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Joined: Jul 2023
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apprentice
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Joined: Jul 2023
So I'm on my 2nd play-through (tactician) and basically made a party of 4 fighters to mow down everything (one of which is multi-class to add support). Anyways, all have STR of 17 (or over) and I've noticed the "follow" feature is a catastrophe now for some reason. over half of the time 1 or more of my companions don't follow me when I jump to ledges, scale down to new platforms, etc. They just stand there and have absolutely no reason to not follow. I try to move further and further away to see if they will react, but nothing. I understood this mechanism on my first play-through with some 8 STR weaklings that could not make certain distance jumps, but here I'm talking about "standard jumps" that even 8 STR could make and scaling down ledges that have no requisite. I constantly have to de-group and select each character to get them where I want to go (if I just try to click on the guy without de-grouping, all the others immediately jump to the character that decided to stop and look at the scenery). It's really annoying. I'm at Rosymorn atm, and this has occurred no less than 40 times.

Joined: Jul 2023
Location: NW UK
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old hand
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Location: NW UK
It sounds excessive but it did happen fairly often prior to P2. It happens to (non-P2) me occasionally and I've seen it a few times in YT vids.

Joined: Jul 2023
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apprentice
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Joined: Jul 2023
Originally Posted by Beechams
It sounds excessive but it did happen fairly often prior to P2. It happens to (non-P2) me occasionally and I've seen it a few times in YT vids.

I mean, I've certainly had it happen to me on my first play-through, but most of the time it was a companion that couldn't make the jump (which understandably left him standing there). All my current group can jump halfway across the screen so no idea why it's gotten worse. I maaaay have exaggerated on the "40 times" but it feels like that when having to deal with this de-grouping/move individual characters, especially when I try to get away with fast-clicking on the guilty party to have him jump but seeing the other 2 or 3 jump back to the stuck companion!

Last edited by Minscforlife; 01/09/23 11:59 AM.

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