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Hey everyone,

I seem to have found a bug that if you are too strong, you'll get weak again. I get a minus on strength checks with 23 strength and can't manage most late game checks without save scumming.

Or more like I couldn't - I finished that run now, but still laugh

[img]https://ibb.co/2k57cRb[/img]

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Boz Offline
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Your base strength is 8, so a -1 modifier, and you then get your +7 for the difference (+6 for 23 Strength, and +1 to compensate for the -1).

Last edited by Boz; 06/09/23 08:15 AM.

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Originally Posted by Boz
Your base strength is 8, so a -1 modifier, and you then get your +7 for the difference (+6 for 23 Strength, and +1 to compensate for the -1).
That does not seem anywhere close to correct.
Your base STR is not 8, your base STR is whatever you come out of CC with. I have no idea where this 'compensation' +1 is supposed to come from. There would be no drawbacks to having a negative attribute score if it was cancelled out by compensatory additional point or points.

The +6 in the image comes from a STR of 23 or 22 really as it only increases on the even numbers. 10 is +0; 12 +1; 14 +2; etc.

According to the image the actual saving throw should be 15 not 16. 12 + 6 + 6 + 1 + 1 + 1 = 15.

I would guess that the -1 comes from an equipped item or an effect (curse maybe?). Do any other party members have it? Are there any small icons attached to the characters thumbnail portrait? Have you looked at the character's character sheet?

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Boz Offline
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Originally Posted by Beechams
Originally Posted by Boz
Your base strength is 8, so a -1 modifier, and you then get your +7 for the difference (+6 for 23 Strength, and +1 to compensate for the -1).
That does not seem anywhere close to correct.
Your base STR is not 8, your base STR is whatever you come out of CC with. I have no idea where this 'compensation' +1 is supposed to come from. There would be no drawbacks to having a negative attribute score if it was cancelled out by compensatory additional point or points.
He is wearing gloves that set strength to 23, on a character that naturally has strength 8 (respecced likely). The way those items work, if you have a -1 from a score of 8, but a +4 because the item sets it to 18, the game WILL display both the -1, and then the +5 that the item gives you (the +4, plus a +1 to compensate; this compensation is for display purposes only). The total bonus for the stat is +4, just as it would be if it were 18 naturally. For an item that sets to 23, and a base score of 8, the total score is +6, yes, but the UI in that particular screen will display -1 and +7.
The +16 inconsistency is, I think, from items that give +X to either all saves or to saves vs spells.


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Originally Posted by Boz
Originally Posted by Beechams
Originally Posted by Boz
Your base strength is 8, so a -1 modifier, and you then get your +7 for the difference (+6 for 23 Strength, and +1 to compensate for the -1).
That does not seem anywhere close to correct.
Your base STR is not 8, your base STR is whatever you come out of CC with. I have no idea where this 'compensation' +1 is supposed to come from. There would be no drawbacks to having a negative attribute score if it was cancelled out by compensatory additional point or points.
He is wearing gloves that set strength to 23, on a character that naturally has strength 8 (respecced likely). The way those items work, if you have a -1 from a score of 8, but a +4 because the item sets it to 18, the game WILL display both the -1, and then the +5 that the item gives you (the +4, plus a +1 to compensate; this compensation is for display purposes only). The total bonus for the stat is +4, just as it would be if it were 18 naturally. For an item that sets to 23, and a base score of 8, the total score is +6, yes, but the UI in that particular screen will display -1 and +7.
The +16 inconsistency is, I think, from items that give +X to either all saves or to saves vs spells.
Fair enough. So the correct answer is - Larian.
I use mods to make things more 5e so I sometimes forget that Larian usually does things differently.

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Thanks Boz for correcting me there - so if it's not a bug but was just me misunderstanding things: We're done here smile


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