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Chuck Offline OP
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We are level 7 so far and are probably taking the easiest path developing melee skills although it looks like bows might come in handy too. I'm interested Survival and Wizard skills too of course and having as much fun as possible with the game though I 1) am not into Strategy and 2) I don't replay games ever so this will be one time through the whole game--please. I trust and would like some confirmation that it is not to late by any means to develop any number of ways?

It looks like the battle fields are only for a novel way of teleporting to trade, recover, and level up a character that might otherwise be on the weak side for the main quest? I've got 3 or 4 quests from it so far and haven't solved any of them. It looks like that adjacent fields crossing bridges get harder and harder. And the accompanying dungeons get harder and harder too? In fact, the second field entrance is locked. The dungeon in the field immediately east of the vendors is big enough for me for now. I am into the second level but got bored clearing out all the monsters and stuff so right now we have left battlefields and returned to the main game...

I need some clues going beyond the likely fact that we are talking about dice or specifically one die here. I'm at the "Holy Book". Six rooms and I can distinguish them. Moving the lever in rooms 1, 2, or 3 produces a monster to fight and no other apparent effect. But maybe I need to do them in that order instead of one at a time and restoring. One, 2, 3 would be like the flow of a river. "Look around on the ground"--produces a treasure after a battle but no new exits and nothing found so far on the ground without first a battle. "Watch your back or you'll be hacked"? I think this just refers to the battle after moving a lever. Okay, so give me a clue that takes this a little further please.

I NEED TO KNOW something. Can garbage or debris or a rock cover up an important object that WILL NOT highlight with the Alt key? I now they can hide objects like levers so it is important to move things away from walls in order to discover them. I suspect they might cover up holes and trapdoors too? BUT, I have developed the painful habit of sometimes searching and always moving everything I highlight on the ground and I suspect this is a waste of time unless something highlights in the mess and you need to move spoiled food out of the way to see the key--for example. Confirm on this please?

Thank you for the help.


Chuck
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http://www.kiya1.de/beyond/act1maps/waterriddle0.jpg

correct sequence to open exit without a fight is in this screenshot link - but if you want those killing XP => choose levers as you wish, the last one will then be a battle with a stone golem => opens way up

Debris => does not show up manuscripts by hitting ALT, but a key WILL show up. BF keys are shown in this way also - I'd go for moving packages around, but not rotten food. And I'd take a look at books for clues (not vital) with some exceptions.

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Chests/Containers are also some times hidden by right and bottom walls, or packages stacked up.


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Rats. I worked the logic wrong. Six is at top and it flows down to one on the bottom. I knew that but for some reason started with the one lever and worked my way up killing each baddie until I reached six and could not kill that final baddie.

Second mistake was that I quick-saved after each battle and did not have a convenient saved game to fall back on so I have to go a little further back, when I was working the BF a little more. There wasn't anyway I could see (and survive) to reset the game so it will be later this afternoon now before I get caught up. Thought everything was okay with the battles up to the last one and then I knew I had a problem... <img src="/ubbthreads/images/graemlins/ohh.gif" alt="" />


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Are notes or anything ever HIDDEN inside the spoiled food/garbage that warrants clicking on them and completing a search before I move them out of the way to see if anything is hidden underneath that does not show up with an ALT??

Thanks.


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Spoiled food/garbage => I'd say no.
Chests, books, manuscripts behind packages => yes. And they don't show up with ALT.

Chuck, what I don't understand => you CAN exit to the next level, even if you hit the wrong sequence. The last enemy is a strong golem, the one guarding the door as a statue and then coming up to life. The only thing you miss by combat, is the tiny pit opening up and the goodies in there. So, if the golem is still a silent statue in your case => you simply missed ONE lever, see? You don't have to replay.

Last edited by kiya; 08/06/04 09:37 PM.
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I thought the pit would only open up if you do the levers in the correct order and the puzzle doesn't reset itself if you go away. There is no passage to continue on I can see/could see. I have restarted from my previous save game since I didn't have any quick slot save games that had not been overwritten when I tried going through the four levers in the wrong order. It doesn't matter. I will be back there shortly. More concerned about other details of the game at this point. Thanks.


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This is correct - the pit only opens via correct sequence - but you have 2 ways to leave this level.
1. Open pit and touch skull in there to open the exit or
2. Fight all enemies and the golem guarding the exit as the last one. then the stairway is open as well, see?

If you look the picture again => do you see the statue standing there? This will be your last enemy, if you disregard the sequence. And if you do the sequence correctly => it will disappear. Both possibilities open this exit.

Last edited by kiya; 08/06/04 10:46 PM.
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Chuck Offline OP
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Yes, I understand, BUT... I am not strong enough to survive that last battle and I had no recent saved game to fall back on before I started pulling levers and quick saving. So, I'm finishing up a piece of this BF dungeon again, leveled up once, sell the stuff off, and then I'll return to the puzzle and make a better save there and we'll be all set for making my next big mistake. <img src="/ubbthreads/images/graemlins/freak.gif" alt="" />

I refussed to answer one imps question as to which door to open and discovered that he not only has disappeared but that it was a quest which is now broken. <img src="/ubbthreads/images/graemlins/freak.gif" alt="" /> <img src="/ubbthreads/images/graemlins/freak.gif" alt="" />

Are all the BF dungeons like the first one I'm going through AND how far down or how far east am I going before I can start to solve any of the BF quests?

Thanks.


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Hm, all dungeon levels are generated in a random way, but they have ONE thing in common => 3 levels and your boss monster/quest item is in the last one. You can only access BF dungeon entry 1 at the moment, because you only have BF key lvl 1.

On the first island you have skeletons, lvl 2
2nd island => mage skellies, spiders, level 4
3rd island => ghosts, Evil Flying eyes, Earth Elementals, all lvl 7.

And I think! All boss monsters are lvl 12.

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chuck BFs are two main floors with a third that may contain a boss.
there are 3 Bf dungeons in act I. 6 in acts II and III.
don't know about act IV as i've not yet arrived! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
bosses (usual quest satisfiers) can be found in any or all of the dungeons...so it could be possible to have all 5 BF quests solved in level 3 of dungeon 6.

for me, i do a 'titled' save before entering any major battle (if you know it's coming), doing any riddles, changing levels (floors, caves, etc.) or anything i know will involve quest related stuff.
i use quick saves for the in-between.
if you happen to be running off a quicksave and do something big (that you may question or wish to test outcomes), reload and put in a named save.

saves take up a lot of space, so you may not wish to keep them hanging around. there is a handy trash-can icon on the screen that allows you to discard old saves. this will 'save' you space. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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Chuck Offline OP
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Thanks. I've used the trash can but need to revise my saving technique--which I will start to do immediately.


Chuck

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