Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2015
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journeyman
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journeyman
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Joined: Aug 2015
Draconic Bloodline subclass as Sorcerer gives you at lvl 6 a big bonus to your spell damage by adding your Charisma modifier.
However this damage is only applied to the damage type according to your chosen Draconic Bloodline (fire, acid, lightning, cold or poison).

The problem is that in the currently available Sorcerer spells the damage types are extremely uneven.
For example (not counting cantrips and Chromatic Orb) the Fire type has 4 spells while Poison has 2 and Acid has ZERO...
To make it worse the Fire type also has the best spell for this purpose (Scorching Ray) because it will receive the full Charisma modifier to damage for EACH Ray it fires.

Please consider rebalancing this part of the Sorcerer class so that the choice between Dragon Bloodline types is more viable & interesting.

Joined: Jul 2009
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old hand
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old hand
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Joined: Jul 2009
Isn't there Melfs Acid Arrow?
That damage types are uneven is a problem with the D&D rules. Larian would need to invent new spells or draw from supplemental books, but they might not have the rights to do that.

Joined: Oct 2020
Location: Sweden
addict
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addict
Joined: Oct 2020
Location: Sweden
Yeah this isn't really something Larian can fix with the source material they have.

Joined: Sep 2023
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stranger
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stranger
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Joined: Sep 2023
This is a problem with 5e rather than BG3.

My first 5e character was a lightning dragonic dragonborn sorc, long before storm sorc was even a subclass. I was very quickly disappointed as I learned how few spells were affected; How bad witch bolt is; How fire would have been objectively better in so many ways; How even fewer spells were affected when I realized thunder is a completely different damage type.

Honestly, if it wasn't for the dialog options and being able to cast multiple non-cantrip spells in one turn (contrary to 5e rules) then I would recommend everyone just play wizard instead.


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