|
addict
|
OP
addict
Joined: Jul 2022
|
1. Enemy ac attack hp not scaling. I see a lot of enemy's on later lvl's that ar lvl 12 with 28hp and 11 armor class on highest difficulty. Solution :Make them scale with armor class and attack and hp.
2. Enemy abilitys are not used. The cannot use resurrection healing. The presetted spells are cannot be used from higher spell slots. And they have only a limited spell list like 3-6 type of spless are prepared. And those spells are usly bs. Enemy is not using consumables health potions and if they use it they use the lowest ones.
Solution make better Ai prepare more spells abilitys for them.
I don't know any one have noticed something else. Or have better ideas. Cuz for me it clearly visible that the problem are with those things.
Last edited by ZOZO1006; 12/09/23 11:35 AM.
|
|
|
|
member
|
member
Joined: Oct 2021
|
1. No! Larian could replace them with ohter enemies but not converting hobos into god like monsters.
2. OK
|
|
|
|
addict
|
addict
Joined: Oct 2020
|
1. Enemy ac attack hp not scaling. I see a lot of enemy's on later lvl's that ar lvl 12 with 28hp and 11 armor class on highest difficulty. Solution :Make them scale with armor class and attack and hp.
2. Enemy abilitys are not used. The cannot use resurrection healing. The presetted spells are cannot be used from higher spell slots. And they have only a limited spell list like 3-6 type of spless are prepared. And those spells are usly bs. Enemy is not using consumables health potions and if they use it they use the lowest ones.
Solution make better Ai prepare more spells abilitys for them.
I don't know any one have noticed something else. Or have better ideas. Cuz for me it clearly visible that the problem are with those things. No thanks, how about we don't powercreep enemies because some martial classes, sorcerers, and consumables break the game. Nerf those instead. I don't want to play my bard or pure warlock or druid or beastmaster ranger being even more gimped because the game is being balanced around the top classes and broken consumables.
Last edited by Zenith; 12/09/23 04:17 PM.
|
|
|
|
enthusiast
|
enthusiast
Joined: Sep 2023
|
1. Enemy ac attack hp not scaling. I see a lot of enemy's on later lvl's that ar lvl 12 with 28hp and 11 armor class on highest difficulty. Solution :Make them scale with armor class and attack and hp.
2. Enemy abilitys are not used. The cannot use resurrection healing. The presetted spells are cannot be used from higher spell slots. And they have only a limited spell list like 3-6 type of spless are prepared. And those spells are usly bs. Enemy is not using consumables health potions and if they use it they use the lowest ones.
Solution make better Ai prepare more spells abilitys for them.
I don't know any one have noticed something else. Or have better ideas. Cuz for me it clearly visible that the problem are with those things. No thanks, how about we don't powercreep enemies because some martial classes, sorcerers, and consumables break the game. Nerf those instead. I don't want to play my bard or pure warlock or druid or beastmaster ranger being even more gimped because the game is being balanced around the top classes and broken consumables. This is my recommendation, though tbh I think more than classes, the gear in this game is what makes combat trivial especially towards the end. More than any classes, lots of gear needs to be nerfed. But they should make haste work the way it's supposed to and they should make spellcasting (one leveled spell per turn no matter what) work the way it's supposed to.
|
|
|
|
stranger
|
stranger
Joined: Sep 2023
|
1. Stronger enemies 2. Limited resources 3. Perma death 4. Ironman mode 5. No respec 6. debuff on over-longrest 7. more timed requests 8. less exp 9. ....
All are welcome but none will satisfy everyone. Larian please just build a difficulty slider and add in all those options. They are for more experienced players anyway so those who're fine with the current difficulty can still have fun with the current setup.
|
|
|
|
member
|
member
Joined: Oct 2021
|
1. Enemy ac attack hp not scaling. I see a lot of enemy's on later lvl's that ar lvl 12 with 28hp and 11 armor class on highest difficulty. Solution :Make them scale with armor class and attack and hp.
2. Enemy abilitys are not used. The cannot use resurrection healing. The presetted spells are cannot be used from higher spell slots. And they have only a limited spell list like 3-6 type of spless are prepared. And those spells are usly bs. Enemy is not using consumables health potions and if they use it they use the lowest ones.
Solution make better Ai prepare more spells abilitys for them.
I don't know any one have noticed something else. Or have better ideas. Cuz for me it clearly visible that the problem are with those things. No thanks, how about we don't powercreep enemies because some martial classes, sorcerers, and consumables break the game. Nerf those instead. I don't want to play my bard or pure warlock or druid or beastmaster ranger being even more gimped because the game is being balanced around the top classes and broken consumables. That is indeed a problem. So far you can beat the game with ALL Classes (and without multiclassing) on tactician.
|
|
|
|
addict
|
addict
Joined: Oct 2020
|
1. Enemy ac attack hp not scaling. I see a lot of enemy's on later lvl's that ar lvl 12 with 28hp and 11 armor class on highest difficulty. Solution :Make them scale with armor class and attack and hp.
2. Enemy abilitys are not used. The cannot use resurrection healing. The presetted spells are cannot be used from higher spell slots. And they have only a limited spell list like 3-6 type of spless are prepared. And those spells are usly bs. Enemy is not using consumables health potions and if they use it they use the lowest ones.
Solution make better Ai prepare more spells abilitys for them.
I don't know any one have noticed something else. Or have better ideas. Cuz for me it clearly visible that the problem are with those things. No thanks, how about we don't powercreep enemies because some martial classes, sorcerers, and consumables break the game. Nerf those instead. I don't want to play my bard or pure warlock or druid or beastmaster ranger being even more gimped because the game is being balanced around the top classes and broken consumables. That is indeed a problem. So far you can beat the game with ALL Classes (and without multiclassing) on tactician. Of course, but the effort varies wildly by what classes and consumable strategies you use. The difference between my martials and sorcerers and my fey warlock or moon druid is humongous. It's not even close. Those two classes have over double to triple the damage potential and utility of my druid and warlock. Yes, Bard with otto's is also pretty strong, but only as a multiplier for martials, that Bard is not going to be cleaning out bosses and rooms with CC alone, and since martials and sorcs can learn or use Otto's as well through scrolls or just use Hypnotic Pattern or autoapply paralysis for autocrits through crawler venom, even the Bard utility isn't remarkable outside dialogue checks, which can easily be dealt with anyways (I ran a 14 CHA druid dumping str and int and was easily able to get through dialogue checks with fairly small save scumming, game rains inspiration points on you as Sage background; lockpick and dexterity checks trivialized through gloves of thievery and smuggler's ring with a druid that only had a DEX of 14; never for a moment felt I was missing out by not having bardic inspiration).
Last edited by Zenith; 12/09/23 05:58 PM.
|
|
|
|
stranger
|
stranger
Joined: Sep 2023
|
i hate the concept of scaling in video games it feels so cheaty  but one thing i agree on is this : tactician is way too easy for people that already knows larian games/DnD they should just add a new difficulty setting, with less xp , less gold, and better stuff on the AI
|
|
|
|
addict
|
addict
Joined: Aug 2023
|
Absolutely no scaling.
Its the worst idea in video gaming.
Make some enemies too powerful so we know we have to return later. Thats so much better.
|
|
|
|
enthusiast
|
enthusiast
Joined: Sep 2023
|
Absolutely no scaling.
Its the worst idea in video gaming.
Make some enemies too powerful so we know we have to return later. Thats so much better. The problem is, there's a reason why people do scaling, and it's apparent in BG3. BG3 is designed so that you can go through the game without exploring EVERYTHING or running into every encounter. But what that means is that if you DO explore everything, it's easy to overlevel. Without any sort of scaling, this means that a player's reward for exploration is a less challenging, less interesting game. It would probably be fine if thorough exploration made later areas a BIT easier, but overleveling enemies by just 1 or 2 levels in this game makes things much, much, much easier.
|
|
|
|
addict
|
OP
addict
Joined: Jul 2022
|
I dont know man I think those classes are insanely good. Ppl are just start to realize that ranger is the most broken class in the game. I can tell you that I can beat this game as a cat with potions and multiclassing. Or as a single class doesn't matter what class someone will choose for me, but w/o dieing . And orc full solo on tactican. I dont think that there is anything wrong with class balance. Mybe moon druids have some issues cuz it have so many negative bugs items not working after shapeshifteing as shaped attacks count not as magical tavern brawler working incorrectly oo and there is soo soo much more. Ppl are beating the game with a f... Salami on tactican.
I think something need to be done. But I asked for ideas suggestions. It doesn't have to be in all diffulty mod just for the hardest. But I think even if the ai is smarter and will use his full potential. A lvl 12 human enemy should not have 11 armor class shi..y damage and attack and 28 hp. Some flaming fist as lvl 12 figthers have 50-60 hp I don't even know how is this possible I think even with 8 con the minimum what we can have is 70.
Last edited by ZOZO1006; 13/09/23 07:40 AM.
|
|
|
|
addict
|
addict
Joined: Dec 2022
|
Trash solutions.
Instead of giving abstract such as "make them scale" (what scale?) mention the number of health, attack and AC you wish the enemy to have.
Even then, I agree with other solution, instead of nerfing the enemies, nerf broken built.
|
|
|
|
addict
|
addict
Joined: Oct 2020
|
Or....
Stop worrying about balance and just play the damn game.
Scaling is a terrible idea. Blizzard did this to world of warcraft and zenimax did it to elder scrolls online.
You never feel stronger. Ever. Enemies are just as tough when you're a scrub as they do when you're geared to the teeth. If I'm geared to the teeth, I deserve to mow over the trash.
D&D has never been balanced. Ever. And balancing for the metagamers is a terrible, terrible idea. Why yes, let's make the game harder for the casual, non optimal dude. Great idea.
Now if you want some toggleable options that default off, then sure, fine. But we all know those never go in, and it just becomes part of the game by virtue of whiners.
|
|
|
|
enthusiast
|
enthusiast
Joined: Sep 2023
|
Or....
Stop worrying about balance and just play the damn game.
Scaling is a terrible idea. Blizzard did this to world of warcraft and zenimax did it to elder scrolls online.
You never feel stronger. Ever. Enemies are just as tough when you're a scrub as they do when you're geared to the teeth. If I'm geared to the teeth, I deserve to mow over the trash.
D&D has never been balanced. Ever. And balancing for the metagamers is a terrible, terrible idea. Why yes, let's make the game harder for the casual, non optimal dude. Great idea.
Now if you want some toggleable options that default off, then sure, fine. But we all know those never go in, and it just becomes part of the game by virtue of whiners. 1. DnD absolutely makes attempts at balance. Arguably the number one trajectory of the game from edition to edition is a broad attempt to balance martials with casters, because it is not fun for players when one player dominates the game by virtue of the class they choose. This idea that balance is irrelevant to DnD is utter nonsense. 2. Regardless, this discussion is not necessarily about balance. This is a discussion about the lack of difficulty in the game, which is actually a separate concept from balance. 3. ALL games include some form of scaling by virtue of the fact that you simply fight more difficult enemies as the story progresses. This happens without impacting player's ability to feel strong, because feeling "strong" is not a simple function of how easily you deal with enemies. You can be fighting HARDER enemies and having a HARDER time and still feel stronger as a result of the more impressive abilities you use, for example. There are ways to tune your scaling such that enemies still become weaker relative to the player, but combat against them does not become braindead. I actually think WoW and ESO did this quite well (though those games have other problems with their combat.) People are probably still scarred about scaling due to memories of one of its most infamously bad implementations, in ES:Oblivion, where the scaling was so harsh that you actually became much WEAKER relative to your enemies as you leveled up. 4. ...The default in this genre is toggled options that allow you to adjust different aspects of the difficulty so people can customize their own experience. It is absolutely, one hundred percent false that "those never go in, and just becomes part of the game by virtue of whiners". You, you *personally*, seem to have some odd chip on your shoulder about people complaining about the difficulty, and I have watched you drag that hostility into multiple threads about the subject by now in a way that is entirely unproductive to the discussion. Please try to discuss things more dispassionately, without dismissing the concerns of people who would like more difficulty in the game, or perhaps just refrain from entering these threads at all if they get you so riled up.
|
|
|
|
addict
|
addict
Joined: Oct 2020
|
In Oblivion, you only became weaker in comparison to your enemies if you didn't know what you were doing when you made your character, and when you leveled. You had to do it half ass backwards in order to do it properly. You needed to control when you leveled.
Morrowind did things best, imo, where there were areas that you definitely wanted to come back later because you'd get your ass kicked.
WoW's scaling is trash. Not only does it scale with your level, it scales with your item level as well(gear level). You can't go around one shotting creatures until a couple raid tiers in, and overworld mobs that they add in later patches take just as long to kill as a regular one did as a fresh level 70 character. It's stupid, I don't feel stronger.
My problem with your crusade for more difficult content is that it always ends up affecting everyone else. Always. And when they add options, they're defaulted on. See: Karmic dice, which did not exist when I played EA last, yet was on by default when I reinstalled post launch. Many people find the game plenty challenging, and I find that many of the people that don't use super optimized builds and strategies, without considering that the game maybe isn't necessarily designed to be hard.
There's plenty of ways to challenge yourself, as well. I've done it in other games. You could outright delete if you have a tpk. There's your hardcore. I play Skyrim like that. If I die and it's not to a glitch or some kind of bug, I delete the save and start over.
Also, there's been multiple threads on this subject. Y'all should keep it down and stop making new threads on it. Pick one, use that.
|
|
|
|
enthusiast
|
enthusiast
Joined: Sep 2023
|
In Oblivion, you only became weaker in comparison to your enemies if you didn't know what you were doing when you made your character, and when you leveled. You had to do it half ass backwards in order to do it properly. You needed to control when you leveled.
Morrowind did things best, imo, where there were areas that you definitely wanted to come back later because you'd get your ass kicked.
WoW's scaling is trash. Not only does it scale with your level, it scales with your item level as well(gear level). You can't go around one shotting creatures until a couple raid tiers in, and overworld mobs that they add in later patches take just as long to kill as a regular one did as a fresh level 70 character. It's stupid, I don't feel stronger.
My problem with your crusade for more difficult content is that it always ends up affecting everyone else. Always. And when they add options, they're defaulted on. See: Karmic dice, which did not exist when I played EA last, yet was on by default when I reinstalled post launch. Many people find the game plenty challenging, and I find that many of the people that don't use super optimized builds and strategies, without considering that the game maybe isn't necessarily designed to be hard.
There's plenty of ways to challenge yourself, as well. I've done it in other games. You could outright delete if you have a tpk. There's your hardcore. I play Skyrim like that. If I die and it's not to a glitch or some kind of bug, I delete the save and start over.
Also, there's been multiple threads on this subject. Y'all should keep it down and stop making new threads on it. Pick one, use that. I don't know if we have different experiences because we've played to different points (I didn't play much of the shadowlands expansion I sort of quit there) but even when mobs scaled to ilvl I always felt much more powerful as I got better gear. Just because they scale with item level does not actually mean that you can't feel more relatively powerful; it all depends on how the tuning is done. I enjoyed the scaling much more because it made the questing experience better imo. And scaling also does not imply that you can't have areas still gated by more powerful enemies. It all depends on how it's implemented. You could easily have enemies that scale within a 5-7 level range, but then have areas where enemies are at minimum level 10 by default. To be clear I would prefer if other methods were tried first with BG3. But I do think a big problem with the game is that if you explore everything you become very overleveled for a large portion of the game. Also, this is not a "crusade", don't be hyperbolic. This is people commenting in some threads on a forum. "There are multiple threads on the subject when you should only have one!!!" is a standard you are holding literally nobody else to, because it's completely absurd (How are people supposed to coordinate with total strangers about when topics get created?) I wouldn't mind a dedicated topic, but then you'd probably have to consider dedicated topics for a bunch of other things people are regularly discussing as well. The problem is that you characterize this as people requesting balance around metagaming or optimized builds, but its' really not. BG2 has some spell combos that notoriously utterly break the game, and I don't think the entire game should be balanced around those. You do *not* have to optimize *at all* to make this game extremely easy even at the highest difficulty level. I didn't optimize on my first playthrough. I stuck with single class builds (except for Astarion, I made him rogue/fighter.) I disregarded better equipment if I didn't think it looked cool. And the game STILL ended up being very easy. As for self challenge, here's the rules I've been toying around with so far: 1. No consumables 2. No scrolls used except by casters 3. No haste 4. No ridiculous stat-increasing gear 5. No gear that does things like "adds an extra die of damage to all your damage rolls" 6. None of the absurd healing synergy gear that you can get early on 7. No legendaries, period 8. No tadpole powers We'll see how it goes, I think I need to get to higher levels to really feel the impact of these rules. But I shouldn't need to lock myself off from huge chunks of the game to have some sort of challenge at the *highest* difficulty. It is absolutely a reasonable request to Larian to have some sort of difficulty level above Tactician and I really do not understand your opposition to it. I mean you give the example of "Karmic Dice", but ... that is *not even a difficulty thing*, and can *totally be toggled off*, contradicting all your arguments about how any discussion about difficulty is going to result in changes that you can't toggle off. People asking for more difficulty are not a bunch of "whiners" or "metagamers", and it comes up in multiple threads because *plenty of people who play relatively 'normally' have noticed the problem as well.* Nobody is asking for the lower difficulties to go away, nobody is saying that if you are currently satisfied with the difficulty that you should be forced to play at higher difficulty, but if you currently find the highest difficulty too easy you have *nowhere to go.*
|
|
|
|
veteran
|
veteran
Joined: Sep 2015
|
Please no level scaling. Oblivion was the worst experiance I ever had. After killing tons of demons I had problems to kill goblins and rats.
For almost every RPG I have played there were endless discussions of "easy mode is too hard" and "hard mode is too easy", both at the same time.
I think one problems is that Larian thinks "Players feel smart when they think they find out how to break the rules". As a result we have trowing potions, fighters using scrolls and equipping lots of items that give extra damage to action x,y,z and so on. My opinion: No, those things do not make the player feel smart, those are just idiotic rules.
 Prof. Dr. Dr. Mad S. Tist  World leading expert of artificial stupidity. Because there are too many people who work on artificial intelligence already
|
|
|
|
addict
|
OP
addict
Joined: Jul 2022
|
I want to be honest i can make my self rule to by saying. Complete the game with just pressing space bar. But its stupid. Hells if it whould be not forced on us resting between some acts I could even beat the game w/o ever resting. And I bet my ass that at least 200k ppl can do the same thing as I. And yes as I can beat bg3 with monk w/o use any spell or a single consumeable and any legendary item. But..... I played all divinity games and vs them bg3 tactican is a joke a mega joke. And I don't want to talk about other dnd games or other games. Come on I believe to play balanced or story mode is fine. But when my wife comes to this game w/o any experience playing tactician and she say it's to easy. Were is the promised famous line" you asked for it so here is the giga mega hard tactican mode dont come back and complain about it ". Pl Swen make sure that line stands true. You are my favored company owner of all time. I don't want to accept that it was a lie.
Last edited by ZOZO1006; 13/09/23 01:48 PM.
|
|
|
|
addict
|
OP
addict
Joined: Jul 2022
|
https://youtube.com/live/MW846h6FyU4?si=qndUjSqEjYC7Sbh0So around 5:50 Swen tells us that we will cry cuz tactician is so hard. And we can go back to normal and easy mod because this way is the game designed. I want that this statement will live up to the promised difficulty. I was thinking that my wife beated bg3 in tactician difficulty is bad. But when a game journalist can beat it in tactician as well than this is the wake up call. So pls lisen to the players feedback and do something.
|
|
|
|
apprentice
|
apprentice
Joined: Sep 2023
|
1. Stronger enemies 2. Limited resources 3. Perma death 4. Ironman mode 5. No respec 6. debuff on over-longrest 7. more timed requests 8. less exp 9. ....
All are welcome but none will satisfy everyone. Larian please just build a difficulty slider and add in all those options. They are for more experienced players anyway so those who're fine with the current difficulty can still have fun with the current setup. a difficulty slider would be perfect and a new game plus for starting a new game lvl 1 with some progression like itens and cosmetics.
|
|
|
|
|