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#245055 06/06/04 06:53 AM
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is anyone else having problems getting items and experience points in act 4?

my first obvious problem was during the endurance test, when i picked up the chest and it disappeared. the second was trying to retrieve the yellow stones in the pipes, and I kept getting confirmation messages but no actual objects in my inventory. act 4 has been nutty as heck, but is anyone aware of a workaround? i'm on v 1.45, and up until now, have had no inventory problems. however, restoring the last two saves have not helped the situation any.


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oh, and I also appear to be running through walls as well...this can't be a good sign.


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The hole with the yellow gems appears to be designed so you have to keep trying repeatedly until you manage to get the gems. While this probably has no affect whatsoever, the exact way I got it to work was: 1) kept trying until the first gem appeared in inventory, 2) moved that gem slightly away from where it appeared in my inventory, 3) repeated the process until the second gem showed up. I'd wager both gems will always eventually show up with enough fishing into the hole over and over. Why in the world they did it that way I have no clue though. Silly and misleading at best, stupid and pointless at worst. IMO, it should have just been a matter of click on hole, inventory box opens, snatch both gems out.

As for the walking through walls, that's actually supposed to happen in certain places. There are a number of false walls scattered throughout ACT 4 that you absolutely must go through to get to certain places. I recommend dropping a map note on any wall you can walk through for easy reference if/when you need to find it again.

While there are certainly a lot of real bugs plaguing this game, the gem-hole and false walls don't appear to be among them. Misleading and hard to tell apart from bugs, but not actual game errors. It would certainly have helped if they made them clearer however, such as a standard inventory box for the gem-hole and a floating message of text such as "You just found an illusionary wall!" the first time you step through each false wall that's supposed to be there.

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The hole with bones and gems was typical Larian humour =>
you acquired an item => true, it was a bone. As soon as you have gathered both gems, the description of the text will change. (You see only bones).

And closing the hole => "you have enough bones for a dog".

I needed 5-13 attempts and in my case => simply laughed.

Illusionary walls => do some gamers really need everything printed out in explanations?
Kiya <shaking her head in disbelief>

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Re the walk thru walls - I think the ghost geyser who wants a gem talks about his 'hide-out' being a secret and difficult to find or something - giving a clue that there is something fishy about the area just ahead. That's how I saw it anyway. In fact, I clicked on the mini map where I wanted to be (as they tell you can be done in the manual I think), and the gruesome twosome simply ran through the walls to get there. Cool. Saved me searching <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />


My wife says I never listen to what she is saying. At least, I think that's what she said...
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Yes, this is something I do all the time, Bravo => click on a item, lever, far away place and watch if my chars run there.
I think, the clue this ghost gave was indirectly => stop trying to get past the door right behind me, it's a fake one.

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thanks for the mostly helpful responses, folks.

"Illusionary walls => do some gamers really need everything printed out in explanations?
Kiya <shaking her head in disbelief> "

No, actually. My question had nothing to do with whining about not being told this or that, and needing the remedial help of a manual to tell me that I would encounter an illusory wall. I brought it up because it seemed coincidental that all this was happening in the same act, at virtually the same time, which one could reasonably take as buggy behavior. So I thought I'd ask.

I'm glad you found the hole thing funny. I didn't. But then again, I don't think Jerry Lewis movies are all that hysterical, either.

I really do appreciate the helpful explanations, but I don't need third rate patronization from a very large fish in a very small glass of water.



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No, I didn't mean to patronize, was not my intention, I just didn't understand. It would irritate my own game play if messages would pop up in the same way as "item acquired" for other stuff - so, I was asking, if it is necessary, that's all. And I do not recall using "whining" or implementing this. My disbelief was meant otherwise.

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It would certainly have helped if they made them clearer however, such as a standard inventory box for the gem-hole and a floating message of text such as "You just found an illusionary wall!" the first time you step through each false wall that's supposed to be there.

I was referring to this originally - should have made it clearer via quote as now, sorry.

As for humour => I agree about your Jerry Lewis - not my taste either.. I prefer "sadistic" humour (as the bone one).
Kiya

Last edited by kiya; 06/06/04 04:51 PM.
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fair enough. this was a game teetering on rpg greatness, so i've been rooting for it as i've come near the end to deliver. i'm still amazed at how a game with what i think is a silly title (i'm guessing larian isn't either a US or UK company, but i don't know, the title reminds me of the english butchering done by japanese productions), a series i hadn't personally heard of (there's a divine divinity, right? not that that's redundant or anything), and really not much press in the places that i usually frequent (less and less because of the practice of trojan horsing on game sites), could pack the punch that this one is. This may be one of the most replayable games I've encountered in quite some time, so I get a bit twitchier when anything appears to be going wrong! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

soon i get to kick the living poop out of damian! i can't wait.

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Larian Studios are located in Belgium, West Europe (NO, I'M not insulting your geographical knowledge now, but since one gamer called it a 3rd World game - I want to make sure, ok? I'm West European myself <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Germany)

This game had the title "Riftrunner" first - but marketing reasons changed it to "Beyond Divinity" - maybe to ring a bell for those having played Larian's first RPG "Divine Divinity" - won quite an amount of awards. (Publisher CDV at that time changed this name, it was designed as "Sword of lies" originally). I think, European games have a difficult stand in other continents <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

Twitchier => well, BD already cost me a headset. I smashed it on the ground, throwing a fit because I encountered a bug, forcing me to replay several hours, so I understand you fully <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

If you like BD - maybe you'd like Divinity as well: it's easier regarding the skill system and is not so linear (no acts).
Kiya <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

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thanks for the information. i think the europeans (and russians, and where they fit depends on which one you talk to) are making better games than americans right now. maybe not shooters, but games with meat on them. i will check out the first one if I can find it. this game deserves maybe another patch or two and a whole lot more publicity.
auf widersehen! heh heh (ich hatte in Berlin gewohnt im 80s--hope I didn't butcher the german language (too bad) just now!)



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