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Joined: Oct 2020
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Hey all,

At first I just though I had bad luck with my concentration spells. Im a 5th ed dnd player and DM so I know the meriad of things that can break it. And the AI in bg3 seems to prioritize targetting concentrating characters to break that concentration. So it adds up that given enough pushback your concentration spells just....dont last very long. Honestly until today I dident pay it to much attention.

However today I was in a bossfight (wont say here which one, il list that info in the spoiler blob) and I cast mass healing word because 3 of my 4 teammates were abit low on hp. And one of the characters who received the healing lost conentration. That is to say.... The fact that the character GOT HEALED. Broke the concentration. There was no other indicator in the combat log. It dident flat out say it was the cause. But inmediatly after receiving healing the concentration went up in smoke,

Now I could be gravely mistaken here but according to my knowledge getting healed isent a trigger for losing concentration... shadowheartdisapprove

It wasent a roll either. Poof. Lost concentration. No reason given. Just gone.

Now I havent paid much attention to it so maybe it happens to more cases where an effect makes concentration just...flat out dissapear. A few seconds to this event An opponent under an effect made one of my summons his abilities lose concentration. (Azer casting searing strike to be exact) But the ability says itself that it ends if the opponent saves vs the effect. And it passed its save. In that case I had misrenembered how the spell worked and that case it did indeed work just fine. But healing most defenitly should NOT make concentration just.....pop up and go away. But this does explain why its been performing so badly for me... I rarely get more then a single turn out of it.

Now I was recording the match (sometimes record tough fights so I can re-examine if I get my arse kicked. And if so, by what) and I double checked. The effect that caused the duplicate to dissapear seemed to be the fact that Shadowheart got healed. the duplicate itself did NOT receive healing from mass healing word. Maybe something in the code for the duplicate? Maybe beeing healed counts as damage to it or something? Or something in the code for mass healing word? No clue how complicated the code is tbh. And no clue where to look. Hence why im trying to supply you guys as much info as I can for this bug/feature.

Il list the items the characters were wearing in a spoiler blob. As well as the boss its name. Gear for both the person losing the concentration (Shadowheart) was wearing and what conditions were active on her. My Main character (Lathander light cleric) was the one who cast mass cure wounds so il list the relevant items and conditions on him as well. Maybe its tied to one of those items or something? Maybe the problem lies there? Or the mix of things? I dont know. But this was really weird....


The bossfight was against Malus Thorm. I convinced him to battle royale his sisters to death and then engaged him in combat. Asterion talked to him while the rest waited in the shadows hidden so we could get the jump on him.

Shadowheart
Helmet - Wapira's crown. When healing another, heal 1-6 hp up yourself.
Shoulders - None.
Chest - Non-magical half-plate armour.
Gloves - Herbalist's gloves. When the wielder heals a poisoined creature, it is no longer poisened.
Feet - Vital conduit boots - When the weareer costs a spell that requires concentration, they gain 8 temporary hit points. Atheltics +1.
Weapon - Defender flail - Reduce incoming bludgeoning, slashing and piercing damage by 1, Weapon enchantment +1, AC+1, Tenacity, when missing do 1 damage regardless.
Off hand - Shield of scorching reprisal - Shield bash ability, Resistance to fire damage, Blazing retalliation ability.
Necklade - The spectator's eyes - nice necklace that gives 2 single use spells per day.
Ring 1 - Ring of mental Inhibition - When a foe fails a save vs one of your spells or attacks it gains a debuff that lowers his save values for WIS, INT and CHA for 2 turns. Debuff is 1 per turn remaining on the item.
Ring 2 - The sparkwall - grants resistance to lightning damage. Wielder cant be electrocuted.

As you can see nothing here is triggered by other peoples healing the character. All the effects trigger on Shadowheart healing others. Overall the rest was to make her tanky as I noticed she was getting targetted alot in my early game.

These were the conditions on her prior to the fight:
Blessing of Selune - resistance to necrotic damage
Pixie blessing - the shadowcurse cannot effect this character. Gotten it by releasing a Pixie from a moonlantern.
Greater elixer of arcane cultivation - Additional lvl 2 spell slot. From an elixer.
Temporary hit points. Honestly though im not sure if she still had these when the event triggered, but it was there at the start of the fight. Think one of her effects proc'ed this earlier but I cant say what exacttly.
Lightly obscured. I was hiding with the party save for Asterion who I send forward to talk to the boss.

I also had 5 smmons in total in the fight. But they played no part in this. All included I had 2 Spiritual weapons (Maul) from Shadowheart and my MC, for Shadowheart the duplicate with still like.... 8 or 9 turns left. I had summoned the Quasit as I still had the scroll from early game and curious what it actually did. It was chilling in the back of room far away from the fight. He was invisible and not involved. Dident roll initiative even. And an Azer from Gale. Which had the attack that confused me just prior to the whole 'healing makes concentration dissapear' event.

Gear for my MC:
Helmet - Warped headband of Intellect. - Int was his dumpstat so I figured it would be a good fit for him smile alsno noone else could really use it better so eh? No effect on healing though. Just a stat increase.
Shoulder - Ca;e lf the red prince. Only cosmetic to my knowledge. No ingame effects?
Chest - Breastplate+1 that I stole from the druid grove. Er.... I mean was gifted to me by Lathander. Yes defenitly! astarionhappy
Gloves - Gloves of belligerent skies. When doing thunder, lightning or radiant damage on an enemy also cast Reverberation on them. WHich is a stacking debuff that effects their saves. Not applicable to healing as it only is effected by damge.
Feet - Boots of striding - when you cast a concentration spell you gian momentum (speed buff) for 1 turn and while concentrating on a spell you cant be moved or knocked prone against your will. Athlethics +1.
Weapon - The Blood of Lathander. Nice fit for my cleric of Lathander id say wyllhappy but no effect that triggers on healing as far as I can tell?
Off hand - Shield of devotion. +1 lvl 1 spell slot. Shield bash ability. Can cast aid once per day (which I always forget)... doesent seem to effect healing.
Necklace - Uncovered mysteries - allows me to cast detect thoughts. As I seem to have talk to the dead from other source already? Because of that I swapped out the necklace. Honestly no clue how I can cast it without the previous necklace though but its there....
Ring 1 - Caustic bandd - attacks gain +2 acid damage.
Ring 2 - Strange conduit ring - while concentrating on a spell the wearer's weapon attack do an additional 1D4 psychic damage.

Maybe the conditions effecting him then?:
Blessing of Selune - resistance to necrotic damage
Pixie blessing - the shadowcurse cannot effect this character. Gotten it by releasing a Pixie from a moonlantern.
Elixer of hill giant strength - sets STR to 21. Great helps smashing things approvegauntlet no effect on healing.
Speak with animals. - can talk to animals until next long rest. Nothing to do with healing.
Recast speak with the dead - Same as speak with animals. No oeffect on healing.
Lathander's light - effect from The Blood of Lathander. - emit light in 6 meter radius and undeads and fiends in that radius have to save vs con or be blinded. Incidentily, dont think ive seen one of them resist this effect? Do they get a roll? Not sure...
Hiding - Like I said this list is the effects from right before the fight. I was holding my people back until Asterion triggered the boss.
Clear area - hiding while your holding an artifact Mace from your god that emits light in 12 meters around you is apparently kinda counter-intuitive to hiding. Whoops! No effect on healing though smile
Phew copying all those details took me longer then id like but hope the extra details helps with the solving of the issue smile Like I said I recorded the bit and could make a short snippet of it happening and post it on my youtube channel that I (essentially) dont use. Moving frames speak more then words and all that laugh let me know if the video is needed or wanted. I also got a save from like.... 2 meters away before I triggered the fight in case that helps with reproducing things?

The conditions effecting the characters at the time of the 'incident' I couldnt really track back to what happend in the fight. Its abit to hectic to follow but I dont THINK I gained anything that would....well cause this?

Cheers,

Demo

Joined: Sep 2023
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I thought I experienced the same thing. On further experimentation, however, I found that the game was removing 2 of my characters from Turn Based Mode, shortly after the combat started. Once it did that, the spellcaster's concentration timed out in real-time (as he was no longer in turn-based mode). Why the game is doing this, and how to prevent it is TBD.

Last edited by TDeacon; 09/09/23 07:02 PM. Reason: New information
Joined: Oct 2020
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The game breaks concentration so fast most spells are lucky to see 2 turns of use shadowheartdisapprove

Sometimes it also straight up ignores advantage for concentration saves. No clue why, only see the bonus isent always applied. Now disadvantage can remove afvantage. But to my knowledge there arent many things that have that effect?

For some reason it keeps removing the potion of speeds effect as well. Same story, dont think ive ever benefitted more then 2 turns from the effect and the turn of beeing stunned has caused me so much grief I dont want to use the bloody things anymore...

Joined: Sep 2020
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Originally Posted by Demoulius
The game breaks concentration so fast most spells are lucky to see 2 turns of use shadowheartdisapprove

Sometimes it also straight up ignores advantage for concentration saves. No clue why, only see the bonus isent always applied. Now disadvantage can remove afvantage. But to my knowledge there arent many things that have that effect?

For some reason it keeps removing the potion of speeds effect as well. Same story, dont think ive ever benefitted more then 2 turns from the effect and the turn of beeing stunned has caused me so much grief I dont want to use the bloody things anymore...

Skill issue.

I've seen over 10 consecutive concentration success rolls in a row on my sorc.

Joined: Dec 2023
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Had the same issue when fighting Kar'niss; Shadowheart was stacked with healing buff items and casting Mass Healing Word, for seemingly no apparent reason, blew her 2nd turn of concentration on Invoke Duplicity.
Perhaps one of the triggered healing buffs has a bug w/concentration?
Boots of Aid and Comfort - temp HP on self after target healed
Hellrider's Pride - Blade Ward on target(s) healed
Wapira's Crown - heal self after target healed
Ring of Salving - heal target(s) extra after target healed
The Whispering Promise - Bless (2 turns) target(s) after healed (possibly the bugged culprit since Bless spell normally requires concentration—probably left over junk code from the spell version)


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