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Pathfinding is always tricky in games like this but most of it is decent in this game, except for one really glaring thing.

In the area in the underdark with the lava elemental near the forge, my characters just don't seem to grasp that lava is a hazard. They are constantly walking into it and dying instead of pathing around it or making jumps they should be easily capable of making. It's an extremely frustrating oversight that a quick Google search suggests has been there since EA.

In a combined eight patches and hotfixes it's hard to believe this hasn't been fixed. If this isn't a high-priority bug, I don't know what is, other than very common crashes and blockers.

(EDIT: Added paragraph breaks.)

Last edited by philosoraptor; 09/09/23 06:57 AM.
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EXTREMELY frustrating to have your characters kill themselves with lava, but then later be paralyzed by some non-lethal gas in a hallway in the next act.


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YES to both these posts! Larian plis fix smile

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That lava made me want to rip my hair out. Wanted to give all of my companions a good beating after all of that. I tried jumping over the lava, but for some reason half of my companions decided to run out into the lava and jump from there instead of from the actual spot where they were standing. Had to ungroup everyone and move them individually, and yet I still had trouble getting the characters to avoid injuring themselves on lava.

But yeah, same goes for every other random gas cloud or poison or even fire, they just run right through it even if I steer Tav around it. If there a wall of fire there, please run around it.

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I agree, it is annoying when characters are unable to avoid hazards on their own.
There is one more thing: traps
My characters moved as group through a dangerous area. I moved very slowly and the first char spotted a trap. So far, so good. When I told the group to walk away from the trap or I told my trap expert to disarm it, my other chars moved in a way that they triggered the trap.

currently there is only one solution: In dangerous areas, separate your group and move chars individually.


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Yes, please fix the pathing through hazards to be around them or just stop if thats not possible.

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Originally Posted by Madscientist
currently there is only one solution: In dangerous areas, separate your group and move chars individually.
Yup. Unfortunately, when hazards are around, chain system is a liability.

On a side note, what I wouldn't give for BG1&2s "pause when trap is spotted" feature.

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Originally Posted by Wormerine
Originally Posted by Madscientist
currently there is only one solution: In dangerous areas, separate your group and move chars individually.
Yup. Unfortunately, when hazards are around, chain system is a liability.

On a side note, what I wouldn't give for BG1&2s "pause when trap is spotted" feature.
That's a good idea. In this case the equivalent would be automatically going into turn-based mode. That would force people to move characters individually, which as a couple people mentioned, is the best (though still incomplete) solution to these issues available in the game as it currently stands. (Well, not really force, but it would make it the path of least resistance.) There's a couple places where it does this but not nearly enough.

Last edited by philosoraptor; 09/09/23 08:35 AM.

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