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#893686 07/09/23 06:22 PM
Joined: Sep 2023
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Hello, first off I wanna say -- Love this game and I have a constantly growing respect for you all at Larian. You're one of my most respected devs these days! I just have a few adjustments that I've come across in my time playing so far that I think would be great to be implemented.

Versatile Weapon Toggle -- It would be amazing if we could get a toggle that allows use to actually be able to wield a versatile weapon in one-hand without requiring us to wield a shield in the off-hand. I understand the original line of thinking was probably "well it's more damage to use it two-handed", which would normally be correct except when you factor in the Dueling Fighting Style, which actually makes a one-handed-wielded versatile weapon do more damage on average than wielding it two-handed (ie. a Longsword would do 1d8+2 damage or 3-10 damage, vs. 1d10 and 1-10 two-handed). It would be great if this could be fixed so players can choose to play out the fantasy of a sword-wielder that fights with nothing in their off-hand.

Mage Hand -- This needs to be addressed for the fact that the Mage Hand currently cannot be used for the majority of tasks the spell was originally and most commonly used for. It cannot open chests or unlocked doors. It cannot pick pockets or use lockpicks, despite this being the core and stated feature of the Arcane Trickster's augmented Mage Hand. I understand the nerf to making it short-rest restricted because of the way it is implemented as a fully tangible Summon that can be targeted by enemies and make them waste attack actions on it -- and you were upset with players hiding outside of combat and Summoning things to send them into combat zones to do small bits of damage without actually being in harms way. But, the current implementation cannot be used for almost anything the spell should be able to and is nothing more than a glamorized "Shove" bot.

Flame Blade -- This would be wonderful if it could be adjusted to use either your spellcasting modifier (or CHA for Tiefling racial) OR Strength/Dexterity for attack rolls depending on which is higher. This would make this an actually usable racial spell for Meph. Tieflings to use on non-Charisma classes/characters - such as an Eldritch Knight or Paladin/Cleric, etc.

Joined: Sep 2023
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stranger
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Joined: Sep 2023
Thought of another adjustment that would be nice to see, even if it only provides benefits for a few niche situations.

Empty Main-Hand - It would be nice to have the ability to equip nothing in our main hand and equip a weapon in our off-hand. Now, I know you're thinking "what purpose would this serve", but it would allow for Monks to be able to wield a weapon in their off-hand (one that immediately comes to mind is the
Club of Hill Giant Strength
) while keeping their main-hand empty in order to be able to use their Action to make Unarmed Attacks and benefit from anything boosting those attacks (items, Tavern Brawler feat, etc).

Alternatively,

Ability to make Unarmed Attacks even when Wielding a Melee Weapon = Would be a nice alternative that would solve the situation created by the above being disallowed. Monks could wield the above-mentioned weapon and still choose to make only Unarmed Attacks.


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