Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2023
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Hello,
Is there a way that wizard or cleric would have two actions in a turn ?
I understand that Fighter has extra attack. And that is an action.
Although , to me , an action is a broader term than an attack - which is more a specific action.

Thus everyone is adding Fighter as multiclass to have more attacks.
I see in game that enemy has more than two actions. And I can not keep up with them in number of attacks and damage output.
Besides most of my attacks are misses.

Last edited by MaxTheBad; 24/08/23 09:06 AM.
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You can get additional actions with haste potions or the haste spell.

But if most of your attacks miss, you should probably find a way to change that first. In my experience clerics are a quite powerful class.

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I think there are many cases where Larian did give enemies too many turns, though I haven't counted yet.

As for ways to get more actions:

1) Action Surge - level 2 Fighter ability (those are full actions, not just attacks)
2) Haste
3) Potion of Speed

There are also ways to turn bonus actions into full actions/spell casts:

1) Quicken Spell metamagic (for spell cast action only)
2) Illithid powers

If you have trouble hitting it would be important to try to debuff AC or get Advantage to your attack.

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I think extra attacks should be a passive exclusive to your highest level class and multiclassing should not give you the passive from a main class.

The fact is, for most classes the lv10+ perks do not outweigh the extra action that fighter and rogue give. It's way too much extra damage to have a second attack plus action surge plus all the proficiencies the class gives.

Monoclassing is super gimped compared to multiclassing. Really strong passives like extra attacks should be tied to the highest leveled class. You can then leave passives like the weapon/armor/combat maneuvers as the passive perks available to multiclassing.

Another problem with the balance in this game is that martial classes get way too many extra actions and enhancements from consumables and gear that casters, rangers, and druids simply have no comparable versions to. Oils, elixirs, potions, all highly favor martial classes. 95% of the gear is monk/martial class gear, and gear for druids and rangers is nearly nonexistent. In the case of ranger, I have not found a single ear that enhances my animal companion.

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Originally Posted by Zenith
. 95% of the gear is monk/martial class gear, and gear for druids and rangers is nearly nonexistent. In the case of ranger, I have not found a single ear that enhances my animal companion.
Go for the eyes, Boo! The eyes!

Last edited by Buba68; 27/08/23 06:19 PM.

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