You also have to consider that you don't want CC spells to lock down your team for 10 turns, so separate rules have to apply to CC spells for your characters vs. enemy characters. You'd be having to reload fights pretty often and that's just bad gameplay. You have Freedom of Movement and Dispel, and both of them are melee range cast spells with significant spell slot costs that make aoe dispelling CC pretty challenging unless you break enemy concentration with Sleet Storm, which is a lv4 spell and you have to hope your caster didn't get CC'd for 10 turns to do so.
By the way, it's not just unarmed attacks. Enemies will trivially jump out of entangling vines, spike growth, and Darkness/Fog/Ice Sheet from Ice Storm, completely destroying the utility of those spells.
Last edited by Zenith; 05/09/23 05:58 PM.