Larian Banner: Baldur's Gate Patch 9
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Joined: Jun 2022
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There are far far far too many instances of these two errors constantly popping up than a person is comfortable enduring, because half the stuff the player tries to loot or interact with constantly keeps popping these errors. The worst offenders are things on top of shelves, bookshelves and such, but then there are also countless of objects which are outright inaccessible even on ground level due to terrible pathfinding where the player character walks for miles to grab an item which is literally right infront of their face.

[Linked Image from i.imgur.com]

Can this please be fixed, improved, designed properly. Was thinking of reporting every single object that ever displays this error, but how does one even efficiently report countless of these objects which clearly should be accessible, but aren't. Just look at this example below... why can't the button be pressed? What does the button even do?

Well the button moves the wall on the left to the other section of the labyrinth so the player can access the key behind it, but in order to click this button the player has to smash the very wall the button is supposed to move and go behind that wall so that the awful pathfinding registers the player can reach the button, to move a wall they just smashed and walked through.



This was unfortunately also an issue in Divinity Original Sin 2, but at least there the player had Telekinesis to circumvent this terrible shortcoming with pathfinding.

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journeyman
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This was unfortunately also an issue in Divinity Original Sin 2, but at least there the player had Telekinesis to circumvent this terrible shortcoming with pathfinding.

Fear not, for while telekinesis is a level 5 spell in BG3, we also have this thing called mage hand. grin

It's obviously not a fix, but for some reason, casting mage hand and ordering it to throw an item to an easily reachable place works, where trying to do the same with your player character would just give the error.

Last edited by Elk Mooser; 29/08/23 05:02 PM.
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apprentice
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Originally Posted by Elk Mooser
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This was unfortunately also an issue in Divinity Original Sin 2, but at least there the player had Telekinesis to circumvent this terrible shortcoming with pathfinding.

Fear not, for while telekinesis is a level 5 spell in BG3, we also have this thing called mage hand. grin

It's obviously not a fix, but for some reason, casting mage hand and ordering it to throw an item to an easily reachable place works, where trying to do the same with your player character would just give the error.

I've actually found multiple spots in my playthrough where that didn't work, either. There's e.g. a book on a book shelf in Act 2 that you're very definitely supposed to be able to pick up, but nothing worked and I didn't yet have telekinesis available at that point...

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old hand
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Yeah, I noticed something like that too. When you want to light the right torch in the barn where the Bugbear & Ogre have their "lovers' tryst", the char runs out of the barn to the outside wall, even though the torch is on the inside....

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Originally Posted by Lotus Noctus
Yeah, I noticed something like that too. When you want to light the right torch in the barn where the Bugbear & Ogre have their "lovers' tryst", the char runs out of the barn to the outside wall, even though the torch is on the inside....

In that case, it seems to be a environment design error, not a pathfinding error. Perhaps that goes for the other cases too.


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