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stranger
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OP
stranger
Joined: Jul 2021
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Hi! I just wish 1-2 thing  - Katana sword - I really missing these weapons (Common and +1, +2, +3, and Legendary version: Celestial Fury +3). - Kensei Class/Subclass - One of my favorite class in BG Saga. - Expand Minthara romance to full, i make options recruit in act1. I really like her and she is very undevelopment. - Aasimar race - Moon elf subrace - Bag of Holding - Iconic thing, and no in the game (ye ye we have The Chest of Mundane, but this meh...). Thank you!
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veteran
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veteran
Joined: May 2023
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Having a katana distinct from long/bastard sword was needless.
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enthusiast
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enthusiast
Joined: Jun 2020
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Everyone knows that katanas are magical. They are sharp enough to cut through anything, they can split the atom and just looking at the edge will make your eyes bleed. The problem here is the idea of non magical katanas. 
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veteran
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veteran
Joined: May 2023
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Thanks for the laff! The weabos I know firmly believe in the magicness 
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old hand
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old hand
Joined: Apr 2022
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Hi! I just wish 1-2 thing  - Katana sword - I really missing these weapons (Common and +1, +2, +3, and Legendary version: Celestial Fury +3). - Kensei Class/Subclass - One of my favorite class in BG Saga. I would like to have Ninja-tos and Blowpipes... Concerning the Kensei (sub)class. Be aware the AD&D Kensai ? the 5e Kensei. ;-)
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journeyman
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journeyman
Joined: Nov 2023
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From what I understand, katanas were popular in classic BG and even Neverwinter and BG3 feels like a combination between the two games. So why are they so unpopular in a 200 year span, there should be more, not less.
A little off topic, Neverwinter was a four person team and had a Warlock class similar to BG3 and classic BG didn't have a Warlock. So easy connection there.
So I feel the game is lacking exotic weapons such as nodachis, katanas, wakasashis, and ninja-toes. I think katanas should be treated as a versatile weapon, like a rapier (but held like a long sword unless you have two weapon fighting), a weapon that handles with whatever profiency is highest, DEX or STR, that way everyone is happy and it makes sense.
It should also be treated as an exotic profiency, a lot like how it was in Neverwinter, as for classic BG it was in a class of its own. So in this regard yet again, it makes sense.
As for wakasashis and ninja-toes they were always treated like a short sword but would still be an exotic weapon with versatile handling. Lastly a nodachi would be considered an exotic great weapon and require strictly STR.
I only mention all this because it's all very possible to implement into the existing game, all it requires is modeling, texturing, weight painting, rigging, and scripting for magical variants and exotic profiency and some of the coding could be copy/pasted from the rapier, long sword, great sword, and short sword. Don't need any special animations, tho would be welcome.
Last edited by BhaalSpawnKensei; 08/11/23 06:59 AM.
~Kensei~
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enthusiast
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enthusiast
Joined: Oct 2020
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From what I understand, katanas were popular in classic BG and even Neverwinter and BG3 feels like a combination between the two games. So why are they so unpopular in a 200 year span, there should be more, not less.
A little off topic, Neverwinter was a four person team and had a Warlock class similar to BG3 and classic BG didn't have a Warlock. So easy connection there.
So I feel the game is lacking exotic weapons such as nodachis, katanas, wakasashis, and ninja-toes. I think katanas should be treated as a versatile weapon, like a rapier (but held like a long sword unless you have two weapon fighting), a weapon that handles with whatever profiency is highest, DEX or STR, that way everyone is happy and it makes sense.
It should also be treated as an exotic profiency, a lot like how it was in Neverwinter, as for classic BG it was in a class of its own. So in this regard yet again, it makes sense.
As for wakasashis and ninja-toes they were always treated like a short sword but would still be an exotic weapon with versatile handling. Lastly a nodachi would be considered an exotic great weapon and require strictly STR.
I only mention all this because it's all very possible to implement into the existing game, all it requires is modeling, texturing, weight painting, rigging, and scripting for magical variants and exotic profiency and some of the coding could be copy/pasted from the rapier, long sword, great sword, and short sword. Don't need any special animations, tho would be welcome. Isn't there a Katana in Act 3, specifically the same place where you get Abdel Adrian's shield, (Abdel Adrian is a lame name for a Bhaalspawn btw), you'll have to steal the katana.
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journeyman
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journeyman
Joined: Nov 2023
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Isn't there a Katana in Act 3, specifically the same place where you get Abdel Adrian's shield, (Abdel Adrian is a lame name for a Bhaalspawn btw), you'll have to steal the katana. Yes but my point is that there a lack there of. There should be exotic weapons scattered throughout the game. Not to mention it needs proper implementation. All in all it's just wishful thinking.
~Kensei~
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