Larian Banner: Baldur's Gate Patch 9
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1. The current mechanic is that you you can bribe merchants to change their view of you (and get better prices) by giving them gold -- tons of gold at high difficulty and high levels. This doesn't make a lot of sense, and turns out to rarely be a good deal anyway. (Especially since it sometimes seems to get reset -- maybe on area change?)

2. Instead, please make it based on actual events -- does the character personally like you (and "you" should be main character only -- see point 3), have you done things to help them or their faction, etc. (It seems like maybe this was the intent, but never implemented?)

3. Also, making prices depend on the charisma of whichever character started the conversation is.... just kind of tedious. I feel a little obligated to swap in Wyll every time. Since every player is likely to have at least ONE high-cha party member, this is not really functional. I suggest just removing this entirely.

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Merchant disposition is tied to whom you use to talk to them. And your cha influences prices WAY more then you can by bribing them. But it stacks. When the disposition changed you probably accidentily used someone elae to talk to them.

#2 is true in some cases. It already happens. But its a potential spoiler. Lets just say that what you suggest happens in a different way and isent represented in the prices.

#3: i agree that its tedious. But it makes sense. Haggling for prices is done with CHA. And rather then let us roll for it every single time they automated the process.

Id hate for them to remove it. But agree that having to talk to vendors with high cha characters every single time is annoying. Maybe check the highest cha in the group automaticly and use that for prices so we dont have to worry about doing it manually every single time.

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Originally Posted by Demoulius
Merchant disposition is tied to whom you use to talk to them. And your cha influences prices WAY more then you can by bribing them. But it stacks. When the disposition changed you probably accidentily used someone elae to talk to them.

I'm aware of this. (Point #3.) I used Wyll to start the conversation both times. Maybe a bug?


It was the zhent trader in the goblin camp. But I didn't do anything to advance the plot -- it was just reset after a long rest.

Reall, I don't think it really "makes sense". I can switch characters in the trade UI, and the prices don't reset.

Originally Posted by Demoulius
Merchant disposition is tied to whom you use to talk to them. And your cha influences prices WAY more then you can by bribing them. But it stacks. When the disposition changed you probably accidentily used someone elae to talk to them.

#2 is true in some cases. It already happens. But its a potential spoiler. Lets just say that what you suggest happens in a different way and isent represented in the prices.

If the "some cases" are before Act 3, can you spoiler-tag them for me, please? I know sometimes merchants give you quest rewards, but that's hardly the same.

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Aside for how INSANELY impactful Charisma is on the average price offered by merchants, the fact that their "Attitude" doesn't seem to be even remotely effected by quests/story-relevant episodes is one of the most baffling blind spots of the system.

Seeing merchants that you saved from sure death even two or three times (i.e. tieflings) still offering you a cold "0 Attitude" in Act 3 is more than vaguely jarring.

Last edited by Tuco; 25/08/23 08:01 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Postwave
Originally Posted by Demoulius
Merchant disposition is tied to whom you use to talk to them. And your cha influences prices WAY more then you can by bribing them. But it stacks. When the disposition changed you probably accidentily used someone elae to talk to them.

I'm aware of this. (Point #3.) I used Wyll to start the conversation both times. Maybe a bug?


It was the zhent trader in the goblin camp. But I didn't do anything to advance the plot -- it was just reset after a long rest.

Reall, I don't think it really "makes sense". I can switch characters in the trade UI, and the prices don't reset.

Originally Posted by Demoulius
Merchant disposition is tied to whom you use to talk to them. And your cha influences prices WAY more then you can by bribing them. But it stacks. When the disposition changed you probably accidentily used someone elae to talk to them.

#2 is true in some cases. It already happens. But its a potential spoiler. Lets just say that what you suggest happens in a different way and isent represented in the prices.

If the "some cases" are before Act 3, can you spoiler-tag them for me, please? I know sometimes merchants give you quest rewards, but that's hardly the same.
I meant quest rewards yeah.

But also things like:
The thiefling blacksmith making items out of infernal iron for you for free
Like I said its not the same as them favouring you especially because you keep helping them but small interactions like that do pop up from time to time.

I agree though that completing quests or entire story arcs (saving the thieflings for example) doesent give any positive disposition. Thats kinda weird...


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