Larian Banner: Baldur's Gate Patch 9
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Well, big to me. Judge for yourselves: (some minor spoilers about early githyanki and early Shadowheart and a legacy NPC in points 1 and 2)

1) I killed Lae'zel early on. It was a choice between attacking
a pair of innocent tieflings who had captured a githyanki monster, or side with said monster (who had already left me to die twice and thinks we are as the dragon to the worm).
Ethically obvious for any good character. Later, we are approaching the
mountain pass and some gith kill some innocent people while a dragon destroys the bridge.
I sneak around and no longer see the dragon, while finding myself with a good ambush on the remaining gith. I figure the dragon rider must have left, so I attack the githyanki to avenge the flaming fists. OOPS, the dragon is still there. I then slaughter the githyanki while the dragon watches. Turns out the dragon is not interactable. I can't attack it, it does nothing except remain there even if I leave, and I can walk right through it. Apparently it's an illusion. Except that it destroyed
a bridge... Anyways, I then head over to the mountain pass,
and on the other side I find Lae'zel's dead body.
- I'm guessing this isn't how it's supposed to go. If Lae'zel is necessary for the story then at least have her be alive with some dialogue to explain how she was resurrected. Perhaps she could even explain
the illusionary dragon?
More hilarity... I just recently went back and redid some act one content I'd missed, then when I went back to act 2 Lae'zel's dead body had followed me there! smile

2) So we just met
Jaheira.
I'm explaining our backstory, when I suddenly pull Shadowheart's artifact out of my back pocket to show to
Jaheira!
Say what?!!? Okay, I have an exceptional relationship with Shadowheart (83), but the artifact is in her inventory. It's her BIG mission for her goddess to get this to Baldur's Gate and she loves secrecy. So why can I just show it without asking, and why does she trust me enough to have it in the first place? In the past
it seemed to be bound to her (it jumps back into her hands if she tries to drop it).
So for kicks, I send it to my inventory... and it works. I'm now the proud holder of the artifact. Okay, there's a good chance that if the "Guardian"
isn't the tadpole, or some adventurer, then it's the artifact
(please no one spoil it for me in the comments). It may just like me, since I gave it a hug. But shouldn't there be some important dialogue or cut scene to underscore that Shadowheart and/or the artifact itself is now willing to trust me (a cleric/wizard of Mystra) with Shar's big mission?

3) Devs, what's with the blood spatter fetish? This is a heroic fantasy story. It's D&D, not Grand Theft Auto, and it's certainly not reality. We have "hit points" for Mystra's sake. When was the last time you met an actual person with "hit points"?

- Cleaning off the blood should be routine, not something we have to do by accidentally discovering you can throw water on yourself. Wizards have prestidigitation spells. Inn's and Groves have wash basins. Our camps have ridiculous luxuries, but no way to wash up before bed? A short or long rest should automatically take care of this! The Devs may find this entertaining, but I just find it revolting. And no, I'll never be playing the Dark Urge. Development time spent on that was just a waste of my money.

Last edited by Richander; 29/08/23 03:05 AM. Reason: Added spoiler tags
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1. It is entirely possible to rescue Lae'zel without killing the tieflings. Not sure why you view her as a monster or how she had already left you twice.

2. The artefact moves to your inventory because <Larian logic>. There is a dialogue with Shadowheart at some point after it has changed hands.

3. Agree completely about the blood and dirt thing. I use a mod to do away with it.

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1) interesting. I didn’t try killing any companions in 1.0, but I remember Astarion annoyingly refusing to die for good in EA. Entering mountain area makes you enter act2. I wonder if Laez body was teleported there as a form of “progression” - removing her from act1 area and moving her into act2. In 1.0 you can still return to grove area after progressing, but perhaps, it wasn’t always meant to be so, and that was a way to not prevent players from resurrecting dead companions if they wished to do so. Clunky, but BG3 doesn’t quite like taking no for an answer.

As to dragon - I am pretty sure it is real - he was even possible to kill him in EA. He should leave in a cutscene when you approach Gith. You just broke it hehe

2) As you might have gathered
the artifact is plot critical. If you don’t have Shadowheart with you, or you kill her artifact will land with you. The game gets confused about it - and eventually decides that you had the artifact all along. I was surprised to see it - Larian has been so concerned with handling artifact if you don’t encounter Shadowheart, that it seems they forgot to check progression when you DO have Shadowheart with you at all times.

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Originally Posted by Beechams
1. It is entirely possible to rescue Lae'zel without killing the tieflings. Not sure why you view her as a monster or how she had already left you twice.

2. The artefact moves to your inventory because <Larian logic>. There is a dialogue with Shadowheart at some point after it has changed hands.

3. Agree completely about the blood and dirt thing. I use a mod to do away with it.

Hey Beechams.

1) I assume you can rescue Lae'zel without killing her, but the dialogue options and rolls didn't go my way so I was left with a choice of attack her or attack the tieflings. At the time I hadn't noticed non-lethal combat, but the kill shot wouldn't have qualified anyways. As to why I view her as a monster, just read the monster manual entry on Githyanki. I know that Larian are hopelessly post-modern and they are trying to remove the concepts of good and evil from D&D, but according to lore Githyanki are one of those races "cursed" to be evil by the evil gods. No free-will, at least as far as being good. Of course writers have been doing the "nice" monster now for a long time (I make Fred Saberhagen's "A Friend of the Family" as the first vampire hero, though you could go back to "The Munsters" in the sixties). The thing is at this point Lae'zel had given me no indication she was "special".
- As to leaving me, she did it in the intro cut scene, and then apparently wandered off and left us unconscious on the beach (according to Shadowheart).

2) LOL <Larian Logic>... ya that's a problem. Interesting about the dialogue; it's been a while and I haven't had anything yet. Not even when I talk to her without any exclamation point hovering over her head.

3) I'm surprised that there isn't a toggle for that. If I'm playing a Lord of the Rings type character then I don't want it at all (they had it, but Orc and Troll blood is black in Tolkien and it never hits the heroes in the face). If I'm playing a Conan style character, I might want to turn it on, but I'd still want better washing options.

Originally Posted by Wormerine
1) interesting. I didn’t try killing any companions in 1.0, but I remember Astarion annoyingly refusing to die for good in EA. Entering mountain area makes you enter act2. I wonder if Laez body was teleported there as a form of “progression” - removing her from act1 area and moving her into act2. In 1.0 you can still return to grove area after progressing, but perhaps, it wasn’t always meant to be so, and that was a way to not prevent players from resurrecting dead companions if they wished to do so. Clunky, but BG3 doesn’t quite like taking no for an answer.

As to dragon - I am pretty sure it is real - he was even possible to kill him in EA. He should leave in a cutscene when you approach Gith. You just broke it hehe

2) As you might have gathered [spoiler]the artifact is plot critical. If you don’t have Shadowheart with you, or you kill her artifact will land with you. The game gets confused about it - and eventually decides that you had the artifact all along. I was surprised to see it - Larian has been so concerned with handling artifact if you don’t encounter Shadowheart, that it seems they forgot to check progression when you DO have Shadowheart with you at all times.

So the mountain area is act two then... I wasn't sure. The progression thing makes sense, but I suspect she was meant to be alive. From others, I've heard that if you free her from the cage but don't want her to join you at camp, then she just leaves. So I suspect this is meant as another chance to recruit her. But when it's just her dead body, it's funny, but it takes you out of the role-playing. No immersion this way, so I went by underdark ship instead! hehe

No surprise about the artifact being plot critical. I'm going to enjoy discovering HOW though!
[/spoiler]

Last edited by The Red Queen; 27/08/23 10:44 AM. Reason: Added spoiler tags
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There are several options in the dialogue to rescue Lae'zel, I can't recall have a problem but I've only done a handful of times.
I thought you were referring to Lae'zel's character as a monster rather than monster as a technical term. I've never had Lae'zel leave me in the intro cutscene, in fact I don't even know what cutscene you are referring to. Shadowheart assumes that Lae'zel just walked off. Shadowheart is unconscious so how would she have known?

I can't remember where or when it takes place but you have a conversation with Shadowheart about the artefact now being in your backpack. You offer to return it to Shadowheart but she says the artefact seems to have made its choice.

There is an area transition to the Mountain Pass which gives you a warning about tying up loose ends etc. The gith patrol is still Act 1.

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The blood thing was a point of contention in EA. People complained we were too clean but the dirt and blood detracts from cutscenes.

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Remember spoiler tags when going into detail about story elements, folks. And if I'm forced to add them to your posts, then I'm just going to spoiler the whole thing to save me time and effort. You're of course welcome to edit your post again to take out non-spoiler content and only put tags around bits that genuinely talk about the plot.


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I do hate the dirt and blood. I've just resorted to carrying around that "Create Water" staff on all my characters who don't have the spell themselves, and sticking to ranged attacks as much as possible.

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Originally Posted by The Red Queen
Remember spoiler tags when going into detail about story elements, folks. And if I'm forced to add them to your posts, then I'm just going to spoiler the whole thing to save me time and effort. You're of course welcome to edit your post again to take out non-spoiler content and only put tags around bits that genuinely talk about the plot.

Okay, I'm certainly game. I indicated that there were spoilers in points 1) and 2), but apparently that wasn't satisfactory. What exactly is involved in putting spoilers "in tags". Presumably there is something I type to get the "Click for Goblins" thing, but I have no idea what that would be. I haven't bothered with game forums for about a decade, so I'm not up on the latest and greatest...

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#[spoiler][/spoiler]

Putting 'spoiler' in brackets starts the tab, doing so again with a '/' will close the tab. You can see this and some other things if you go into the Full Editor.

Because a preview of every post shows up in the Active Threads, the mods have to be a little anal about it

Last edited by Sozz; 28/08/23 06:11 AM.
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Originally Posted by Sozz
#[spoiler][/spoiler]

Putting 'spoiler' in brackets starts the tab, doing so again with a '/' will close the tab. You can see this and some other things if you go into the Full Editor.

Because a preview of every post shows up in the Active Threads, the mods have to be a little anal about it

Thanks dude. I'll start editing them now. I'm just having trouble holding back my laughter from Lae'zel's body following me around twice. Who would have thought she was so clingy?

Last edited by Richander; 29/08/23 03:07 AM.
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You don't have to kill Lae'zel but I can understand the urge to do so laugh Situations like that can be handled quite peacefully.

The artifact changing it's owner happens in a rather dramatic cut scene, it is fully explained in story.

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Originally Posted by Jones76
You don't have to kill Lae'zel but I can understand the urge to do so laugh Situations like that can be handled quite peacefully.

The artifact changing it's owner happens in a rather dramatic cut scene, it is fully explained in story.

So it's another story flow issue. I haven't had that dramatic cut scene yet, so it isn't explained in story when I pull the artifact out of my pocket. I hope they fix this for future runs. Story flow problems are the worst to my mind. I'd rather have bad graphics or crashes.


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