Hey Larian,
I'm playing Baldur's Gate 3 on both PC and PS5 (yes, double dipper here) and I find the wheel UI of the PS5 version (and the PC one when using a controller) generally good but sometimes broken.
Please consider the following improvements:
* Add a way to lock each "wheel": we can spend multiple minutes organising each of them just to see them change entirely whenever we go to prison and get our inventory back or have some new abilities after a level change. A locked wheel should keep its items position - having them disappear when they are not available anymore and reappear at the exact same place whenever it becomes available - and should not move - if it is the second one from the left, it is the second one from the left.
* Add a way to move a "wheel"': right now, we can move "items" but it is not possible to move an entire "wheel".
* Add a "home"' wheel that always open up whenever we press R1, with the explicitely created other wheels on the right and the wheels created by the game with unassigned items on the left. The "wheels" on the left are not maintainable by the user - one can only move items from them to an explicit one.
I'm not far from considering that the "Wheel UI" is better than the mouse / keyboard one but the fact that the content of the wheels is unpredictable make it a mess most of the time.
Thanks.
