Larian Banner: Baldur's Gate Patch 9
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Putting this post in spoiler tags.

I got to the party at camp with the Tieflings this evening, on my second playthrough. Having romanced Shadowheart on my first playthrough, I was looking forward to how different an experience it would be to spend a terrifyingly violent night with Lae'zel.

However, when I spoke to Lae'zel, she said something nonsensical to me about how I should enjoy myself and not wipe off any sweat – as if she thought I would go and sleep with someone else. I had not encouraged any advances by any other companions, so this was odd.

I went to bed, "Thinking of Lae'zel". But instead of seeing a romance scene, I instead heard the narrator telling me that I reminisced fondly about old bruises. This indicates that the game believed I had already had the first sex scene with Lae'zel. I had not, because I had not Long Rested enough in the first Act. It is perfectly possible to go all the way through the Nautiloid crash zone and wipe out the goblins without resting more than four or five times.

This made me curious, and I resolved to let the party play out, and then Partial Rest continuously until nighttime events stopped happening.

This took AN HOUR AND A HALF. I saw (in no particular order) Astarion biting me, Shadowheart and Lae'zel almost killing each other, the Owlbear cub visiting twice, Scratch and Owlbear playing together, etc., etc., as well as, eventually, the first romance scene with Lae'zel.

My point here isn't about the Lae'zel romance – although it is clearly riddled with dodgy triggers, like much of the game. The point I want to make is the same as many have made before me: this system, in which you have to metagame, completely break immersion, and waste hours of your life by Long/Partial resting until plot events stop happening, is simply not fit for purpose. It does not work. If a solution is not found and implemented, the vast majority of players will continue to miss out on huge swathes of story events – and even the events that they do see will feel incoherent and out of place.

I'm aware that others have said this before, but I found this exasperating enough that I wanted to add my voice.

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Yeah, there are too many. I had to use a mod on my second PT that alerts about the long rest events.

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Originally Posted by Faust-RSI
Yeah, there are too many. I had to use a mod on my second PT that alerts about the long rest events.

This mod has been amazing. I have seen so much extra content on second and third playthrough that I missed in the first because I neglected to rest as much. I've gone so far as to chain long rests as long as that icon keeps telling me there is another camp event waiting! But as long as it doesn't kill any timed quests, it doesn't seem to be an issue to take 4 or so long rests in a row.

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the best solution is to let more than one cutscene and story event occur at camp during the rest

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Originally Posted by SheWildWolf
I've gone so far as to chain long rests as long as that icon keeps telling me there is another camp event waiting!

Yeah, I did exactly the same thing :)))

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Originally Posted by Faust-RSI
But as long as it doesn't kill any timed quests, it doesn't seem to be an issue to take 4 or so long rests in a row.

How can you say it is not an issue? To do nothing but go to bed every day for half a dozen days in a row is absurd, and totally immersion-breaking; you are reminded that you are playing something artificial. The idea that a bunch of people with mindflayer tadpoles in their skulls would be happy to chill out for a week at camp, is insane.

Last edited by Ciderglove; 22/09/23 09:02 AM.
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Personally I hate having story content locked behind this mechanic. Breaks my immersion and gameplay flow all the time because I am in constant fear of missing story for not clicking a silly button in the bottom right to get the story. And even worse is that it intentionally is designed in a way that assumes the player must be so terrible at the game that they require long rests every 5 steps of the way.

Personally I can do the entire Nautiloid, Beach, Grove, Blighted Village, Risen Road content without ever taking a single rest whatsoever. Once I am at level 4, I can do the entire ACT 1 without ever resting whatsoever... but instead I gotta rest 4 times before I even get to the Grove or I'll miss out on 4 unique pre-Grove scenes. At the Grove I gotta rest at specific moments in order to not miss any content. Then between the Grove and Karlach I have some freedom finally, but after I get Karlach as Dark Urge there's 5 scenes lined up.

Just messy and awful, I wish it was never a thing honestly but hopefully they do some improvements or at least some sort of indication/motivation to rest.

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Originally Posted by Ciderglove
Originally Posted by Faust-RSI
But as long as it doesn't kill any timed quests, it doesn't seem to be an issue to take 4 or so long rests in a row.

How can you say it is not an issue? To do nothing but go to bed every day for half a dozen days in a row is absurd, and totally immersion-breaking; you are reminded that you are playing something artificial. The idea that a bunch of people with mindflayer tadpoles in their skulls would be happy to chill out for a week at camp, is insane.

Forgive my wording, I'm just common folk, not a scholar. What I meant is that until a better solution is found or Larian changes how things work with resting and how many events play per long rest, the mod and taking multiple long rests in a row will allow me [or others, if they use the mod] to see the content. I never stated this wasn't an absurd way to do it, or disagreed about it being irritating AF. I was more commenting on the fact that the mod existed and thankfully has let me see more content that I'd have missed otherwise. wink

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Originally Posted by Ciderglove
The idea that a bunch of people with mindflayer tadpoles in their skulls would be happy to chill out for a week at camp, is insane.
This, +1000. Lae'zel's dialogue at camp actually scolds you for even thinking about resting with a mindflayer tadpole in your head! A game that requires you to long rest like it's your personal hobby, all the while having narrative elements that try to impress upon you a sense of urgency is ludicrous. Which is it? Do you want me to have a sense of urgency and rarely long rest because I feel like I might turn into a mindflayer at any point? Or do you want me to take my leisurely time, going back to camp for sh!ts and giggles, because, you know, camping is fun. Locking narrative content behind a "paywall" of a certain number of long rests is completely bonkers. I'd like to talk to the team that came up with it, and ask them if they're all professional nappers.

Last edited by Temohjyn; 22/09/23 02:37 PM.
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I remember seeing a post about a bunch of cut content people found, one of them being the game is more obvious about a story event ready to trigger at camp and telling you to long rest. That's why your party sometimes make random comments about "Wanting to take a rest" or "That's enough for today I think" when in the overworld, because that was part of the cut mechanic. I think Larian took it out because some players would see it as immersion breaking, but PLEASE bring it back in it's full glory for those of us who can't mod or don't want to yet on our first playthroughs.

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Originally Posted by CasAngel
I remember seeing a post about a bunch of cut content people found, one of them being the game is more obvious about a story event ready to trigger at camp and telling you to long rest. That's why your party sometimes make random comments about "Wanting to take a rest" or "That's enough for today I think" when in the overworld, because that was part of the cut mechanic. I think Larian took it out because some players would see it as immersion breaking, but PLEASE bring it back in it's full glory for those of us who can't mod or don't want to yet on our first playthroughs.
Fully support, I'm not currently modding the game until it's finished. I mean, patches will be coming out for a very long time, I don’t want to constantly break saves and wait for mod updates to come out

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Originally Posted by AkaiMikadzuki
Fully support, I'm not currently modding the game until it's finished. I mean, patches will be coming out for a very long time, I don’t want to constantly break saves and wait for mod updates to come out

Completely agree. There are a few mods out there that I know I'd like to try, but with patches and hotfixes guaranteed to be continuously rolling out for what promises to be at least a full calendar year, I'm not going to mod anything yet.

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Originally Posted by SheWildWolf
Originally Posted by Faust-RSI
Yeah, there are too many. I had to use a mod on my second PT that alerts about the long rest events.

This mod has been amazing. I have seen so much extra content on second and third playthrough that I missed in the first because I neglected to rest as much. I've gone so far as to chain long rests as long as that icon keeps telling me there is another camp event waiting! But as long as it doesn't kill any timed quests, it doesn't seem to be an issue to take 4 or so long rests in a row.


I want to use that mod sooooo bad but the author states it's probably not compatible with my beloved, Party Limit Be Gone so I haven't tried it. Hot buttery maple syrup I want to though!

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No PLB? no problem. Since PLB and Camp Night Events requires the Scripting Engine/Terminal, just ditch PLB and use four simple Script Commands to get larger parties on demand.

https://www.nexusmods.com/baldursgate3/mods/2066

Last edited by MisplacedProtag; 25/09/23 06:18 PM. Reason: Typos
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At some point one becomes so tactical that resting really can be postponed for a long time. Game should have at least a "if you go to bed, something is waiting for you" indicator to balance this out.

Also I think that the Tactician mode "80 camp supplies" is not really helpful here, it makes one (instinctively?) want to wait even longer.

TL;DR: resting needs some love.


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Petition to save Karlach: https://www.change.org/p/justice-for-karlach
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Originally Posted by CasAngel
I remember seeing a post about a bunch of cut content people found, one of them being the game is more obvious about a story event ready to trigger at camp and telling you to long rest. That's why your party sometimes make random comments about "Wanting to take a rest" or "That's enough for today I think" when in the overworld, because that was part of the cut mechanic. I think Larian took it out because some players would see it as immersion breaking, but PLEASE bring it back in it's full glory for those of us who can't mod or don't want to yet on our first playthroughs.


In the original BGs not resting would anger party members and you would get a fatigue debuff. This was based on condensed game time. (granted you could actually pause those games to stop the clock). It's possible they were looking at doing that, but the lack of pausing in the game probably made it problematic to afkers.

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Originally Posted by MisplacedProtag
No PLB? no problem. Since PLB and Camp Night Events requires the Scripting Engine/Terminal, just ditch PLB and use four simple Script Commands to get larger parties on demand.

https://www.nexusmods.com/baldursgate3/mods/2066


Wait whhhhhaattt?!

I'm all over this, thank you so much for the info!

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I didn't even get the first Owlbear visit because I didn't long-rest enough.


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