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#892314 05/09/23 04:18 PM
Joined: Sep 2023
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Valaska Offline OP
stranger
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It is fun to play with friends and make new ones in this game, however, when one person loots everything, it hinders progress for the rest of the party members. If we all get our own loot, this will fix the issue. Having an are added where we can farm herbs, gear, with monsters that respawn could fix that too. I love playing with others, it is usually much more fun than solo, but we all need gear and gold to go on. Please give us more options so we can still enjoy the multiplayer experience.

Joined: Sep 2023
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stranger
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It would be great if this were an option. Open loot (anyone can pick up anything), and Closed (each person gets their own), so you can change it based on whether you're playing with friends or strangers.

Joined: Aug 2023
apprentice
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Honestly the solution here is "only play with people who you know are willing to cooperate and share." Just making it so a stranger you invited to your party can't take all the loot doesn't change the fact that they can still trigger cutscenes, choose dialogue options, and otherwise make changes to your game you may not be happy with. So many of the complaints about multiplayer in these forums seems to boil down to people letting jerks into their games. Larian can't help you there. :\

For those who have friendly players, here's a technique that ensures fair and equal distribution. Have everyone go around the area looting what you can. When everyone's satisfied that everything has been picked up, one person sends the mundane items and junk to their camp. They are the junkmonger. (They should be someone OTHER than the person with the highest CHA score.) Sort the scrolls, potions, and arrows to the characters/containers that hold them*. Then put all the magic items obtained in one character's inventory so all players can review. Talk amongst yourselves and divvy up the loot as you see fit. Any items that nobody wants also get sent to the junkmonger's camp.
*Assuming you have dedicated characters who hold such items. If not, divvy them up with the rest of the loot.

The Junkmonger should have multiple storage items in their camp box. One Camp Supplies bag (so you don't have to carry that weight around all the time), one container of items that you want to sell, and one container of items you want to keep. You can have more containers but you should have at least those. I also have containers for bag overflow (extra potions/arrows/kits), rotten food (we will eventually sell it all!), a container of containers, and a barrel of substance-filled barrels. The "items to keep" container is split amongst mundane items, magical items, books, former quest items, and things I think may secretly be quest items even though they're not marked as such. (I probably failed to pick up the relevant quest.) It's important to keep all this in the camp chest so you can access it from any camp. I used to keep it all in containers out on the ground in camp, but then if your location sends you to a different version of camp, you're out of luck.

When you find a merchant, have the person with the highest Charisma talk to the merchant. Send the Junkmonger back to camp, and have them open the chest of stuff to sell. Highlight all of it and drag it onto the person talking to the merchant. You will probably far over-burden them, but as long as you drag it all in one go, you can move it all over. smile

My husband and I finished Act 2 with 20k gold, plus a chest full of magical items that is worth more than 20k more. I'm guessing well finish Act 3 in the 50k range. And that's even though we buy scrolls, alchemical ingredients, arrows, and items from every merchant we find. We also murder about 75% of everyone we meet and loot every city bare, so that helps. >:)


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Joined: Oct 2020
Location: Cormyr
Bard of Suzail
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Bard of Suzail
Joined: Oct 2020
Location: Cormyr
Originally Posted by Valaska
It is fun to play with friends and make new ones in this game, however, when one person loots everything, it hinders progress for the rest of the party members. If we all get our own loot, this will fix the issue. Having an are added where we can farm herbs, gear, with monsters that respawn could fix that too. I love playing with others, it is usually much more fun than solo, but we all need gear and gold to go on. Please give us more options so we can still enjoy the multiplayer experience.

This is actually typical DnD, the group shares everything. We have a group run where I play a Paladin. I do not steal and generally do not mess with any of the looting. My party is overtly wealthy right now and you would think that is bad. In truth I am well cared for by the party. Magical items or armor and weapons are always passed my way first to see if they will aid me. I have a large supply of potions they keep me in and while not full of gold or lute, I have everything I need.

Joined: Jul 2014
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journeyman
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Joined: Jul 2014
Individual loot is a great idea for open world hack n' slash and shoot 'em ups (Diablo, Borderlands, etc) where each player can drop in/out and act autonomously, but it wouldn't really make sense in a story-heavy D&D style campaign like DOS or BG.


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