Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
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old hand
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old hand
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Joined: Oct 2020
Hey all,

I just got into the fight with:
The fight with Yurglr(sp?) and his million of cronies
For the people who dont watch the spoiler. A single bossand like 10 adds.

And the game is taking FOREVER for them to take their turns. Seriously, it can take 30 seconds up to a minute for them to even (seemingly) realise its their turn. THey then take 1 or two steps and stop apparently forgetting what they were doing. Before they eventually take their turns. Last time I saw this was very early in the EA before improvements were introduced to speed up the hostile AI taking their turns. But in this time its back again?

Its really weird because I dident see this behaviour in any other place. Any else run into this?

Joined: Jun 2022
veteran
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veteran
Joined: Jun 2022
This usually happens whenever there is someone invisible during a fight, which keeps triggering their "detect invisibility" script. Because Jurgir constantly keeps turning invisible each turn, this might be what's causing them to take forever to finish their turn.

Larian needs to fix this issue with invisibility, because I haven't actually seen it happen without it.

Joined: Oct 2020
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old hand
OP Offline
old hand
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Joined: Oct 2020
Now that you mention it that does make sense. I did finally manage to get this fight over with (restarting also seemed to help abit) by getting the jump on the AI. This seemed to result in different behaviour from the AI and resulted in less use of invisibility. Which then slowed down the fight alot less.

Kind of hard to determine if its completly tied to invisibility though. Havent used it myself. Will have to do some testing I guess.

Joined: Aug 2023
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journeyman
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journeyman
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Joined: Aug 2023
This has been an issue since DOS1. I always thought it was some weird pathfinding issue. It still happens to me now and again with no invisibility.


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