Weel nice to see I've been read
Thanks for starting a dedicated topic on that.
At the end of my playthrough (Good oriented with in depth exploration. Romanced Karlach, freed Orpheus and let him be the needed mind flayer to destroy the Elder brain), Gale suggested to go in a tavern and have a drink, idea that seemed to get approval around in the party and I was really expecting to play that scene.
Most of the characters in the party have some ending cutscene but the process feels queued and what happens is a bit off... it's quite hard to find the right words to describe it.
You get to choose some things or tweak their decision in some way but you don't really have the opportunity to know how they feel or see the result of the journey.
During act 1 and 2 mostly you get to know them and get feedback on each other, what is at stake or their feeling about what have happened but in the end this aspect is really thin.
I would love to hang around without an ongoing threat and just enjoy the moment.
When you think about it, (as far as I know) the sole celebration time is after gob/druid resolution in act 1. Act 2 is really more sober for that matter but it fits the story because what you discover can be disturbing, and Act 3 have nothing as a celebration aside from the cheering crowd when mind flayers are defeated... why ???
The story needs more closure about the characters and the world related to you actions. I understand from the sheer amount of possibilities this is a tremendous job, but I really think it would improve the experience by a LOT.
The camp scene is just a suggestion to reach that goal while giving agency and a lighter pace than chained cutscene... I don't know all the possible endings so maybe something is more fitting for the other kind of playthrough. Just giving my angle here.