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#888183 29/08/23 03:04 AM
Joined: Aug 2023
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stranger
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stranger
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Joined: Aug 2023
I'm having issues getting materials working on a model I'm working on adding to the game that I previously started under Early Access. Basically, what I'm getting is this:

[Linked Image from media.discordapp.net]

My troubleshooting so far:

* Made sure to match caps between the file names and in the various LSF files.

* Tried the file extension for the images as both DDS and dds.

* At least one person on the Discord has said it should be caps, but every other mod I've checked is lower case.

* Resaved the texture files to make sure they had the correct compression.

* Tried adjusting the dimensions of the textures and made sure they were specified correctly in the LSF file.

* Checked and rechecked to make sure that all the file paths and file names are correct in the LSF file.

* Rechecked the UUIDs to make sure they all matched up correctly (they should have in the first place, because I'm working from the original files from EA, and the materials worked there).

* Generated NEW UUIDs.

* Copied the material settings from another mod and updated the file paths, names, and UUIDs to the ones I generated for my specific textures.

I'm honestly not sure what else to do with it at this point. Does anyone have any ideas what may be happening?

Joined: Aug 2023
A
stranger
OP Offline
stranger
A
Joined: Aug 2023
Tried a couple more things tonight:

* Used one of the UUIDs for materials on one of the built-in swords

* Loaded the mesh in Blender and deleted any materials, then re-exported.

Neither made a difference.


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