Larian Banner: Baldur's Gate Patch 9
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Honestly, as someone who DOES NOT play CRPGs of any kind, it was -fine- before. It made you learn the game and pay attention and think without being faceroll easy.

Now, it's faceroll easy. I do not need 100% more HP. 50% more was fine.
I do not need even more points to my perks on skill checks. +5 was fine.

And yet, the balanced mode is still too steep of a leap from explorer-- it was perfect the way it was before and I wish there was a way to revert it back. You could call this new buff to explorer mode something else for the complete and totally "can't understand skill systems" players so they can win fights and go see the story/romance simulator. I was enjoying learning the systems and had hoped to do the next playthrough on balanced. Now, one is waaaay too easy and the other is still too much of a skill leap up.

Lame and kind of ruined a lot of the fun I was having-- I either have to pick from "way too easy/my 10 year old could grasp this" or balanced, which I still struggle too much with to be having fun.

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And that's a prime example why we need granular difficulty options like the Pathfinder games use. At the very least players should be able to adjust:

  • HP buff
  • Proficiency mod
  • Enemy HP buff
  • Enemy AC buff
  • Enemy damage modifier


That way we could tailor our gameplay a lot more than we can with just three difficulty modes.

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That would be amazing and I hope they consider it one day. Right now I'm going to just force myself into balanced mode because too much challenge is better than "I'm falling asleep because this is too easy", which his explorer mode now.

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Originally Posted by Kendaric
And that's a prime example why we need granular difficulty options like the Pathfinder games use. At the very least players should be able to adjust:

  • HP buff
  • Proficiency mod
  • Enemy HP buff
  • Enemy AC buff
  • Enemy damage modifier


That way we could tailor our gameplay a lot more than we can with just three difficulty modes.
I agree. With the Pathfinder games, I tended to put all the sliders up to max, but then felt like I needed to buff my characters with some cheat codes to enjoy it. With BG3, I find the difficulty is just about right on Tactician without cheats, which means it is probably too easy because I'm pretty sure there are a lot of gamers who prefer a greater challenge than I do. There needs to be some way to make the game harder for those folks.

On the other end of the spectrum, I thought the original Story Mode should have been called Boring Mode. However, if Larian just provided a few more sliders, everyone could dial in exactly what they want. The one slider I would most definitely want to see is a Point Buy slider. sijjvravisz would probably be fine on Balanced Mode with a 36 Point Buy. Indeed, I think Larian could get rid of Story Mode entirely if they just let you choose your attributes. And players who want to see what Tactician provides but just think it is too hard could up their Point Buy and enjoy the experience when their characters were sufficiently buff. (And players who think Tactician is too easy could go with a 15 Point Buy.)

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At this point (not sure what the Point Buy system is as I've never played Pathfinder) I'd be great on like a 25% boost to HP. For veterans, explorder mode is waaaay too easy I'm sure, but for new people I think it -was- set at a good level prior to the buffing. People should be struggling a little bit as they progress because that's how you learn the system and eventually master it. Can't really learn or master a system if they dumb it down -so- much you don't have to put -any- effort into winning a fight, and that's kind of what the 100% buff on explorer feels like now. It's just too easy. I agree sliders and allowing people to set their own difficulty would be the best option. I'm sure some very new players to games in general (I've played MMOs like WoW and LOTRO etc, and action ARPGs like Elden Ring and Witcher 3 before, as well as hack and slash like Grim Dawn--just not CPRGs, mine issue is a matter of learning the -system- and how the combat works together with the environment).

I was really just getting the hang of things and coming up with my own strategy style when they buffed explorer mode. Now I don't need strategy at all for the "your party vs. 20 mobs and a mini boss" fights-- you're just so OP you outlast them and nuke everything. It's dull (bored is the reason I quit MMOs because they all became faceroll easy in the last decade or so). It's just too extreme a change and feels jarring at its current lvl vs. previous, and jarring to bump up to balanced, too. Sliders would take care of that.

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I totally agree and I signed up just to give this feedback.

Explorer is way too easy now when it was fine before. Was buggers me most is that critical failure dice rolls are no longer possible in Explorer mode. It destroys the fun of the dice rolls.

Sliders to customise difficulty would be so great. I would prefer to leave the dice rolls and my party HP as standard difficulty and just nerf some enemy hit points to speed up fights. That would be perfect for me.

Last edited by Tidus79; 31/08/23 07:57 AM.
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I'm going to throw my two penneth in to the idea that there needs to be more difficulty levels. There are some big difficulty spikes in this game and someone who doesn't get it will need something as easy as explorer, or even easier. But others will find the old explorer a more suitable challenge and they shouldn't get that option removed from them.

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Agree with both of you.


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