I wouldn't even mind that much the occasional NPC "standing" on harmful surfaces or AOE.
What really bothers me are NPCS *entering* lethal areas after a combat is finished.
But you know, even putting "AI improvements" aside, it would already help a lot of we could have a bit less of these filling up spaces.
I can't even begin to explain how annoying I found moving around Moonrise Tower after the Harper assault (just to name an example out of many) only to get constant "chip damage" simply for wandering around without measuring every step.
It doesn't help that as usual you don't have direct control of how your unselected-but-autofollowing companions move and they don't seem to mind diving head first into lethal shit.
Last edited by Tuco; 27/08/23 07:27 AM.