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JandK Offline OP
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Thaniel is a big part of Act II. Sort of. You don't really talk to him all that much. You don't actually save him; that's Halsin.

I have no emotional connection or investment in this Thaniel character. The spirit of the land? Is it me or is this just an incredibly weak part of the Act II narrative?

I'd rather all of the Thaniel dev work have been put into the Thorm family members, fleshing out their stories and making them more interesting.

*

Oliver is slightly more interesting. At least you get to interact with him somewhat.

Lord, he looks like Thaniel, but for the crud in his eye.

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As a rule, I am somewhat displeased that camp companions get the DOS2 Boat Companions treatment. They recur once or twice, stay at your home base, have cool backstories, but otherwise lack in character development. This is most prominent with characters like Thaniel, Barcus (who is an exception that seems to have development), Aylin (who almost gets development in Act 3), Isobel, Act 3 Cat Girl, Arabella, and Volo.

In my opinion, all of Act 2 should have been centered on the Thorms, Shar, and Myrkul. The living Thorm family members needed more development, while Halsin's story is an afterthought. I was interested in the idea of Myrkul swooping in and stealing Shar's toys, as a conflict between Evil God and Evil God sounds really interesting, but it's all blurred. Also, why does Halsin never mention Thaniel in Act 1 if Thaniel's so important to the Shadowlands? Wouldn't pursuing the Spirit of the Land make more sense as a Druid's motivation than seeking out Ketheric Thorm?


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there's only so must time to develop all these things, it just dose'nt happen at a snap of the fingers.
Give the game a break, cant have everything your imagination can come up with!

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Originally Posted by hotmac
there's only so must time to develop all these things, it just dose'nt happen at a snap of the fingers.
Give the game a break, cant have everything your imagination can come up with!
No. I hyped this game up over the course of three years to unattainable heights and goddamnit, I'm going to whine when it doesn't reach my ever-raising expectations. This game did not cure my depression, and that's bullshit. I still have problems in my life even after playing this game and that is simply unacceptable.


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Originally Posted by hotmac
there's only so must time to develop all these things, it just dose'nt happen at a snap of the fingers.
Give the game a break, cant have everything your imagination can come up with!

Is that a yes, you were emotionally connected to Thaniel, or a no, you weren't?

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Yes, I was. I mean, how can you not have emotional investment in the freaking Arch Fey patron of the land, who is the only one that can restore the shadow lands to their beauty before the curse? Or the fact he was Halsin's only friend and first teacher of the path of nature when Halsin's family got killed? Obviously he's not a talk show host, he just woke up from a slumber brought on by Shar's curse. He was recovering, and when you leave Act 3 you start to see the beginning of the land's rejuvenation.

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Originally Posted by Zenith
Yes, I was. I mean, how can you not have emotional investment in the freaking Arch Fey patron of the land, who is the only one that can restore the shadow lands to their beauty before the curse? Or the fact he was Halsin's only friend and first teacher of the path of nature when Halsin's family got killed? Obviously he's not a talk show host, he just woke up from a slumber brought on by Shar's curse. He was recovering, and when you leave Act 3 you start to see the beginning of the land's rejuvenation.
Late Night with Thaniel Archfey


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Originally Posted by Zenith
Yes, I was. I mean, how can you not have emotional investment in the freaking Arch Fey patron of the land, who is the only one that can restore the shadow lands to their beauty before the curse? Or the fact he was Halsin's only friend and first teacher of the path of nature when Halsin's family got killed? Obviously he's not a talk show host, he just woke up from a slumber brought on by Shar's curse. He was recovering, and when you leave Act 3 you start to see the beginning of the land's rejuvenation.

Only one?

I'm the one who did all the work, good grief.

*

I felt like he was a bit pointless as an inclusion. The Act would have been fine without him. Better, possibly, especially if that same effort had been put into the Thorm family.

To piggyback somewhat off of Zerubbabel's comment above, I feel like this act should have been devoted to Shar and Myrkul. Bringing in some Thaniel kid spirit we don't save and never really talk to seemed out of left field, narratively speaking.

I mean, Thaniel doesn't even fix the land. It still all comes down to us taking out Ketheric. All it does is personify the land, which (at least in my opinion) was unnecessary, and actually somewhat detrimental the more I think about it. Specifically, because his personification of the land doesn't do anything for the flavor of the setting. The land itself felt corrupted and interesting. To see it reborn would have been powerful if left at that. But to tie it all to Thaniel lessens all that magnificence and stuffs it into a boy with next to no personality, at least from what I saw.

*

I'm beginning to realize how much I dislike Thaniel in the game. Bah humbug.

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You don't need to emotionally connected to Thaniel. You just need to know the stake to save or not to save Thaniel.

I dreading to ask how your version of retcon would be better, I'm betting it's the same as other's dollar store level of writing.


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Yes, this is one of my favorite quests! approvegauntlet

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I'm totally ok with Thaniel as the spirit of the land, that needs to be cured in order to get rid of the shadow curse. I find that story quite interesting, especially if you stumble upon the strange boy in the woods, who sics his even stranger 'family' on you after a creepy game of hide and seek, only to realise later, what his story is. I didn't feel left out here, I took care of Oliver, found the soldier and his lute and helped Halsin to find Thaniels second part and restore him. I mean, it wasn't like we had no involvement in that, so yeah, I was invested.
I was less invested with act 3 Halsin, being totally pointless storywise, but Thaniel made for a good storyline for me.


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EDIT: In hindsight, I don't care.

Last edited by Zerubbabel; 05/09/23 02:09 PM. Reason: Not worth the drama

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I killed Halsin, so the only interaction about Thaniel I got was some soldier at the inn crying about him. It felt disjointed and sudden for something as big as the source of the shadow curse, and also stuck out like a sore thumb as a QUEST YOU MISSED. 1/20.

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Also in hindsight, it doesn't really impact the player experience of the game.

So you save thaniel which lifts the shadow curse? Except you never get to see that happen. Its only referenced in a cutscene or such once you get into act 3, and then you can't even go back in the game to see the shadow curse removed.

Regarding feeling 'emotionally connected', I don't feel that in video games and personally don't care about it, nor the excessive in most games nowadays character chatting and romance stuff. I get that these are the reasons other people need to play games, I've always thought 'If you want a story, then watch a film or read a book?'.

The only thing I care for is the gameplay, personally I feel like I messed up rescuing Karlach because its just +1 whiny brat in my camp that I need to tend to her every emotional need. I'd rather play with a full custom party and just kill all the companions so I don't have to deal with their baggage.

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Originally Posted by DumbleDorf
Also in hindsight, it doesn't really impact the player experience of the game.

So you save thaniel which lifts the shadow curse? Except you never get to see that happen. Its only referenced in a cutscene or such once you get into act 3, and then you can't even go back in the game to see the shadow curse removed.
I think this becomes clear when you consider that only two recurring non-companion NPCs get emotionally invested character arcs. Not a terrible thing. I never gave a shit about Esbern or Delphine or the Greybeards in Skyrim. I never gave a shit about Kirrahe or the Quarian Admirals in Mass Effect. I never gave a shit about Tarquin or any of the other boat companions in DOS2. The only two characters who actually changed over the course of BG3 AND had emotional investment in their plots were Barcus, and, oddly enough, Rolan (this one surprised me A LOT in Acts 2-3 as someone who thought very little of Act 1 Rolan).

If Thaniel were a companion, emotional investment and character development would be a necessity. But Thaniel is, at best, a background character. A plot device. A glorified MacGuffin given a few lines of dialogue and a character model. He could've been a glowing orb without a personality and it wouldn't make a difference to the main story. His primary purpose is to give Halsin a quest and character development and to restore the land after you leave.

Unless a character is a member of your party, they are just plot devices, as opposed to complex characters. When you consider that the game needs to continue regardless of whether they are alive or not, their lack of characterization becomes clear.


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Originally Posted by JandK
Originally Posted by Zenith
Yes, I was. I mean, how can you not have emotional investment in the freaking Arch Fey patron of the land, who is the only one that can restore the shadow lands to their beauty before the curse? Or the fact he was Halsin's only friend and first teacher of the path of nature when Halsin's family got killed? Obviously he's not a talk show host, he just woke up from a slumber brought on by Shar's curse. He was recovering, and when you leave Act 3 you start to see the beginning of the land's rejuvenation.

Only one?

I'm the one who did all the work, good grief.

*

I felt like he was a bit pointless as an inclusion. The Act would have been fine without him. Better, possibly, especially if that same effort had been put into the Thorm family.

To piggyback somewhat off of Zerubbabel's comment above, I feel like this act should have been devoted to Shar and Myrkul. Bringing in some Thaniel kid spirit we don't save and never really talk to seemed out of left field, narratively speaking.

I mean, Thaniel doesn't even fix the land. It still all comes down to us taking out Ketheric. All it does is personify the land, which (at least in my opinion) was unnecessary, and actually somewhat detrimental the more I think about it. Specifically, because his personification of the land doesn't do anything for the flavor of the setting. The land itself felt corrupted and interesting. To see it reborn would have been powerful if left at that. But to tie it all to Thaniel lessens all that magnificence and stuffs it into a boy with next to no personality, at least from what I saw.

*

I'm beginning to realize how much I dislike Thaniel in the game. Bah humbug.


We don't need more Thorm family drama. It's made pretty obvious through all the freaking books around town and the dialogue with some of them that they're a highly dysfunctional family, each gripped by a different vice and put on steroid by Shar's corruption. We have Ketheric and Isobel's daddy-daughter drama on top, and Shar has entire arcs in every act of the game, including Shadowheart, I don't need more arcs on characters we already have plenty of. Myrkul's entire theme runs through Balthazar, Ketheric, and the Grand Mausoleum. It's not like Bhaal got that much more in Act 3 outside the murder chain and Bhaal Tribunal, and we won't even talk about Bane.

I get it, you don't care about Halsin or the background of the Shadow Cursed Lands. But the game is not only made for neutral or evil characters obsessed with edgy grimdark motifs and cynicism. And quite frankly, showing the denizens of the forest before the land's corruption is interesting for many people, including druid players and archfey warlocks.

Last edited by Zenith; 05/09/23 04:15 PM.
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Originally Posted by Zerubbabel
Unless a character is a member of your party, they are just plot devices, as opposed to complex characters. When you consider that the game needs to continue regardless of whether they are alive or not, their lack of characterization becomes clear.

I strongly disagree, assuming I understand what you're saying.

NPCs are part of the world. Your connection to the world on an emotional level is what makes it possible to experience an arc, or at the least, a warble. An important character like Thaniel living or dying should paint the mood in entirely different ways, all dependent upon your connection to that character.

The problem with emotion, of course, is that it has to be earned. You can't start a story with someone desperately crying in despair even if you, as the author, know why. The audience doesn't. The tears have yet to be earned.

So it is with the death or survival of a plot centric NPC. The result must be earned. And felt for it to be effective.

In short, there should be more characters like Rolan, not less.

*

But all of that aside, just the whole concept of Thaniel seems unnecessary. I can see how it functions as a quest for Halsin, but wouldn't it have been more powerful to reveal that Halsin was the cause of Isobel's death, and to wrap his quest line in matters that addressed that issue directly?

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Originally Posted by Zenith
I get it, you don't care about Halsin or the background of the Shadow Cursed Lands. But the game is not only made for neutral or evil characters obsessed with edgy grimdark motifs and cynicism. And quite frankly, showing the denizens of the forest before the land's corruption is interesting for many people, including druid players and archfey warlocks.

1. I object to your classification of me.

2. My suggestion is in line with what I consider to be a better storytelling angle for what's offered in Act II, not because I have some preference for grimdark or otherwise.

3. I accept that some folks might want a druid/fey viewpoint of what's going on. That's certainly fair. Nevertheless, I feel that part of the story was noticeably weak and didn't seem to accomplish what the writers wanted.

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Originally Posted by JandK
Originally Posted by Zerubbabel
Unless a character is a member of your party, they are just plot devices, as opposed to complex characters. When you consider that the game needs to continue regardless of whether they are alive or not, their lack of characterization becomes clear.

I strongly disagree, assuming I understand what you're saying.

NPCs are part of the world. Your connection to the world on an emotional level is what makes it possible to experience an arc, or at the least, a warble. An important character like Thaniel living or dying should paint the mood in entirely different ways, all dependent upon your connection to that character.

The problem with emotion, of course, is that it has to be earned. You can't start a story with someone desperately crying in despair even if you, as the author, know why. The audience doesn't. The tears have yet to be earned.

So it is with the death or survival of a plot centric NPC. The result must be earned. And felt for it to be effective.

In short, there should be more characters like Rolan, not less.

*

But all of that aside, just the whole concept of Thaniel seems unnecessary. I can see how it functions as a quest for Halsin, but wouldn't it have been more powerful to reveal that Halsin was the cause of Isobel's death, and to wrap his quest line in matters that addressed that issue directly?

Okay, so answering your points in order:

1. I agree with you in principle that every recurring character should be more like Rolan or Barcus, not less, in their emotional and character development. However, I do not think this is a reasonable thing to demand for a game of this scope. We are talking about giving every recurring NPC a multi-Act arc with cinematics, story implications, and emotional satisfaction. I think that's way more work than anyone on this forum realizes. Further, people already complain about evil characters lacking in content. Imagine now that good characters get double the content on top of what they already have. Sometimes it's okay for a character to serve a functional role, rather than an emotional role.

2. I've heard a lot about Halsin being responsible for Isobel's death in an alleged prior version of the game, involving the weapon "Sorrow" somehow. However, I'm confused as to why all-around good boy Halsin would stab all-around good girl Isobel to death. The only way that makes sense is if Isobel was originally written as a Sharran as opposed to a Selunite, and that she never had a relationship with Nightsong, which then narratively isolates Nightsong as a MacGuffin with a personality (which she already is in most of Act 2 at least).

Also, more of a general comment to a very small group of posters in this thread: there is no need to have a visceral response to JandK's critiques. This was originally in Story Discussion and moved to Suggestions for some reason. Larian is not going to do rewrites. JandK was just stating his personal opinion. We can have a character discussion without throwing shade at anyone.


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I think that Thaniel isna victim of Larian's approach to giving player freedom. If you think about it, ending the shadow curse should be a major thing, an action which should be central to the plot of the act. Healing the land or not should have been a big deal and all things related to it should have been equally big. But ultimately he's a side quest, something we're told is important but we could entirely skip it. We could never recruit Halsin, we could fail at several stages, and ultimately it doesn't matter to the experience. Because for it to matter, Larian would have to enforce things, they would have had to *gasp* make some npcs essential. But he's no different to any other side quest and he feels that way.

I have no investment in Thaniel. The guard guy died during the battle at the Inn and I used speak with dead on him. Then Halsin went into a portal to save him, then I had to find Oliver, got sucked into a battle and then and he was just standing in my camp doing nothing and barely having dialogue. I barely understood who Thaniel was because I didn't ask Halsin about ending the curse. I meant to but forgot since Halsin isn't a character I care much for. So suddenly Thaniel was important and I didn't understand why. And he's the spirit of the land but I barely had context for what they meant, everyone talked like it was obvious. Is he the spirit of all the land everywhere? Was he the spirit of just this land? I don't understand him enough to feel invested. He's an archfey apparently? Never found that out! So yeah, Larian's approach made the character fall flat for me.

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