Dear developers of the game Baldur's Gate 3!
I'm sorry, I sent this message to e-mail first... English is not my native language, so please excuse me if I express my thoughts strangely
I have studied your game carefully. She's very good. But I have a number of considerations that you might like. As far as I know, you continue to refine the game.
There are a different attitude of NPCs towards players depending on some in-game factors: belonging to a certain race, for example, makes NPCs behave aggressively towards the player. That is, it was technically possible to implement racism, and this is excellent. Why not make the relationship dependent on the appearance of the player? There are different clothes in the game. Including - in the third episode there is a store that sells expensive clothes. Why not introduce "class inequality"? It would be great if NPCs treated a player in a rich man's suit differently than a player in rags. It is also possible that player fined by guards for appearing nude. Technically, this is quite possible to implement.
The player's companion characters could somehow react to undressing. For example, it is impossible to take away the Sphere from Shadowheart at the beginning of the game, but you can take away she`s underpants. Illogical. Fanservice, but illogical.
Please add adequate voices for the game characters. There are no voices suitable for dwarves and half-Orcs in the game.
Add some class perks to the rogue! Or modify the available capabilities so that its combat capabilities better correlate with the capabilities of other classes. The dodger could use some kind of sweeps, tripping, a knee kick, escapes, disarming blows, a blinding throw of sand in the eyes, some kind of bluff, and so on. In the current version of the game, due to the fact that almost all fighters have the ability to hit twice per turn (the barbarian even three), and the rogue does not have such an opportunity, the balance of the class is losing.
The Ranger has not such a significant advantage in shooting over other classes, this is also a bit strange.
Correct the frequency of dependence of the "drug addicts" satellites. Gale eats artifacts, Astarion drinks blood, Karlah consumes coins - but the frequency is sometimes random. I don't know if it's a bug or something else.
The crouching character does not lose stealth when jumping. Maybe should introduce a perk that allows you to jump silently? Perhaps it is necessary to make the dependence of stealth on mass (the smaller the mass, the better the stealth). The range of the jump depends on the strength. And it does not depend on growth in any way. In fact, it is more logical to make this parameter depend mainly on dexterity and a little on strength, as well as to make a lowering coefficient for undersized races. Since the speed of dwarves, gnomes and halflings is lower than that of others, then the jump range should be lower.
When an attack turns out to be ineffective due to the armor class, the game demonstrates a miss animation. However, it should look more like a ricochet. A character in heavy armor should be armored, not more agile.
A spell that changes the appearance should not give any new opportunities. If a large character creates an illusion, then it is an illusion, not a real reduction.
Perhaps it's worth correcting the plot part of the custom character a little. The main character is a native of the city of Baldur's Gate, but he does not have housing, friends, relatives, acquaintances, old enemies in the city. He doesn't know in advance where the bookstore is in the city. That doesn't sound like the truth. Perhaps he is not a native of the city, but has just been there?