Another favourite of mine, was when I escaped from a prison in Moonrise and got a "fugitive" tag - I teleported to Last Light for refuge, and only to be recognised as a fugitive by harpers and imprisoned in a local prison

haha, yeah, BG3 story and systems don't go well together at times - that can be a real problem. The benefit of systemic design, is that one can come up with systemic, logical solutions. However, BG3 seems to require a lot of manual scripting to work, and I always struggle to figure out how the game will react to my actions. Sometimes you will get a magical moment, when you try to do something and it works - but just as often it tends to end up in a disappointemnt.