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I finished Act 2 (?) in the Shadow-Curse Lands, and I helped heal Thaniel.

Now I'd hoped that I could remove Halsin from the camp since the curse is cured. Sort of tell Halsin to go home. (The Grove)

But I can't figure out how to do that.

I played the game only with Shadowheart and me. The only people I want in the camp is Shadowheart, Withers, Scratch and Owlbear Cub.

I ignored all the other companions so they're still back in Act 1 I guess. But Halsin invited himself to my camp.

How do I get rid of Halsin?

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You can't. SOL is you. You had to get him killed to avoid him

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An option to tell companions to kick rocks would be appreciated.

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May I introduce you to Orin

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You kill him

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Looking at the date... I think the OP already knows how.

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i guess your best chance is to have him kidnapped by orin. if he dies he will never return and can't be resurrected
iirc she kidnaps the character that have the least stance to you, so if you never had halsin in the party and never got his approvals he probably can be her first choice

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Add him to the active party and cast Friends on him like 10 times. Each cast -10 approval. At -50 he will leave the camp permanently. Will still give you the Thaniel’s buff in High Hall.

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Originally Posted by dajolie
Add him to the active party and [...]
... have him take a running leap off a cliff ... ?

May not work with all characters - I had a dead Gale in camp who exploded and ended my Honour Mode run smile

Last edited by Buba68; 24/01/24 10:48 AM.
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Originally Posted by PowderedToastMan
Now I'd hoped that I could remove Halsin from the camp since the curse is cured. Sort of tell Halsin to go home. (The Grove)

But I can't figure out how to do that.

I played the game only with Shadowheart and me. The only people I want in the camp is Shadowheart, Withers, Scratch and Owlbear Cub.

I ignored all the other companions so they're still back in Act 1 I guess. But Halsin invited himself to my camp.

How do I get rid of Halsin?

It would be so nice to be able to dismiss companions once you are no longer needing or interested. In my first play through there was ; Me, Shadowheart, Gale and Karlach. I pretty much ignored the other members and never used them actively. Would have been great to tell the rest of the troupe to get lost.

I guess in the end however you need them as someone has to pack up and then setup again the circus as well as lead the army of pack mules to each location.

Last edited by Zentu; 24/01/24 02:56 PM.
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If you bring Halsin with you and continuously do things to tank your approval (I.E. being a total POS to children and animals) his approval will drop so low he'll eventually leave.

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Originally Posted by autistichalsin
If you bring Halsin with you and continuously do things to tank your approval (I.E. being a total POS to children and animals) his approval will drop so low he'll eventually leave.
Must ... fight ... urge ... to ... kick .... puppy ...

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No need to be a POS towards any innocents; just go unarmed and keep punching the companion in the face until they get angry and leave grin

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[Linked Image from i.imgur.com]

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Originally Posted by Crimsomrider
No need to be a POS towards any innocents; just go unarmed and keep punching the companion in the face until they get angry and leave grin

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[Linked Image from i.imgur.com]
Putting them in a box and reverse pickpocketing that box onto Raphael sounds more fun, but this is clearly more efficient

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No need to punch anyone even. Cast Friends cantrip on the ones you want out.

Each cast nets -10 approval. They give two warnings and permanently leave at around -40.

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Originally Posted by Buba68
Originally Posted by dajolie
Add him to the active party and [...]
... have him take a running leap off a cliff ... ?

May not work with all characters - I had a dead Gale in camp who exploded and ended my Honour Mode run smile


Yikes

Kinda makes one understand the NIMBY mindset.

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Just kill him in act 1, that's what I started to do, even on my good playthroughs where I kill goblins.


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