCs. In BG3 it might result in missing out on the most engaging part of the game.

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Playing bg3 makes me like the dos games less. Why? Almost every issue I have with bg3 is stuff carried over from dos. Dos holds bg3 back from being one if my favorite games ever. The dosing of a dnd game is uncool.

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I couldn't even get through the 2nd act of DOS 2, but binged 100 hours of BG3 in just over a week, so that speaks for itself.

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I like divinity better, though that is largely because I love the mechanics. There are just so many hilarious builds

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I love both games, but I'm just far more familiar with 5e and the AP system in DoS was just something I never truly warmed up to.

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I've never played DOS and never will. I recently looked up some videos and as soon as I saw '4000 HIT POINTS' I just noped out.

Making the numbers bigger and bigger serves what purpose exactly as opposed to diving all the big number and damage rolls down?

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BG3 >>> DOS2

I hope BG3 will be GOTY. David who beats the two Goliath with less money (Zelda and Starfield).

But we need more planned DLC like Bethesda is doing for Starfield to keep alive the game.

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I'm pretty sure we'll see a lot of extra content. Some possibly even free.

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I cannot imagine playing DOS2 after BG3, except for maybe the combat. BG3 did everything DOS2 did better.


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