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Not posting on forums in general, just leaving some feedback here to convey my experience in the unlikely case someone notices.

Difficulty:
In Tactician difficulty, I hardly had to use any tactics. Especially on bosses. Often feels anticlimactic and dull. A solo playthrough felt more fulfilling tactics and difficulty-wise. Same case with DOS 2.

Character progression:
Was never particularly excited about leveling up in the game. Choices were sparse and most of them didn't feel impactful. Unlike in Pathfinder WotR, where I have spent countless hours replaying the game just to make different builds and character progression choices. Haven't played 5e pnp so I don't know if that's the problem.


That said, don't know if most people understand this, but Larian made a game development miracle. Being in this dystopic industry, the work that has been put into this game, and its cohesion given its scope, are nothing less than mind-blowing to me. Thank you.

Last edited by MysticQuest; 03/09/23 12:35 PM.
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Difficulty: Yes
Progression: No

Finally we have a game that sticks to the D&D rules (mostly). Last one was NWN2 17 years ago. I think we deserve a D&D game every two decades, don't you? 5e isn't about building a character, it's about playing a character. I think it's an amazing improvement to 3.5e (4 doesn't exist, as we all know). If you want complex character building, there's a lot of games and rulesets for it. 5e isn't that, and I'm so so so thankful they did a (mostly) faithful implementation.

Games like pathfinder are so complex that a lot of people just give up creating a character or they fall off the game midway because they just can't be arsed. The completion rate of such games is quite low. This is a much better game for not having complex character building.

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Originally Posted by Slapstick
Difficulty: Yes
Progression: No

Finally we have a game that sticks to the D&D rules (mostly). Last one was NWN2 17 years ago. I think we deserve a D&D game every two decades, don't you? 5e isn't about building a character, it's about playing a character. I think it's an amazing improvement to 3.5e (4 doesn't exist, as we all know). If you want complex character building, there's a lot of games and rulesets for it. 5e isn't that, and I'm so so so thankful they did a (mostly) faithful implementation.

Games like pathfinder are so complex that a lot of people just give up creating a character or they fall off the game midway because they just can't be arsed. The completion rate of such games is quite low. This is a much better game for not having complex character building.

Personally, I don't think that fewer choices can be a better thing because a lot of people can't be arsed to choose. I understand that this doesn't apply to everyone, but at least in my case, more choices translate to more engagement and replayability. Besides, you only level up 12 times within a ~130h playthrough - I don't think it's an absurd concept for someone to spend more than one minute to make progression choices. Would it be that cumbersome?

D&D can be about both building and playing a character. It's not like 5e hasn't made any good changes, but it seems to have trimmed the fat a little too much in my opinion. As for the having to complete it and move on to the next one argument - personally again, I am enjoying it and in absolutely no hurry to complete it (and I don't understand why that should be the case with this or any game), especially since, as you said, we barely got any proper D&D games in the last two decades.

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While I agree with the OP that more choices would be good, Analysis Paralysis IS a real thing. 5e suffers from it a lot now which is why many veteran players complain about power creep and many DMs flat-out ban some spells, races, or subclasses.

I want more races, classes, and subclasses. I also want the game to go all the way to lvl 20. However, I accept that there are limits to what developers can do.

I'm a very tactical D&D player. I literally research how to make THIS spell work well with THAT maneuver because IMHO real people would do that if they knew that not doing so might kill them. However, many players are more casual and I don't think that they should be punished for having a more 'that sounds like fun...let's try it!' playstyle.

As for more always being better, tell that to a person who is drowning...


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