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old hand
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OP
old hand
Joined: Jul 2023
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Ye gods. We do Shar's Gauntlet and Shadders lets Nightsong live. After three years of cutscenes and verbal diarrhoea Nightsong finally flies off to fettle Thorm. We take the portal which drops us off outside the mausoleum. I was planning on looting Balthazar's place but I'd lost the will to live by this stage and decided to go to the inn to sell some gear as all the Act 1 locations have gone. Why? What has that got to do with completing the gauntlet or freeing Nightsong? We also get at least three different dialogues with Shadders about her breaking with Shar. In one of them she was blathering about pain as if she had been whisked off somewhere and had just returned to us. We arrive at the inn to be told by Isobel that everyone has left for an assault on Moonrise and that Halsin is waiting for us by the lake (which I knew). This is a reprise of when you first arrive at the inn and Jaheira telling us that Isobel is the person to talk to and you walk right into the Marcus fight. Luckily Dammon is still there and he has enough money to buy my heavier stuff. We find Halsin and he gives a masterclass in stating the bleedin' obvious about the Nightsong being free and an assault on Moonlight. Then we get a saga about him going through a portal and drama, drama, going in alone, drama, drama, hold it open, drama, drama.
We are nearly out of spells but at full health. So after yet another cutscene which seemed to last an eternity Halsin goes through the portal and the enemy starts to beam in. I've got a bunch of harpers shooting at the portal, a bunch of shadows coming at my party, plus all sorts of other things moving towards the spot. We can kill most of this stuff easily enough but we do not have any AoE damage and even with everyone having two attacks per turn there are just too many of them. More and more are coming in including a bunch of gith who do take a bit of putting down. Meanwhile the harper archers are still hitting the portal and now there are melee enemies at the portal. No sign of Halsin, my party is in good shape but the portal is on its last legs. Then its gone and a message about Halsin dead and the curse will never be lifted.
So once again what I was planning to do has gone out the window and I have to do what Larian want. Tomorrow I'll probably roll back to outside the mausoleum and avoid the inn completely. There again I may just forget about the game altogether - I really don't like it. Total War Pharoah is due out around October so I could keep my finger crossed until then.
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stranger
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Joined: Sep 2023
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I'm sorry you don't like the game. If you're not finding it enjoyable then maybe it's best to play something else. I personally found the portal fight to be fun, if a little trivial, thanks to a combination of the Daylight spell and various disabling AoEs. Sleet Storm shuts down all of the advancing shadow zombies fairly easily.
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addict
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Just bring Gale evocation school and park shadowheart with guardian spirits radiant damage by the portal so anything that goes near gets fried. Gale with evocation has very large aoe damage with ice storm and fire ball while doing no friendly fire damage. You can bring Wyll to supplement that with some Fireballs of your own.
A lot of these complaints are probably poor party comp optimization and unwillingness to adapt to strategies that are called for in different encounters.
Also, how did you get to Nightsong story point and manage to ignore the portal quest for so long? It starts literally the moment you get to your hub after Isobel, and it even gets you a marker for the progression, which is exactly in a location logically before the Mausoleum. You complain about the long cutscenes, skip by quests that by design are meant to be completed before a capstone dungeon, and then seem bothered that the game becomes difficult or churns out negative consequences for trying to ignore and rush past clear hints and guiding, contextual dialogue in the game.
The complaint about not being able to sell heavy items is moot anyways as you can send items to the camp chest and just sell items when the opportunity rises again.
Last edited by Zenith; 03/09/23 12:42 AM.
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I mean, the game literally tells you, that entering the Shadowfell in the Gauntlet is a point of no return. If you knew, Halsin is waiting at the shore, why do you go along, doing stuff, that literally tells you, from here on forward, there is no doing sidequests anymore? You blame the game for stuff, that you messed up and then complain, that the game hits you with consequences. That is like putting your hand into a burning fire and then blaming the fire for your action. But if you don't like games like this, move on, I guess. Don't know, what you even want to hear here. Zenith above gave you dome tips how to deal with the situation. So if you want to give the game another chance, go back before the said point of no return, rest, switch maybe some spells around and then the Halsin quest is not that hard. Btw, you can heal the portal.
"We are all stories in the end. Just make it a good one."
Doctor Who
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apprentice
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Joined: Aug 2023
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but can you make the portal invisible ?
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veteran
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Joined: Dec 2020
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but can you make the portal invisible ? I'm not sure, I didn't try that - next playthrough 
"We are all stories in the end. Just make it a good one."
Doctor Who
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old hand
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OP
old hand
Joined: Jul 2023
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I personally found the portal fight to be fun, if a little trivial, thanks to a combination of the Daylight spell and various disabling AoEs. Sleet Storm shuts down all of the advancing shadow zombies fairly easily. I clearly stated that I was nearly out of spells and had no AoE damage spells. Just bring Gale evocation school and park shadowheart with guardian spirits radiant damage by the portal so anything that goes near gets fried. Gale with evocation has very large aoe damage with ice storm and fire ball while doing no friendly fire damage. You can bring Wyll to supplement that with some Fireballs of your own. As far as I know Gale is still stuck in the waypoint back in Act 1. Wyll I briefly had with me until he sprouted the horns. I respecced Shadowheart (cl3/pal5). I clearly stated that I was nearly out of spells and did not have any AoE damage spells. A lot of these complaints are probably poor party comp optimization and unwillingness to adapt to strategies that are called for in different encounters. But not this one. I have been playing RPGs for ~25 years so I have decent grasp of party composition and adapting tactics. FYI it is tactics not strategies - these are two different things. Also, how did you get to Nightsong story point and manage to ignore the portal quest for so long? It starts literally the moment you get to your hub after Isobel, and it even gets you a marker for the progression, which is exactly in a location logically before the Mausoleum. You complain about the long cutscenes, skip by quests that by design are meant to be completed before a capstone dungeon, and then seem bothered that the game becomes difficult or churns out negative consequences for trying to ignore and rush past clear hints and guiding, contextual dialogue in the game. The entire Art Cullagh thing is a mess. You meet Art in the inn where he may or may not survive the Marcus attack. You return to camp to inform Halsin about it (I can't recall how you put those two things together). That brings you to a dead end. Meanwhile you go out in the badlands and stumble upon Malus Thorm who just happens to drop the lute you need for Art (is there any reason given as to how or why he has the lute?). So back to the inn and play the lute. Art gives you info about Oliver so off to the badlands. I think this is the point at which Halsin hares off to the lake. Now my situation was that after the House of Healing I carried on exploring Reithwin as this seemed logical to me - Reithwin is a fairly large area with lots to explore whereas the Art quest is to all intents and purposes a minor sub-quest. I had also already met Oliver when I explored the badlands. That is how I play - logically exploring one map before moving on to another. After the Hse of Healing I eventually end up at the mausoleum where I bump into Raphael which gets me the Yurgir gig which in turn leads me the the Gauntlet of Shar which leads me to Balthazar which leads me to Nightsong. Which leaves me encumbered, nearly out of spells and with no AoE damage spells. So logic dictates that selling off the gear and a long rest would be a smart move.
Now we are back to where we started. I return to the inn to sell gear and it is only at this point that I discover that the lake Halsin mentioned is right behind the inn. For some reason he couldn't have just met me in the inn so we go to the portal site together.
The complaint about not being able to sell heavy items is moot anyways as you can send items to the camp chest and just sell items when the opportunity rises again. I didn't complain about not being able to sell heavy items. What I said was "Luckily Dammon is still there and he has enough money to buy my heavier stuff". That removed my encumbrance. I don't want to send junk back to camp and have the ball-ache of grabbing it and doing back and forth between camp and merchant. Especially when I have not got a clue when or where I will find a merchant. I mean, the game literally tells you that entering the Shadowfell in the Gauntlet is a point of no return. If you knew, Halsin is waiting at the shore, why do you go along, doing stuff, that literally tells you, from here on forward, there is no doing sidequests anymore? The game doesn't tell you what will be gone. Given the time place the message appears the obvious changes would revolve around what happens with Nightsong etc. not what happens at the inn, not that this has anything to do with my OP. I got a similar message in Act 1 but didn't notice anything of note happening. The Art/Halsin/Oliver/Thallin(?) thing is part of Act 2 and at the point I got that message there was a fair chunk of Reithwin still unexplored and I had not made contact with anyone or anything at Moonrise. You blame the game for stuff, that you messed up and then complain, that the game hits you with consequences. At what point did I mess up? My complaint is that the game hits you with consequences you cannot avoid. I will say that at one point I did forget all about Halsin at the lake though I probably wouldn't have done things differently as I am never in a rush to be near him. I don't care about Halsin but I now do not know what the failure of the cure the shadow curse quest entails. But if you don't like games like this, move on, I guess. Games I've been playing for ~25 years? It is this game I do not like not RPGs. Zenith above gave you dome tips how to deal with the situation. So if you want to give the game another chance, go back before the said point of no return, rest, switch maybe some spells around and then the Halsin quest is not that hard. I didn't need the tips. Btw, you can heal the portal. That is a good tip and one I wouldn't not have thought of - my logic again, I would never have guessed that an inanimate object would benefit from a healing spell. but can you make the portal invisible ?
Last edited by Beechams; 03/09/23 12:49 PM.
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I'm sorry, but the game clearly states, that you should finish all unfinished business, before moving along. If you don't do that, well, I guess, that is on you. It's btw, teh same with act 1 - yes, you can go back for a while, but some things will autocomplete, if you hadn't do them, same in act 2. I would go back to a save before entering the Shadowfell (the Sanctum), if you want to give it another try.
And yes, the game has consequences, that is, what many people here like. I forexample took too long to look for an npc and said npc died on me. I was sad, but I took it. There will be more situationes like this going forward, just as a warning.
"We are all stories in the end. Just make it a good one."
Doctor Who
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I didn't complain about not being able to sell heavy items. What I said was "Luckily Dammon is still there and he has enough money to buy my heavier stuff". That removed my encumbrance. I don't want to send junk back to camp and have the ball-ache of grabbing it and doing back and forth between camp and merchant. Especially when I have not got a clue when or where I will find a merchant. If you have Volo in your camp, you can trade with him.  Also, for your spell slots can you sleep first to restore them before meeting Halsin, or does the quest fail?
Last edited by Icelyn; 03/09/23 01:27 PM.
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old hand
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old hand
Joined: Jul 2023
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If you have Volo in your camp, you can trade with him.  Also, for your spell slots can you sleep first to restore them before meeting Halsin, or does the quest fail? Yes I have Volo in camp though not by choice. I never spoke to him in the Grove or the goblin camp but hey, Larian choice. Volo has hardly any gold if I'm not mistaken. I know I can sleep to restore spells and I was wondering if sleeping would change anything but I just decided to go to the inn first to sell the gear. I was thinking more about being visited in the camp TBH. I not seen the guardian for a while and I believe Voss is supposed to show up at some point. I'm sorry, but the game clearly states, that you should finish all unfinished business, before moving along. No it does not - not even close. What it actually say is: "Are you sure you want to proceed? Depending on your choices, the state of the region could change and some active quests may become unavailable". There is absolutely nothing concrete in that warning and certainly nothing about any particular quest or specific place or NPC(s). What exactly does 'the state of the region' mean? Which region given that you are about to step into Shadowfell? There are also a lot of choices in the Nightsong sequence - Which party member does the talking; what you do about Balthazar; what you do with Nightsong and what happens with Shadowheart afterwards if she is present. That's a lot of permutations involving a lot of information that you are unaware of when you get the warning. You cannot make choices about things you don't know - that is guesswork not choice. In any case this has nothing to do with my gripe. My gripe is that losing the portal battle ends the 'find a cure for the curse' quest which is nothing to do with what is going on with this warning, or at least as far as I can see. Maybe I am missing something here? It is the failure of the find a cure quest that annoys me not the death of Halsin or even the failure of the Art Cullagh quest. Am I to believe that completing the game by defeating all these major bosses doesn't not remove the curse because Halsin died? Who exactly is/was responsible for this curse? My comments about the the Act 1 waypoints being removed was related to the lack of logic between what happens with the Nightsong in Shadowfell and Act 1 waypoints in the Hinterlands. The concept of some areas, quests etc. being cut off at a certain stage of the game or after certain acts is not an innovation by Larian - it has been around for a very long time. And yes, the game has consequences, that is, what many people here like. I forexample took too long to look for an npc and said npc died on me. I was sad, but I took it. There will be more situationes like this going forward, just as a warning. Again this is not a concept introduced by Larian. Most of the games I have played make a much better job of it than Larian and don't force consequences on you regardless of the choice you made.
Last edited by Beechams; 03/09/23 02:32 PM.
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If you have Volo in your camp, you can trade with him.  Also, for your spell slots can you sleep first to restore them before meeting Halsin, or does the quest fail? Yes I have Volo in camp though not by choice. I never spoke to him in the Grove or the goblin camp but hey, Larian choice. Volo has hardly any gold if I'm not mistaken. I know I can sleep to restore spells. I'm sorry, but the game clearly states, that you should finish all unfinished business, before moving along. No it does not - not even close. What it actually say is: "Are you sure you want to proceed? Depending on your choices, the state of the region could change and some active quests may become unavailable". There is absolutely nothing concrete in that warning and certainly nothing about any particular quest or specific place or NPC(s). What exactly does 'the state of the region' mean? Which region given that you are about to step into Shadowfell? There are also a lot of choices in the Nightsong sequence - Which party member does the talking; what you do about Balthazar; what you do with Nightsong and what happens with Shadowheart afterwards if she is present. That's a lot of permutations involving a lot of information that you are unaware of when you get the warning. You cannot make choices about things you don't know - that is guesswork not choice. In any case this has nothing to do with my gripe. My gripe is that losing the portal battle ends the 'find a cure for the curse' quest which is nothing to do with what is going on with this warning, or at least as far as I can see. Maybe I am missing something here? It is the failure of the find a cure quest that annoys me not the death of Halsin or even the failure of the Art Cullagh quest. Am I to believe that completing the game by defeating all these major bosses doesn't not remove the curse because Halsin died? Who exactly is/was responsible for this curse? My comments about the the Act 1 waypoints being removed was related to the lack of logic between what happens with the Nightsong in Shadowfell and Act 1 waypoints in the Hinterlands. The concept of some areas, quests etc. being cut off at a certain stage of the game or after certain acts is not an innovation by Larian - it has been around for a very long time. And yes, the game has consequences, that is, what many people here like. I forexample took too long to look for an npc and said npc died on me. I was sad, but I took it. There will be more situationes like this going forward, just as a warning. Again this is not a concept introduced by Larian. Most of the games I have played make a much better job of it than Larian and don't force consequences on you regardless of the choice you made. It doesn't force consequences on you - it reacts to your choices, you made some unfortunate choices in your playthrough and teh game reacts to that. And what about 'Depending on your choices, the state of the region could change and some active quests may become unavailable' is not to understand? I really don't get it. WHen I got that message, I looked through my journal, made sure, I had seen every part of the map and then moved on. I found it pretty clear tbh.
"We are all stories in the end. Just make it a good one."
Doctor Who
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old hand
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old hand
Joined: Jul 2023
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It doesn't force consequences on you - it reacts to your choices, you made some unfortunate choices in your playthrough and teh game reacts to that. And what about 'Depending on your choices, the state of the region could change and some active quests may become unavailable' is not to understand? I really don't get it. WHen I got that message, I looked through my journal, made sure, I had seen every part of the map and then moved on. I found it pretty clear tbh. What unfortunate choices did I make? You haven't answered any of my questions. "What exactly does 'the state of the region' mean? Which region given that you are about to step into Shadowfell? There are also a lot of choices in the Nightsong sequence - Which party member does the talking; what you do about Balthazar; what you do with Nightsong and what happens with Shadowheart afterwards if she is present. That's a lot of permutations involving a lot of information that you are unaware of when you get the warning. You cannot make choices about things you don't know - that is guesswork not choice." We could add: why is the warning at that point rather than before you start the Gauntlet? Or why is it possible to reach this point with so much of Reithwin still unexplored? The warning at the end of Act 1 is exactly that a warning that you are about to leave Act 1. I left Act 1 having chosen not to bother with the owlbear, the kuo toa or the mad monk. I had no intention of retuning at some point to do them. The warning just outside the Shadowfell transition is not about leaving Act 2. I made choices with Yurgir (ignoring dire warnings from Shadowheart about crossing a devil) which I know will have consequences with Raphael and I am happy enough with that - I'll cross that bridge when I get to it. I hate to bring up logic again but given the context of where the warning occurs and what the Nightsong is, any consequences would, to me at least, be with things connected to the Nightsong and not some feverish guy in an inn several miles away. I'm happy with my choices regarding the Nightsong and I'm fine with the fact that certain plot elements will have changed to reflect my choices. And once more from the top - failing the find a cure quest was not a choice - it was a consequence of losing a fight. Once I spoke to Halsin and the cutscene started, I think I am correct in saying that there is no way out of the fight.
Last edited by Beechams; 03/09/23 03:24 PM.
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In any case this has nothing to do with my gripe. My gripe is that losing the portal battle ends the 'find a cure for the curse' quest which is nothing to do with what is going on with this warning, or at least as far as I can see. Maybe I am missing something here? It is the failure of the find a cure quest that annoys me not the death of Halsin or even the failure of the Art Cullagh quest. Am I to believe that completing the game by defeating all these major bosses doesn't not remove the curse because Halsin died? Who exactly is/was responsible for this curse? Ketheric Thorm is responsible for the curse and sending Thaniel into the Shadowfell. Halsin is going through the portal to rescue Thaniel. If Halsin dies at the portal and therefore doesn’t rescue Thaniel, the curse can’t be lifted.
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old hand
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old hand
Joined: Jul 2023
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Ketheric Thorm is responsible for the curse and sending Thaniel into the Shadowfell. Halsin is going through the portal to rescue Thaniel. If Halsin dies at the portal and therefore doesn’t rescue Thaniel, the curse can’t be lifted.
I thought that Thorm was responsible for it so the question is why doesn't his death lift the curse? Or at least, why isn't the lifting of the curse tied to what happens around (I'm assuming, having freed Nightsong) the fight with Thorm?
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What unfortunate choices did I make? You haven't answered any of my questions. "What exactly does 'the state of the region' mean? Which region given that you are about to step into Shadowfell? There are also a lot of choices in the Nightsong sequence - Which party member does the talking; what you do about Balthazar; what you do with Nightsong and what happens with Shadowheart afterwards if she is present. That's a lot of permutations involving a lot of information that you are unaware of when you get the warning. You cannot make choices about things you don't know - that is guesswork not choice."
We could add: why is the warning at that point rather than before you start the Gauntlet? Or why is it possible to reach this point with so much of Reithwin still unexplored?
The warning at the end of Act 1 is exactly that a warning that you are about to leave Act 1. I left Act 1 having chosen not to bother with the owlbear, the kuo toa or the mad monk. I had no intention of retuning at some point to do them. The warning just outside the Shadowfell transition is not about leaving Act 2.
I hate to bring up logic again but given the context of where the warning occurs and what the Nightsong is, any consequences would, to me at least, be with things connected to the Nightsong and not some feverish guy in an inn several miles away. I'm happy with my choices regarding the Nightsong and I'm fine with the fact that certain plot elements will have changed to reflect my choices.
And once more from the top - failing the find a cure quest was not a choice - it was a consequence of losing a fight. Once I spoke to Halsin and the cutscene started, I think I am correct in saying that there is no way out of the fight. I didn't know, you had any questions to be answered, sorry. With unfortunate choices I meant, that you decided to enter the Shadowfell without helping Halsin first, without exploring anything that is to explore - there will be consequences. You can explore the Gauntlet, do the trials and stuff, just leave the Shadowfell alone before you are ready to proceed. With going back to the Last Light Inn instead of Moonrise, you will probably loose Jaheira. If you go directly toMoonrise, you will loose Halsin. If you did Halsins quest before the game told you
The state of the region is that if you leave important stuff unfinished, like for example not solving the goblin problem and leaving - that storyline will finish and the tieflings will be attacked on the road by Minthara and will be dead. Or not helping Halsin before initiating the battle for Moonrise Tower, which entering the Shadowfell is, since Aylin will directly rush to Moonrise to confront Ketehric, which she tells you, Jaheira said, when the signal is given, the Harpers march to Moonrise - the signal was given by the blinding light, when Aylin was freed - there was even a cutscene, where Jaheira gave the commando. You can role with it, the game will still go on, or go back to an earlier save.
Yes, the warning in act 2 is not about leaving act 2, it just tells you, that you reached a point of no return for some quests, if you proceed, because whatever happens in the Shadowfell will make the Harpers move to Moonrise. And yes, of course it is guesswork, the game doesn't always tell you, what a good or bad choice is. I made some decisions in act 3, that might come back to haunt me or might turn out to be good. I don't know and that is ok for me. It sounds, like it is not for you and I'm sorry, but I guess, there is nothing more to tell you.
"We are all stories in the end. Just make it a good one."
Doctor Who
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I thought that Thorm was responsible for it so the question is why doesn't his death lift the curse? Or at least, why isn't the lifting of the curse tied to what happens around (I'm assuming, having freed Nightsong) the fight with Thorm? Thaniel is the spirit of the land who needs to be rescued, made whole by reuniting him with his other half, and then Thorm needs to be killed to lift the curse. If Thorm is killed without rescuing Thaniel, then the spirit of the land is still stuck in the Shadowfell and because of this the land isn’t healed.
Last edited by Icelyn; 03/09/23 03:58 PM.
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I thought that Thorm was responsible for it so the question is why doesn't his death lift the curse? Or at least, why isn't the lifting of the curse tied to what happens around (I'm assuming, having freed Nightsong) the fight with Thorm? Thaniel is the spirit of the land who needs to be rescued, made whole by reuniting him with his other half, and then Thorm needs to be killed to lift the curse. If Thorm is killed without rescuing Thaniel, then the spirit of the land is still stuck in the Shadowfell and because of this the land isn’t healed. Yes, Thaniel was banished into the Shadowfell and split in two, so just killing Ketehric is not enough. You have to restore the spirit of the land too. This can only be done by someone like Halsin, who has experience with this curse (theoretically I think, Jaheira should be able to do that too though)
"We are all stories in the end. Just make it a good one."
Doctor Who
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old hand
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old hand
Joined: Jul 2023
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I thought that Thorm was responsible for it so the question is why doesn't his death lift the curse? Or at least, why isn't the lifting of the curse tied to what happens around (I'm assuming, having freed Nightsong) the fight with Thorm? Thaniel is the spirit of the land who needs to be rescued, made whole by reuniting him with his other half, and then Thorm needs to be killed to lift the curse. If Thorm is killed without rescuing Thaniel, then the spirit of the land is still stuck in the Shadowfell and because of this the land isn’t healed. Thanks. Doesn't make a lot sense to me but whatever. I didn't know, you had any questions to be answered, sorry. With unfortunate choices I meant, that you decided to enter the Shadowfell without helping Halsin first, without exploring anything that is to explore - there will be consequences. You can explore the Gauntlet, do the trials and stuff, just leave the Shadowfell alone before you are ready to proceed. With going back to the Last Light Inn instead of Moonrise, you will probably loose Jaheira. If you go directly toMoonrise, you will loose Halsin. If you did Halsins quest before the game told you Me entering the Shadowfell before helping Halsin isn't a choice as the two things are never presented as a choice. You only know due to hindsight. My point is that I was still exploring what there was to explore in Reithwin. Your knowledge of the timing for doing Shadowfell is hindsight again. The state of the region is that if you leave important stuff unfinished, like for example not solving the goblin problem and leaving - that storyline will finish and the tieflings will be attacked on the road by Minthara and will be dead. Except that by the time you meet Minthara you know from the story so far that you can either save the tieflings/Grove, side with the Absolute or pretend to side with the Absolute. This allows you to choose. Or not helping Halsin before initiating the battle for Moonrise Tower, which entering the Shadowfell is, since Aylin will directly rush to Moonrise to confront Ketehric, which she tells you, Jaheira said, when the signal is given, the Harpers march to Moonrise - the signal was given by the blinding light, when Aylin was freed - there was even a cutscene, where Jaheira gave the commando. When you free the Nightsong you have no idea she will go straight to Moonrise. You have also only just found out that she is an aasimar. The aasimars I know from games done suddenly transform into a winged one-woman attack force. As for urgency, in Act 1 everything was about the tadpole and getting it out before it turned you into an illithid. In Act 2 I can't recall the last time the tadpole got a mention. And how Jaheira and the rest translate a light in the sky to an immediate attack on Moonrise is beyond me. Yes, the warning in act 2 is not about leaving act 2, it just tells you, that you reached a point of no return for some quests, if you proceed, because whatever happens in the Shadowfell will make the Harpers move to Moonrise. Hindsight once more. And yes, of course it is guesswork, the game doesn't always tell you, what a good or bad choice is. It is not about good or bad choices or consequences it is about getting a choice or enough information to make an informed decision.
Last edited by Beechams; 03/09/23 05:26 PM.
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I guess we have to agree to disagree here. For me, teh warnings made sense, you obviously see that different. We won't change each otehr opinion, so better leave it a that.
If you decide to redo some stuff or need help with anything, I'll gladly help.
"We are all stories in the end. Just make it a good one."
Doctor Who
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Joined: Oct 2020
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The warning flat out states game states are going to change and some portals may not even be available. This is just wanting to be stubborn, same as stating you don't use the aoe classes because you abandoned one in Act 1, don't want to use the other because he has horns, and despite Withers offering you hirelings to fill that caster aoe niche hole in party comp, I wouldn't be surprised if he was also ignored because "blah blah drama blah blah". In multitarget fights, casters are not optional. There are even workarounds being low in spell slots, which is called spell scrolls, of which you should be filled to the brim by Act 2 assuming again that you didn't just skip past looting, exploring, and merchants because the game is an inconvenience, in which case why not play something else that doesn't feel like an inconvenience.
When you disagree so fundamentally about the rules and core design and artistic direction of a game that has been in development for 5+ years, they are not going to rebuild the game up in its systems and narratives to fit your preferences when it has already been extremely successful in the market.
Last edited by Zenith; 03/09/23 07:04 PM.
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