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#892493 05/09/23 09:50 PM
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Alix Offline OP
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Conclusion after the final battle. The game would be nice if the fights were easyer (in story mod).

I'm not saying the easy mode is impossible to win, with a few reloads you can do it somehow.
But the final battle take me about 4 hours... Without a resting place... just kill, kill, kill ... Summon helpers... kill, kill kill ... Completely pointless!

What do you think of the final battle? I think the story mode should be much more easyer!

I might play the game again, but I won't do the final battle again. So my conclusion D:OS2 stay the best Computer Roleplaygame, because the fights in BG3 are too hard.


Alixdragon -==(UDIC)==-
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?

You probably ignored the mechanics. There is a single battle where you need to kill adds, the first one after meeting your allies. You clean up the adds, then go inside the castle and your companions straight up tells you that you need to rush to the top door because the enemies will keep flooding in. Then the encounter with the nether brain is the same, you need to kill the mindlayers by the brain, the dragon and that's it, you're supposed to use the netherstone on the brain to channel for 2 turns and open the portal, then kill the brain inside.

If it took you 4 hours, you probably ignored what the game was telling you, or are running an underleveled or really badly assembled party comp.


4 hours? How?

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The only difficult fight in the game, wish more where like it and it's far from too difficult. Someone would have to grossly misunderstand or ignore the game mechanic for easy mode to be a struggle.

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Originally Posted by Alix
Without a resting place...

My strategy on tactician to handle lack of long rests was

1. Potions of Angelic Slumber
2. Opulent Revival (i didn't used this, because i burned DI earlier ...)


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stranger
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Necrocsorc,
Did you not get a tentacle regen chamber?
to get a rest?

Last edited by ContactFront; 06/09/23 01:18 AM.
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On my first attempt, the final battle scene also took me close to 3 hours.
However, during my second playthrough, I discovered that certain battles can be avoided and with a more optimized team composition, the final boss became considerably more manageable.


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Alix Offline OP
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Maybe I do much wrong within those fights. I have my own drow-fighter, Laezel, Astarion and shaddow in the party with Imperator and for the first battle I "consume" about 5 groups of "helpers"

Than "short rast" and try to keep the party alive running to the final door upstairs (How can I heal the imperator? Only way I see is drowing potions or use those pure healing spells from shaddow)

" Manage Jumping upstairs somehow ... while the bombs falling .. use some other "helpers" to occupy the enemies. "Tentacle regen chamber??"

Open the door and read I must only reach the "spot".

I jump to the circle outside, call the last helpers near the dragon and on my way. The Dragon killed the helpers soon and the Mind-Flyers on the circle burn my Party, somehow (after reload and restart) my Imperator reach the crown,

I use rest of the party to drow healing potions to keep him alive on this long way, he manage to open the portal and went inside.
2 turn later all my party is inside too. With low live points but alive! I use bows to kill the brain short before the time runs out

Thats no fun!! I play in the easyes way! What is easy in this horror Fight?

Maybe there ar MODs sometimes for more traders, selling spellscrolls like fly or potions for extra attribute points, to get a stronger party. Maybe the LEVEL12 cut can be change and there are more level ups for more livepoints.
The story of the game is nice! But the fights are too heavy
halsins portal! The fight inside the Steel Watch Foundry , the goblins camp, ... so much long time taking fights!!

More fightingtime -- because of this dammed rolling dices -- than exploring! and thats inside the "story modus"
In one of the older (DSA? ) games, there was an "autocalculate" for fights. The KI Only calculate the result, no fight-time nessesary. I liked this! Or like D:OS2 easy enough to finish the battle within 1-2minutes.

I understand "Larian" must use BG Rules, but maybe they can give us an "not so exact BG" easyer Modus for the fights.


Alixdragon -==(UDIC)==-
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Boz Offline
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Not sure what exactly the difficulty is, because your post just said "everything". Maybe your party is painfully unoptimized? Do you have a strategy, or an idea of what to go for in a fight, or is it just "click on enemy and do damages"?


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You struggle on Story Mode seriously? I think there is a problem of understanding the mechanics of this game

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I played on normal and then tactician, but I also checked out 'story mode'. I do think that 'story mode' should be that - basically, no substantial combat (except for show really) since you are really just playing for the story. Otherwise it is not a "story mode". Larian could call the existing mode 'easy mode' and then introduce a 'story mode' that does what I described (which is what I suspect most people mean when they talk of a story mode). Other games do already have such story modes. And it is easy to implement here - we have a tadpole that gives the player superpowers, it could simply provide resistance to everything (like the potion of universal resistance) and regeration etc.

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I'm not sure which of the fights OP is talking about. Final stretch of the game is basically (size as in number and toughness of enemies)
1) large fight ->
2) get to next fight ->
3) medium fight & small final fight

I only did it once on default difficulty and did it as good-aligned. I used plenty of allies in the first fight. I feel like the first fight was really bloated but the difficulty was non-existent with all the allies provided. One or two ally deaths and pretty much no resources spent.

I expected something rougher for the second fight. Used the AoE allies that was one-time use and nothing else. Wiped the board clean before entering the area for the final part of the fight.

I get that this kind of game can be really hard if you don't put some thought into builds and equipment used but if anything I'd like the first part of the fight to be a bit less bloated and a bit more spread out (everything bar 1 or 2 enemies got pulled into the fight). I believe the final parts are fine due to the time contraints but I only spent a fraction of my renewable resources to get through it. Compared to going in blind for the "Halsin fight"
lift curse
it was too easy if anything.

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apprentice
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Originally Posted by ContactFront
Necrocsorc,
Did you not get a tentacle regen chamber?
to get a rest?

Really there's regen chamber somewhere at final? I probably missed this O.o
I did my first playthrough without any tutorials and i kinda rushed going to top...

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It's not that bad, especially with all the help, just murder the dragon quickly and let summons eat the magic missiles and it's cake.

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Alix Offline OP
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How to kill a dragon with 250 HP if your figther create 10 with bow and 15-20 with sword.. But for sword you must stand near, the dragon killed all my "Helping Soldiers" within 1-2 turns. He had 190 HP when I reach the portal.

Problem is (see Booboo above) there is an hard/normal/easy moduns but no story modus. In D:OS story modus I need 1-2 Minutes for fight, never need any tactic. Just use my bow to kill 5-10 enemies with one shoot or the word for all near to mi. Figths are a Part of the strory! Yes, but hard fight not.

I'd like to play again, to follow some more Questlines. But 20% of the game are fightings , most of them just wait and roll! I am so tyres about this. I know I should invest more time in "how to fight"
But not in a story mod! There I spend my time with books and chests.


Alixdragon -==(UDIC)==-
Der einzige Mensch, der Dir im Weg steht, bist Du.

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