For giggles I decide Kadga needs to die so it started a fight.

Cut scene plays while everyone runs out to kill the Tieflings by the time the cut scene ends most of the Tieflings are dead.

Issue one: Several npcs in the room run out instead of being put in combat. They should not be allowed to leave PERIOD without being forced to fight me.
Reason is that I or a party member should be able to attack/threaten them forcing them into combat.

Issue Two: started fight with a everyone else outside except the one who attacks Kadga and space barred through the cut scene and
AGAIN, half the npcs just run on by without being forced into combat. Lay down some, AOE to block them and you kill Tieflings, but you stop them. Try to do this by attacking the ones individually running impossible.

Strangeness is Alfira who is far away is suddenly behind me agroed to one of my characters. very odd.

Rath is fighting on the Tiefling side but running with the rest of the druids instead of agroing/being stuck in combat.

Forces me into combat but not the npcs is the big issue. Not sure if you can lock the door since I do have that spell memorized.

Issue Three: is the cut scene script that gives the druids the freedom to leave react which would never happen across the Enclave as if they all have radios.
No horn blow just some shouting from inside the cave behind a closed door which no one should be able to hear through.

I started the fight different and got another cut scene which some poor Tiefling gets his head bashed in. Same issues with npcs running past while my toons are already in combat.

in other places say the goblin camp everyone agroes, fight goes in order no one comes from someplace else. walk inside after combat and the goblins inside are clueless. This sounds right since they did not get warned.

I could see fighting inside the room with Kadga and then having a cut scene with a lone survivor somehow opening the door enough to warn the rest of the grove.

Issue Four: I openly take the idol and instead of attacking me they run off to attack the Tieflings leaving me there to fight one or two npcs as combat started. Again, they should not be given the freedom to move without being attacked by my people or it should attack me first.

This really breaks the story for me as everywhere else the npcs get tossed into combat that are in range.


Declined taking Wyll as a companion and still getting message that someone want to talk to me when they don't.
Maybe I should have killed him?