I want five:
- New: Storyteller: you literally cant die (1 HP minimum), negative state durations reduced, and the enemies get an increasing debuff after some time
- Explorer: even easier
- "Balanced" aka Core rules stays the same
- Tactician: even harder
- New: Surviver: Make the game near impossibly hard
P.s.: Oh and the poll makes no sense, sorry. None of these choices follow the same naming scheme as the existing three difficulty levels.
P.p.s.: Thinking about it, they should rename "Balanced" to "Adventurer" so its always the same naming scheme.